Posts for sameasusual

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Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
For X3, I think 100% should be whatever is needed for the Gold Armor, which doesn't include the Saber, just as the Shoryuken didn't require Zero's parts in X2. Along the same lines: -Don't face Vile early on in the factory -Leave Zero alive (for a slighty more badass ending; Doppler's senseless sacrifice or a antivirus-infused saber?) -Kill off Bit/Byte (shouldn't be a problem, since you'll have their weaknesses of Frost/Tunnel by then) and face the Press Disposer in their place
#3201
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Joined: 5/19/2010
Posts: 259
Location: California
Judging from the nico comments, it seems there was an underflow glitch utilized. Item-1 uses 2 weapon energy per platform, but hard mode's small weapon energy refills only 1 bar (instead of 2 in normal circumstances). Near the end of Wily 1 (18:40 or so, before switching to Spin Wheel), a small weapon refill is picked up, and at the beginning of Wily 2 (19:32 or so), Item-1 usage caused it to loop back to infinity. I suspect the explanation is somewhere along these lines for the Wind Slicer in Wily 6 as well. Feel free to correct me if I'm completely mistaken. If it indeed obsoletes the recent Normal run, I give it a lukewarm Yes. If it somehow warrants a new category (not likely), then it would be a Meh.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
Awesome, I look forward to the finished TAS.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
Fast paced, lots of explosions, Yes vote.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
sparky, what is your strategy for fighting Shademan going to be? You won't have Wild Coil (Spring) yet, and for any%, you won't get the Super Adaptor, right? How will you deal with him flying all the time?
#3201
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Joined: 5/19/2010
Posts: 259
Location: California
Man, at the rate GlitchMan is destroying NES Megaman games... Anyways, I just reread this thread because I remember when he first showed up, and, well, the following quote from early 2009 speaks for itself...
Baxter wrote:
mega_man_3 wrote:
I'm not trying to spam. All of this really did happen.
If it did happen, it is all the more ironic. Had you posted the wip, you wouldn't have lost your progress. The reason I don't believe you is because of several things. People who found out new stuff either proudly display it, or they keep it fully to themselves to surprise people or whatever. You however constantly write about it, but never show that any of it is true. It is also not a very likely story considering that you lost 2 levels of a TAS that would be 16 levels long... so you lost about 10% of the TAS. This basically means that you didn't lose THAT much... especially considering the rate you were claiming to complete levels at. Especially since you already did those levels, it wouldn't be more to you than like two days of work to redo them. It already sounded extremely fishy when you kept saying you'd love to post wips, but wondered either (1) how to do that, (2) how often to do that and (3) would do it as soon as possible. I already kinda expected I would never actually see this wip (as I held as an option in the post before your post declaring your loss of the wip)... and then for this to come true literally within 2 minutes after the post, while you could have posted it at any given time seems to be a bit too coincidental. Either way, as I said:
Baxter wrote:
And if you have useful tips and tricks... why not actually post them... instead of just saying that you have them?
You still haven't posted any kind of indication that your story is even partly true.
Kind of ironic where things are now, isn't it?
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
I understand that Turbo has to be done before Shade in a 100%, due to requirements for obtaining the Shield. Why does Spring have to be done before Shade? Is it because fighting Shade without his weakness it too slow to make up for it? Even when using Super Adaptor (4 damage, but requires charging up)? edit: Threw in a Yes vote. The language issue (J) vs (U) borders on irrevelant for this series in general, the lack of Noise Crush insta-kills are explainable (loses more time in the long run), and I liked seeing Blues get WTFpwned.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
That's 35 minutes real-time, right? What would the ingame-time be, based on your estimates?
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
Long time lurker here, Regarding the time, the run information in the video itself reads "27:30.42", but here it states it as "27:27.7" What is the reason for this discrepancy?
#3201
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