Posts for ruadath

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Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
Damn, you're really hitting up all those C64 runs, huh? Might I suggest Shogun as your next project?
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
Oh lol I was in the middle of TASing this as well due to the same pause button realization. Good job, yes vote from me.
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Hope it gets submitted soon!
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
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I'm not super familiar with this game, but is there any chance that the moonwalk clipping glitch shown above allows for the "low%" run to get an even lower %?
Experienced Forum User, Published Author, Active player (256)
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adelikat wrote:
ruadath wrote:
When TASing Game Gear games, BizHawk 1.12.2 TAStudio throws a NullReferenceException and crashes (including BizHawk) every time an attempt to save the project file is made (although from what I can tell, the save does go through). Please fix.
Works for me on 1.12.2 and latest master. Please provide more info
Just checked again. Apparently using the save method from the drop down menu works, but Ctrl+S causes a crash. Help?
Experienced Forum User, Published Author, Active player (256)
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Great job, I hope you destroy any% with the new movement technique as well!
Experienced Forum User, Published Author, Active player (256)
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The issue has now been fixed in the latest build of mGBA!
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
The same author has now apparently begun work on a TAS of the sequel (same link).
Experienced Forum User, Published Author, Active player (256)
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I am also citing RandomPie as a coauthor, as he worked on the majority of BLW1 and first half of BLW2, while I did the rest of BLW2 and Plethora.
To list a coauthor, edit the submission and put an & sign (and the coauthor's name) in the author field.
Experienced Forum User, Published Author, Active player (256)
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Are you guys aware of this run which completes the Japanese version in ~5 minutes through some sort of debug menu glitch? Link to video The page on niconico has a .bkm file which I confirmed syncs on BizHawk 1.5.3; I have not yet been able to complete a resync on 1.12, though I will try to have that working if/when possible.
Experienced Forum User, Published Author, Active player (256)
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I'm pretty sure it affects damage (though I could be wrong).
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
Bumping this because I also want an answer.[/userfile]
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
Don't use versions 0.9.10 or 0.9.11.
Experienced Forum User, Published Author, Active player (256)
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Fog, not sure if you did this, but since I didn't see it mentioned in the submission notes, could/did you replace the file with the IGT improvement listed a few posts earlier? Thanks.
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This isn't really a bug report/feature request, but on later versions on BizHawk, could we have mGBA set as the default core for GBA? It certainly doesn't have any major problems anymore, and most newcomers to TASing don't know that they should switch over to it and end up making movies in VBA-next, which is not preferable.
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
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How do you get this glitch? If it's not from a debug mode, I think it would most likely be fine.
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
When TASing Game Gear games, BizHawk 1.12.2 TAStudio throws a NullReferenceException and crashes (including BizHawk) every time an attempt to save the project file is made (although from what I can tell, the save does go through). Please fix.
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
You don't need to cancel the submission, just post the new file and the judges can replace it.
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
Posts: 352
I think this might actually be (caused by) the same bug as the the TAStudio analogue of this, but this is slightly different. When starting a movie from not clean SRAM, if you try to turbo through the booting up phase of the console, BizHawk will respond weirdly (either by crashing or desyncing).
Experienced Forum User, Published Author, Active player (256)
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OK that previous WIP was terrible, I saved like 20 seconds thanks to much better execution from menuing tricks and such. Also found a WIP (much better optimized than the 3h44m one): Link to video About 4 minutes faster than AJ's run at this point, but set up to be much faster during mid-late game.
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For IRC, just follow the link here http://tasvideos.org/LiveChat.html Regarding stats, yeah I have the same, execpt for Montblanc who is at 117 Magic/104 Speed. I think this might be a version difference; Montblanc starts at level 4 in this game (IIRC, he was only level 3 in US, but its been a while)
Experienced Forum User, Published Author, Active player (256)
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hejops wrote:
Did you find out when Marche/Montblanc and the party's stats are generated?
I did not know they were random. I will check that now (or try to at least). Do you want to log onto IRC or something (maybe there is a FFTA discord) to make further communication easier? Also do you know where the stats are stored? I'm looking for them now, but it would be easier if this is already known.
Experienced Forum User, Published Author, Active player (256)
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Link to video Let me know what you guys think! I need input/collaboration from people who know the speedrun strats for this game better before I can make further progress.
Experienced Forum User, Published Author, Active player (256)
Joined: 12/13/2016
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hejops wrote:
I am interested on collaborating for a TAS for this game, though I will need some time to learn the basics, since I've never done a TAS before. For now, here are some of my comments on Anthony Jones' (AJ) impressive run, as well as some ideas for optimisation. I hope this will, at the very least, inspire more experienced users to get it going. This will be a long post, so bear with me.
Well, at the very least, you inspired me to take a stab at this! Some initial thoughts: I'm using the Japanese version. Not only does this reduce length because of the text, but you also don't have to sit through Ritz' painful snowball tutorial, which saves about 45 seconds. Missing/dodging animations are always faster than getting hit. Also, I don't think shortening name lengths does anything because of the way the text skip in this game works. Question: how fixed are turn orders in fights? Progress: Snowball fight: I got through with only one hit on Mewt. I couldn't manipulate no hits without losing too much time to be worth it. Bangaas: The red Bangaa always seems to go first and attack Montblanc from the front (rigged a dodge). Then I had Marche OHKO crit him. This will leave the white Bangaa to move. He hits Montblanc (too hard to rig dodge), the Montblanc runs away and casts Fire. This hits, and then Marche crits white Bangaa to end battle.
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