Posts for samurai_goroh

Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
I've helped in the past with translation / localization to Spanish for another page so I have already some experience with it & would gladly help here too.
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
I did found the run entertaining, so is a yes in that aspect. The TAS was well done and fast too, it's a bummer though that is only 1 track as others have mentioned :S
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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Location: Aguascalientes, Mexico
I was going to ask you if you had any info about this TAS, but it seems that is already mentioned inside the video (which you might want to include on the post). Ironically I cannot ready Japanese at all (despite being me who've made a couple of TASes for this game XD) so I cannot understand what it mentioned on the video (well, some are obvious like stats). However I can see that adding the Reset to the run made it possible to skip more battles. Wonder what else is different from the published run & the one neo_omegon made with SNES9x. Anyways, congrats to Yu-ki(Hs) for making this run :)
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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Location: Aguascalientes, Mexico
I had thoughts on maybe some day create a TAS for this game (had some addresses mapped but never finished tracing the map routes), but there's no need anymore, well done link_7777. Obviously, yes vote!
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
CPU: Intel Core i5-2310 @ 2.90GHz OS: Windows 7 Professional 64-bit SP1
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Firefox ESR 52.2.1 (64-bit)
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User Agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:52.0) Gecko/20100101 Firefox/52.0
Vector  Block   Result      Duration
12      3       correct       71.73ms
13      3       correct      133.93ms
14      3       correct      266.27ms
15      3       correct      537.31ms
16      3       correct     1079.23ms
12      4       correct      139.38ms
13      4       correct      277.60ms
14      4       correct      557.21ms
15      4       correct     1111.72ms
16      4       correct     2219.99ms
12      5       correct      286.56ms
13      5       correct      570.60ms
14      5       correct     1144.59ms
15      5       correct     2290.68ms
16      5       correct     4594.59ms
Status: Done.

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Google Chrome: 59.0.3071.115 (64-bit)
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User Agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/59.0.3071.115 Safari/537.36
Vector  Block   Result      Duration
12      3       correct      204.57ms
13      3       correct      290.59ms
14      3       correct      452.77ms
15      3       correct      899.91ms
16      3       correct     1805.94ms
12      4       correct      256.38ms
13      4       correct      511.15ms
14      4       correct     1018.91ms
15      4       correct     2038.22ms
16      4       correct     4105.05ms
12      5       correct      539.86ms
13      5       correct     1112.67ms
14      5       correct     2160.65ms
15      5       correct     4270.16ms
16      5       correct     8549.81ms
Status: Done.

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Internet Explorer 11.0.9600.18697
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User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; Trident/7.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; .NET4.0C; .NET4.0E; rv:11.0) like Gecko
Vector  Block   Result      Duration
12      3       correct       389.30ms 
13      3       correct       612.24ms 
14      3       correct      1168.40ms 
15      3       correct      2355.88ms 
16      3       correct      4686.59ms 
12      4       correct       618.12ms 
13      4       correct      1288.94ms 
14      4       correct      2480.68ms 
15      4       correct      5131.27ms 
16      4       correct     10022.02ms 
12      5       correct      1287.14ms 
13      5       correct      2564.97ms 
14      5       correct      5148.37ms 
15      5       correct     10236.33ms 
16      5       correct     20510.44ms 

Status: Done.

