Posts for sameasusual

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Joined: 5/19/2010
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Location: California
On the other hand, given how glitchy this game has been revealed to be, I wouldn't be surprised if there was a way for Forte/Bass to retrieve those buried CDs. Like catching 152 pokemon in under two minutes, that sort of glitchiness.
#3201
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All this time I thought it was simply a ridiculous inside joke whenever a submission included "(Does Not) Color(s) a(n) X".
#3201
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Critical levels of...something detected in this thread. I actually liked the previous 16-star TAS more than this one, being easier to follow and all.
#3201
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6 Golden Coins - what coins? I love how broken this TAS is.
#3201
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Best Rockman TAS Wily Capsule ever? YES vote.
#3201
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Gonna miss seeing the Joker's dance, but nicely done.
#3201
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So you're saying you only want pirate hacks of Kirby games?
#3201
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Mister Epic wrote:
sameasusual wrote:
Sonikkustar wrote:
That happens in the game itself because sparky messes up the graphics using the Tengu Blade.
I'm not sure I follow you.
The player, sparky, uses a specific weapon, the Tengu Blade, which causes that graphical glitch.
Yes, I got that much, but my confusion is regarding why Tengu Blade does that?
#3201
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Sonikkustar wrote:
That happens in the game itself because sparky messes up the graphics using the Tengu Blade.
I'm not sure I follow you.
#3201
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This reminds me of Sonic 3D Blast and all the Flicky collecting.
#3201
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It's a vertical (top-down) shooter, correct? And as you noted, the only real places to save time are at the boss fights, as the stages themselves are (likely to be) autoscrollers. Do you have secondary goals? Such as 100% kills? Or "pacifist" mode (kill only the bosses, no minor enemies, if possible)? I haven't watched your submission yet, but getting a TAS of a shooter published will require more than speedy completion. Does this particular game stand out as being innovative among shooters?
#3201
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Mister Epic, I noticed some strange blue objects at certain points in your encode (mp4 and 512kb mp4). [URL=http://img403.imageshack.us/i/groundblue.jpg/][/URL] [URL=http://img257.imageshack.us/i/magicblue.jpg/][/URL] I'm also fairly certain these spots shouldn't be in the game. Comparison to the Forte run. [URL=http://img535.imageshack.us/i/magicfortecomparison.jpg/][/URL]
#3201
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OmegaWatcher wrote:
EDIT: Really, what happens if the queue is actually empty? I've saw this actually happening
Then the world implodes, and you get to live up to your name. I don't have any idea, obviously.
#3201
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That's the spirit!
#3201
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DianShi MaLi --> Television Mari(o)?
#3201
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It might be useful on Crash-Doc Robot (switch to Hard Knuckle)?
#3201
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Instead of stars, you could give the award a black hole, to show how the submission vanished.
#3201
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I feel kind of confused everytime I see your current run under "Popular Movies", because I always expect to see nitsuja's name there instead, you know, since your run obsoleted his. That, and his tag "nitsuja" just seems to be more related to the game at hand.
#3201
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finalfighter wrote:
It might be good to obtain HyperBomb even if DelayMagnetBeamAdapter is impossible. If it doesn't take time to a DelayStageClear of RockBuster too much, we might be able to save the time in Battle of ElecMan.
How much damage does ElecMan take from Hyper Bomb? I assume at least 2 damage, since Buster does just 1 damage.
#3201
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Actually, I think they're different players. Also, I bet when CAVE sees that video, yet another iteration of DDP will come out, since CAVE can't stand to see their HIBACHI boss get owned like that. I'm guessing a decrease in invincibility time, and a longer time to charge the hyper gauge. And more bullets.
#3201
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That's pretty neat. I wonder is there's a similar process for using X in X7's intro stage. (Of course, X6 is a PS1 game and X7 is a PS2 game, so I don't expect to see this anytime soon.)
#3201
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I'll see your Hibachi Arrange A one-death clear and raise you a no-miss, no-bomb clear. (Actual Hibachi fight starts at 3:37)
#3201
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The new Rockman TAS is pretty damn broken. Skipping every boss refight, several stages (almost) entirely, glitching the graphics to hell and back and to hell once more, even screwing with the sound at some point, etc.
#3201
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Somehow, this new Magnet Beam glitch blows my mind more than DelayStageClear.
#3201
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Location: California
How mush shorter would the movie be if it started from dirty SRAM (ie skippable cutscenes)?
#3201
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