Posts for ruadath

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Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
andypanther wrote:
No one wants this to replace the NTSC run, though, the question is whether this should be published alongside it or not. In my opinion, it should.
I don't see any reason why it shouldn't replace the NTSC run; going by precedent on literally every other game where a version difference has made the run faster without dramatically changing the gameplay (and it really hasn't), this should simply obsolete the old movie.
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I can probably convert it to BizHawk if you want it. Give me a ping and I'll try.
Experienced Forum User, Published Author, Active player (256)
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It's unclear since the nico TAS uses RTA timing, but I think about 20 seconds (nico TAS is a bit over a minute).
Post subject: Genjuu Ryodan (Phantom Beast Brigade)
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Posts: 352
Post subject: Re: #5594: pirohiko's SNES Wizardry V: Heart of the Maelstrom "SRAM glitch" in 00:23.01
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Fog wrote:
Accepting to Vault as an improvement to the previous game end glitch publication.
Wait, so this is going to obsolete the previous run? I thought this would be SRAM corruption while the other would be any% (or game end glitch)?
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Princess Maker 2
Post subject: Bishoujo Wrestler Retsuden
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Start of online data scraping for this game: Route guide (japanese): http://fprwa.web.fc2.com/ykroute/index.html Training screen translation: https://i.warosu.org/data/vr/img/0019/39/1410746646858.jpg other random stuff translation: http://hg101.proboards.com/thread/2671
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creaothceann wrote:
Link to video
some information I found http://fprwa.web.fc2.com/ykroute/index.html Not so helpful, but maybe for route planning.
Experienced Forum User, Published Author, Active player (256)
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Why do we have autosave as a default setting? I think it should be turned off and you turn it on if you want.
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Posts: 352
Good improvement, still Meh vote on entertainment.
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
2020 isn't a special goal. That one is basically "all levels"
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
Very outdated route and some of the information is not accurate, but here is a translation of the notes for the nico TAS https://docs.google.com/document/d/1IvK0s3CDU1Nv-wcYVjVewxuGVjxDDszvSjIDyv_qh1c/edit
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Link to video New tech for H ending brings that run down to just over 2 minutes... with better RNG could this break the any% record? (4 more seconds to go...).
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Patashu wrote:
Previous run will have to be added to http://tasvideos.org/Movies/ObsoletelyFabulous.html if this is accepted.
Well, I think we could have a separate branch, considering this is memory corruption/SRAM glitch, whereas the previous run is not.
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
If you are going to be remaking the any% run, I hope you use BizHawk and not VBA...
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
Shogun (E) Link to video
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
For others who have trouble with this: you can download Virtu which comes with the firmware you need.
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
Dega movies must die. Yes vote from me.
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
Not sure how this is usually done, but this is essentially a "console verification" of this movie Link to video
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
Voted yes for entertainment, but I think the run should be rejected for emulator choice.
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
Congrats on the first publication Omni!
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
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Minor initial config suggestion that I think people would find useful: change default key for select from spacebar to backspace it's what most people use, and signficantly reduces n-key rollout with combinations of select and other buttons (in particular, soft resets).
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Joined: 12/13/2016
Posts: 352
Great job on the run! I think we would appreciate a table of the frame count for each level more than a table of the rerecords in the description.
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
Alyosha wrote:
ruadath wrote:
adelikat wrote:
ruadath wrote:
When TASing Game Gear games, BizHawk 1.12.2 TAStudio throws a NullReferenceException and crashes (including BizHawk) every time an attempt to save the project file is made (although from what I can tell, the save does go through). Please fix.
Works for me on 1.12.2 and latest master. Please provide more info
Just checked again. Apparently using the save method from the drop down menu works, but Ctrl+S causes a crash. Help?
Can you try again in 1.13? I'm pretty sure I fixed that. The error was that Ctrl+S was trying to do two things, in TAStudio it was saving, but in EmuHawk it was trying to save save ram, which if non-existent caused the null reference exception.
Just happened to me again with The Mask (SNES) in 1.13.0.
Experienced Forum User, Published Author, Active player (256)
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Since TASeditor found the most recent improvement, shouldn't he/she be first author?
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