Posts for sameasusual

1 2 3
10 11
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
nfq wrote:
Good that Osama won, but both were so equal (50% vs 48%) that it would have been better to just flip a coin about the election, rather than have a complicated process with votes, and millions spent at advertisements that could have been better spent. A lot of money could have been used to help people if they had just flipped a coin...
nfq wrote:
Good that Osama won
nfq wrote:
Osama
I didn't know dead non-American born persons could even run for President of the United States. (PS I don't know if it was intentional or a Freudian slip or an honest mixup or whatnot)
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
I like this TAS, but I recognize that the general viewing audience (non-Melee enthusiasts) as well as Melee enthusiasts may find this to be a bit repetitive and/or underwhelming. You showed us your moves, but alas, it was not judged to be FALCONNNNNNNNNNNN PU-blishable.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Despite the goal choice being less than publish-worthy, I do like the (brief) swordfight between X and Godkarmachine O Inary. There aren't enough sword-wielding bosses in the X series.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Other song suggestions (with one octave, no sharps/flats): -Happy Birthday -Twinkle, Twinkle, Little Star (or Alphabet Song) -Jingle Bells My musical knowledge is a bit hazy, but I'm pretty sure these songs should be replicable on the NES Test Cartridge.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Wow, looks like SAR really puts the "video" in "video games". In fact, it's more of an interactive movie than a video game. Still, I think the animation in the cutscenes is alright, and could have probably made for a short 2 or 3 episode OVA spinoff instead.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
biggyboy wrote:
9 seconds faster than the current TAS strategy and not perfectly executed here (done in real-time) Link to video
I like this new strategy!
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Mothrayas wrote:
The past few days I've been working on a run of this; in particular, Skull Man's stage, which would be the base for an any% run. (A 100% would do Dust before Skull in order to get the Skull Amulet, and I also skip Beat here).
Actually, for 100%, you can still get the Skull Amulet in Wily 3 (refights) if you use Dust on Skull Man there. That means either NOT giving Dust to Copy-Rockman (Snatchman), or if you DID, then refighting Dust Man before refighting Skull Man.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Goemon wrote:
[Redacted post from banned user.] DarkKobold.
What the? Add a vote for Rockman DEM.
#3201
Post subject: Re: Out from Hospital
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Mr_Sweed wrote:
Can now finally say this. I'm out from the hospital and it feels really good! The breastbone hurts and takeing alot of painkillers. Stronger stuff then morphin. Sick-listed in 3 month due to healing of the breastbone. Funny thing is. Should not lift more then 1kg in each arms. But the recovery has started. Will update more info soon. //Regards DMTM
That's good to hear! Take it easy and rest well.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Catastrophe wrote:
Movies that actually use passwords (not this one) should be judged on a case-by-case basis. If a TAS were to start Mega Man 2 with nine e-tanks, and those tanks somehow allowed the game to be played faster, then I might vote yes or no, but leaning towards no. However, if entering a password in MM2 allowed you to skip some long cut scene when choosing "New Game" then I'd vote yes for the e-tanks password, even if they're not used. As long as the password has some merit and isn't just a free advantage.
I know this is the least important part of your example, but the maximum number of E-tanks you can carry in Megaman 2 is four. It doesn't become nine until games 3-6, and later 9 and 10.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Surgery is never fun. Hopefully you can recover quickly.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Is this still the dashless WIP?
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
turska wrote:
sameasusual wrote:
At 22:45/22:46, the sound cuts out entirely for a brief moment. Was this in the original movie file, or is this an encoding issue?
It's caused by a Hourglass deficiency. Hourglass developers seem to have bailed, so it's probably here to stay.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Dan/Norimaro is the strongest team! Yes vote.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
At 22:45/22:46, the sound cuts out entirely for a brief moment. Was this in the original movie file, or is this an encoding issue?
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
If the instant kill DP is included, I think it should be used on Sagat, 2nd round. Seems like the best ending for a TAS.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Any progress on a WIP, MoldyOnions?
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
It's fast, I like the explosions and amusing BGM, but I feel this pirate game doesn't actually offer much that the legit game doesn't. Outside of the infinite corridor scrolling (reminds me of Cheetahman), so I guess it's a MEH vote from me.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Is anyone else hearing a brief but noticeable music cut-out @27:58-28:00? For reference, it's after Alice uses Rolling Slash right before challenging Shikieiki in Patchouli Castle Stage 3 (Alice Branch). I'm pretty sure it's not just the music looping, since the same section in cstrakm's older Megamari TAS (http://nicoviewer.net/sm17337019) doesn't experience this sound glitch(?).
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
I could swear that no damage is taken throughout this particular run. "Takes Damage to Save Time" should probably be removed if that's true.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Bernka wrote:
sameasusual wrote:
Why does Zero perform a Rakuhoha (ground flash attack) at around 21:10 in Slash Beast's stage? It's not an auto-scrolling segment at that part, so I'm scratching my head as to why it occurs.
It is an useless action, but it seems that I am wasting time. In fact no time wasted and no time saved. I did many tests about that and I found that however I get to the head of the truck as fast as I can, or pause a few time, it stops at the same time! I am definitely sure that it is not luck manipulation can change that, but I don't actually know how.
Thanks for the answer. I had considered the train running on a timer, but I just wanted to make sure.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Why does Zero perform a Rakuhoha (ground flash attack) at around 21:10 in Slash Beast's stage? It's not an auto-scrolling segment at that part, so I'm scratching my head as to why it occurs.
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
Is this story based on a ton of IRC inside jokes?
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
As far as bootleg Contra games go, how does this one stack up against the real deal?
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 265
Location: California
I find it hilarious that one of Strider's abilities in this game is WARP (30 energy). Of course, being a ninja, he disregards the limits of mere mortals and warps directly to the end, never confronting that traitor, Matic.
#3201
1 2 3
10 11