Posts for scrimpeh

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I'm so glad to finally see an Undertale TAS, and man, did this not disappoint. There were so many tricks and skips in the TAS that I wasn't aware of, such as the Dogi skip. Thanks for providing the encode too! Yes vote for sure. Just one question, what about the post-credits kickstarter credits? Aren't they considered part of the run?
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Magnificient.
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That was pretty dope alright. Good job. Yes vote, and good riddance to Yabause.
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Having a section on the site for verification movies/files would be pretty neat. Add it to game resources, similar to address sets.
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Link to video N.B.: I have no clue what's going on in the video. All I know is that I like the music quite a lot.
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Editor, Experienced Forum User, Published Author, Skilled player (1407)
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I mean I played the game as a kid and the original description very much resonated with me. I think it's acceptable to have a bit of fun with the publication messages occasionally.
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Link to video This theme really reminds me of another theme, but I can't quite put my finger on it. Also I dig this.
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Very sick! The action was smooth and well coordinated, so I'm voting yes.
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Link to video I feel this song is only complete with the video.
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Reality is an illusion. Also holy crap, that Lower Norfair route
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Minor findings in Stage 9 which should save a bit of time. Turns out stair blocks aren't actually solid from below, but you need a lot of vertical speed to go through them. This can be done with a ring, as seen here: Link to video User movie #54921728666133109 The positioning for this is very precise, and it only seems to want to go through when it feels like it. I hope this can be made useful in more places somehow. It's also possible to zip on the treasury boxes by crouching at their edge. Link to video User movie #54921739280567466 This only appears to be useful in this one place, where it saves about 3 - 4 frames. I was hoping it could be used in more places, but the treasure boxes seem to meet the ground in the right way only in this area. /Edit: I've also noticed it's possible to despawn the white dragon further up the vertical room. This should also be used in an improvement
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User movie #54796805529215004 Kinda late on this. Since it's looking unlikely that I'll have much free time to TAS anything any time soon, I should post my last WIP here for posterity. I got as far as the second arena room in 1-4 before the fights started bothering me. I'd be very happy for someone else to pick up the game. If you want to start from the WIP, do note that for the first two levels (1-0 and 1-1), I didn't know that you could skip the lives counter by pressing Start. This should be hexed in, if possible.
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Absolutely marvellous WIP! I enjoyed every second of it. Do keep it up. I'm all for darkness glitches. Last run used 'em.
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Aight, gotcha.
Mothrayas wrote:
[...] but the PSX version has all such locations in Industrial walled up at least partially, because the PSX port is crap.
I'm beginning to notice a theme here.
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Steamed Hams but it's #6325: EZGames69's SNES Steamed Hams But It's a Super Mario World ROM Hack in 01:37.57
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You don't know how happy you made me with this submission. The luck manipulation of getting cops to spawn in residential like that was magnificient. I tried looking into making an any% TAS some while back, but the framerate, the luck manipulation involved, and the random finnicky nature of the EE glitch discouraged me from finishing it. Huge props to you for pulling it off, and seeing this miserable port through to the end. Couple questions: * In residential, could you use a cop for the EE glitch to get a higher per-kill bonus? Would that make a difference? * In industrial, I was trying to look into ways to do the EE glitch while being able to survive, to save the hospital drive home. I theorized that maybe it's possible to get out of the car while doing the glitch by doing it parallel to the shore, but I've never been able to get it to work. Anyhow, absolute yes vote. What a movie this was.
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The first where it produces a useful outcome.
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For what it's worth, I was highly anticipating a TAS of Deltarune, and I'm glad to finally see it done. Some of the rapid up+down wobbling got kinda hard to watch when the camera scrolls, but other than that, I enjoyed watching it. I'm not really sure if I agree with the choice to go out of your way to see Sans, it seems kind of pointless. I'd personally also lean to having a NG run over a NG+ run, as it's the more "complete" playthrough of the game, but it's not a deal-breaker for me. Voting yes for entertainment.
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Link to video This game's OST.
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This was a pretty interesting homebrewer. The movement of the characters was smooth and the coordination was apparent, so I'm giving it a yes.
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If it's a movie or a game I particularily care about, I'll grab the movie file for an emulator. In most cases though, the YouTuber is my preferred viewing method, since it's the least hassle. Ever since YouTube started supporting 60fps videos, the main drawback* to the site has disappeared. I have a habit of not ever watching embedded videos but instead always following them to the host site. The movie page is no exception. *From a viewing standpoint, anyhow.
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Oh, I didn't see this coming one bit. Yes vote.
Post subject: Re: Windows 10, weird problem with TAStudio
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YushiroGowa wrote:
So I'm using Windows 10 and working on a TAS of River City Ransom EX, and I noticed something horribly wrong; the panel that shows benchmarking, recording tools etc. is like cut off except for a small fraction of it. I dont know what's happening. Help please thank you.
If you're talking about UI problems, you might want to include a screenshot of your problem to help people visualize what the issue is.
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https://www.youtube.com/watch?v=F9vqpIki2KQ Movie OST // Wow, this was taken down fast. Alternative Link to video