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Opera 46.0.2597.57 (PGO)
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User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/59.0.3071.115 Safari/537.36 OPR/46.0.2597.57
Vector  Block   Result      Duration
12      3       correct      246.39ms
13      3       correct      324.56ms
14      3       correct      492.00ms
15      3       correct      974.70ms
16      3       correct     1941.80ms
12      4       correct      272.98ms
13      4       correct      545.16ms
14      4       correct     1090.11ms
15      4       correct     2174.38ms
16      4       correct     4328.71ms
12      5       correct      563.60ms
13      5       correct     1127.91ms
14      5       correct     2255.23ms
15      5       correct     4520.40ms
16      5       correct     9021.38ms
Status: Done.
CPU: Intel Core i5-4300M @ 2.60GHz OS:Windows 10 Pro 64-bit
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Firefox ESR 52.2.1 (64-bit)
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User Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:52.0) Gecko/20100101 Firefox/52.0
Vector  Block   Result      Duration
12      3       correct      116.08ms
13      3       correct      204.49ms
14      3       correct      373.79ms
15      3       correct      644.00ms
16      3       correct     1055.00ms
12      4       correct      152.34ms
13      4       correct      271.27ms
14      4       correct      584.28ms
15      4       correct     1083.47ms
16      4       correct     2211.22ms
12      5       correct      307.61ms
13      5       correct      678.25ms
14      5       correct     1148.01ms
15      5       correct     2237.08ms
16      5       correct     4433.47ms
Status: Done.
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Seems that it (finally) hit my account, so most images I've ever linked are now broken. Good thing is that I was warned on time and was able to backup the images (Thanks again Mothrayas). Had to disabled the mood ones as I haven't had the time to upload them elsewhere and it was now breaking the site
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Thanks for the heads-ups. I may not post frequently, but always lurk around. I have been using Photobucket almost since its start (apparently I created my account on May 13, 2004 & it started its service on May 8, 2003...). That said, I haven't noticed any picture breaking up but oh boy is it going to give me a headache having to re-host and update my profiles (since I pretty much use everywhere) @_@
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
I think I'm one of the few that will enjoy this run, it reminds me of the old days I used to play Peterbox, a clone of Sokoban (in fact I recognize several maps appearing in this game) http://bisqwit.iki.fi/jsgames/peterbox/
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
I had forgotten about the pause glitch causing the timer to run slower, thanks for pointing it out E-Dragon. Getting the fastest in-game time would require bugs (considering techniques used in here just exploits and not bugs per se). I prefer this run being as such, after all this is how runners compete in GP Mode. Otherwise you could do individual runs for the tracks that lets you play in Practice just to get the best in-game timer, which includes the full Knight League. As for playing under Master difficulty, regardless whether or not you can get faster times, you can get a different ending, so that's make a difference (other than just playing in the hardest mode) so it could be a plus to include it. Anyway, I really loved the TAS so congrats and thanks for making this possible nymx :)
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Editor, Experienced Forum User, Published Author, Player (53)
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Unless the objective of the run is to rescue all the POW, I see no problem with using deaths to speed up the game.
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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Location: Aguascalientes, Mexico
PikachuMan wrote:
There are some visual error when it comes to Exp gain. After defeating Cloaker, Domino and Earth Link / Mad Adder, you get 320 Exp pts., but it displays "64". It could be a reference to the Nintendo.
Not sure if that was a legitimate question or not, but the answer is simple: 320 = 0x0140 0x40 = 64 This means that displaying the exp. gained is stored in only 1 byte while you can gain more than that, hence it gets truncated
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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You can use these 2 functions: client.screenheight() client.screenwidth()
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
The shell code execution? This was presented on the streams when it was being created, so I think I can explain it. You have to position the sprites of the enemies (which needed to be turtles IIRC) in an specific X coordinate so that it gets interpreted as ASM. The enemies de-spawn when they are off-screen (and their values will remain for some time) but other enemies may spawn in the addresses you just set, so you have to be careful on how & when to scroll the screen. There was another value that had to be manipulated, but can't remember what was it...
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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Location: Aguascalientes, Mexico
The nostalgia, I played this game back in '93 even before having a computer at home (played it at a local store). Not much to say about the run itself, but it was nice to see this game again.
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Editor, Experienced Forum User, Published Author, Player (53)
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Nice run diggidoyo, As you said, since it uses cheats (for a good cause, but still) it won't make it, but at least I was able to see how fast you can get in this game, so I appreciate that. I still would had preferred that for in-game time you would play the Time Attack mode as the real-time already plays the normal mode.
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Editor, Experienced Forum User, Published Author, Player (53)
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I though that was perfect, but it's only great. Can it do the donkey kong?
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Editor, Experienced Forum User, Published Author, Player (53)
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I really liked playing this game as a kid and also liked its music. Thanks for the run Spikestuff. The TAS looks good, only quirk I may wanted to see is that in bonus games at least you also jumped to the left (on the 1st platform) just for some variety.
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Editor, Experienced Forum User, Published Author, Player (53)
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I'm using Visual Boy Advance, but I'm not sure why it would matter. I'm mapping some memory addresses because I was playing this game lately. I see no Lua script on this topic, but there was some memory addresses posted on the previous page:
Tompa wrote:
X-sub: 03003F28 X-pos: 03003F29 Y-sub: 03003F2C Y-pos: 03003F2D X-speed: 03003F4
I haven't tried them, but the X-speed is missing the last digit, hence why it wouldn't work. Looking at it it would seem the correct address would be 03003F44
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Editor, Experienced Forum User, Published Author, Player (53)
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I was looking for some memory addresses for this game and had no problem to find one for the world (03002A69). However, I want to find one for the current level & can't pinpoint it. I see there are some for the general map coordinates (03003DE4 & 03003DE8/6) that I could use instead, but was hoping for something more direct... Any help is appreciated.
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Editor, Experienced Forum User, Published Author, Player (53)
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Location: Aguascalientes, Mexico
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Post subject: Re: BoxCar 2D - Can you optimize a car design?
Editor, Experienced Forum User, Published Author, Player (53)
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Aqfaq wrote:
Can you improve one of the designs?
I can't even get the designs to work as they claim to do. The closest one I've tried is called ReTort, which after some iterations, it evolved into a similar form that was able to pass the test of the gap...
eNqzXzkTBGY5sP+sT16XlmYP43MwgAGxfPvnMzZ76L17D+fvhNI4+DD9QMDsIPFwSejvCzX2P+Bi7DAGkhirg6Ti7xAXXQkUMc5FKwOuPAtE1uvAp3Hc8HUmXOw/EDjwPD5ikjbrjv3LvQINaWlpIDH7v36K9t7rmOzfpk7y3GxsAlTKZv9o222n9imX7R/GFk19lpbGkJpqBMf//jEw5M8pANMgDBLDBnQqbeEY6EYAod53xw==
For example, in Hang Ten the best cars have huge wheels, so the car gets stuck after a while. Making them smaller allows you to reach further like with this one:
eNqzP7cj8HWr3A77X8vfz92ky29/UV9q/r6yk/Y7Z4LALPsznjvbS1cth/Nh6tH5v+VADHkMeXTzzoOs4Quzf9ozSUPY2JgBCByYTb4XiZgct7+dUNPaABJhYLF/oTDfPaJFzf7qwlMHmoXygGJsDpyLVvp/YIqx/7yv7MQWywiwGNcSVg+7WGP7VzyeLesCuIBizA7MXC5XZdSW23+eGyz49fSp/0DgwG1+dU69uob9l6KTDc8/vgGr43dcuNm577T9wcDGS5fLuYFiTA4spQce3vnvZf/R3fok86sChr9/Uxh+TWFg+PWLgeHvdCD+C6VTGBhi3R+AMcMpoNbjDGDiYMMzFAw0EwA7Qptg
If only it had a better way to create the cars, sliders aren't good enough... Edit: Can anyone test this one in Speedway. It subbed 15 seconds for me. All I did was a slight change in one of the best one and voila
eNqzP9+7qf8AA4MDe1xfmOfMWfaXQ34EWs6c6cC2N6xmJ5D/mKfoVdnOTAcOBjCwf6x2R1DnzFn7T7bXehOA/JUzQWAWXP5SXGn2nuc1DqxX5YrV0tLsnzw1fD8tLR0u/5Cr/TvDlB8wPhCwOEgq/g5x0ZWw/wEXY3PgUJgfrbRrGZIYuwNHYK9VC+9p+7sqkrv2aAqC9Nr/fs+j1Njpbv8t+Eb5ERcXsB1fncyn7eEIsP/eLmClXl4OVvd/ZpSLpEmL/RWbtAqge8F2sHgsCl2yod3+85aTC04ksYDdwnKb465c8Aq4vf6mt8GYT5+HQUqrmWEqRzuYr9PHz+ATuZPhqI0Vg+6zqQxLfS4yXD+tziAb9YxhxxRZhhk1kQyc0X+BJjABALTrcuc=
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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Location: Aguascalientes, Mexico
Hey jagg2zero, is great you have given some thoughts on making a full run of this game (and even coming with an updated version of Silence 1). As I'll always say, this game is one of the most anticipated runs I'll ever have, so I'm excited to see you post here. Also welcome to TASvideos :D
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Editor, Experienced Forum User, Published Author, Player (53)
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I gotta try those bugs you posted there neo. I suppose that lowest character means the one in 4th position and it has not to do with stats, like experience or speed, correct? (I know it should say in the link you provide, but I can only read it with a translator :P) Not sure if he has posted here before, but I do remember Yu-ki(Hs) from his Kirby Super Star TASes (another game I love), always hoping to see an update on that TAS.
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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Location: Aguascalientes, Mexico
Weatherton wrote:
Now, is anyone going to be helping micro500 and me convert all of these with his tool?
I thought only he has access to his tools, or not? BTW, If you're still going for the Pokemon idea where the Pokedex number equals the solution, I thought of Psyduck! its Pokedex is 56 (and that number seems to appear on the seed chosen, right?)
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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Location: Aguascalientes, Mexico
Had to look for the stepmania run, pretty much this was my expression: o_O you can watch it around this timer: www.twitch.tv/gamesdonequick/v/34028952?t=16h00m00s
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