Posts for scrimpeh

Post subject: Re: Pacifist update - work in progress
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Great looking improvement so far. Do keep it up!
Challenger wrote:
- Stage 06 first room: Interesting. These crushers, seems for me that works through the global timer - every 16 frames - like the doors. Pausing on right frames can delay the function for +16 frames. Actually I discovered while I was working on the any% run w/Morrison.
What the hell? I can't believe no one's thought of this before.
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Alyosha wrote:
http://tasvideos.org/userfiles/info/50954041211353444 Here is a WIP of the first 10 levels. I don't think I made any major strategy mistakes, although probably some frames can be saved here or there. Overall, it's pretty straightforward. A one player or 'all diamonds' run might also be interesting.
Nice! I'm glad to see that you're picking this up. The WIP looked very entertaining as well. Do keep it up!
Post subject: The Cowlitz Gamers' 2nd Adventure
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I learned of this game in this year's GDQx marathon. It's a homebrew game for the NES in which you advance through 48 screens while collecting diamonds to make the exit to the next screen appear. The game is free, although the devs do appreciate a donation to charity. It also has great music. The game has several difficulties, but they differ in the amount of extra lives you get. The easiest difficulty has the most lives, allowing for the most death warps. Current 1 player any% WR in 11:35 by The_Kov There's also a 2-player mode which can be activated by pressing Start on the second controller. I believe using both players to collect all the gems could lead to a very entertaining and action-packed TAS. Thoughts?
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This was significant.
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Arcade Magician Lord comes to mind, where you can just let the final boss time out without doing anything. Check the first submission and the drama that ensued. A lot of other Arcade games probably have similar mechanisms.
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Yo this is awesome. Thanks for doing all this work, keylie
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TASVideoAgent wrote:
he single requirement to complete Battle for Bikini Bottom —to unlock the final bosses— is having 75 Golden Spatulas, or more, to open the door inside the Chum Bucket. One of the in-game codes used, to receive 10 spatulas —entered as "X,Y,Y,X,X,Y,Y,X" in the menu while holding R and L— is activated 8 times throughout the run.
I mean, I'd rather see more of the game, not less of it. Even if you want to show off all the movement tech early, what's the point if you're just gonna go straight to the end anyway? My personal opinion is that not every TAS movie on this planet needs to be on the site, and that's not a bad thing. Sure, there is some value in knowing what the fastest possible TAS could be permitting the use of in-game cheat codes, especially if it's a category there is a lot of RTA competition in. It's also a great demonstration of the game's movement tech. However, in the framework of the site's movie rules, cheat codes are simply not acceptable. Not knowing the game, this short movie does well as a demonstration of what the movement can be like in a TAS setting. I really want to see a full any% TAS now, going through the entire thing normally. But for this one, it's a No vote I'm afraid.
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yes
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So I didn't see the rejected previous submission of this game. This was a very entertaining watch. The movement was very cool to look at and offered a bunch of interesting strategies. I think my favorite was bouncing on enemies to scale the waterfalls quicker. Shame about the constant ringing sound of the spinning, but you get used to it eventually. It's clear that a lot of work of optimization went into the movie, and the TAS looks great as a result. Voting yes.
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BrunoVisnadi wrote:
There is a challenge in SMW of clearing levels without pressing the jump buttons, A or B. Today the 50th exit was achieved, Awesome, so I think I should post it here as well: https://www.youtube.com/watch?v=v7O7Oo5dLmA There is a playlist if you want to see the other levels: https://www.youtube.com/playlist?list=PL7195269BE54CC3CF
Man, this is seriously cool to look at. The ingenuity required to beat some of these levels is simply incredible. I also find it pretty interesting to see how more and more levels became beatable as new tricks and strategies were found. Thanks for sharing!
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The cube jumping trick was really cool. Yes vote again.
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I would prefer not inventing a term that we have to explain to people first. Translation Layer (unabbreviated) or API Wrapper sound fine to me.
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Omg, that is amazing
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Oh, now things are getting interesting. Yes vote.
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Oh this was great. Bunch of cool strategies I didn't expect. Gladly voting yes for more Earthbolind.
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I enjoyed the run a fair deal. Even if the TAS has some timesaves, it looked well made to me, with a bunch of very nice skips. Yes vote for entertainment.
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Man, that glitched world stuff was seriously impressive. Definite yes vote.
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Oh my god, this was simply amazing. Never in my life would I have expected there to be this much improvement left in the game. The sheer amount of planning and manipulating was mind-boggling, and the new tricks and strategies were a joy to see. This might easily be the NES run of the year for me, damn.
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FWIW, [3257] GBC Shantae "100%" by arandomgameTASer in 1:19:15.18 is called 100%, despite the game not tracking a percentage counter, or giving you any reward for getting everything in the game. I don't really see the problem with 100% tbh. As long as the criteria are well defined and it covers everything in the game world, what's the problem?
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Link to video I've been on a MOD trip again lately
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Ferret Warlord wrote:
scrimpeh wrote:
I'm kind of afraid to ask, but is there anything known on G5 as of right now, or is it all just speculation? I haven't kept up with the show in quite a while, you see.
https://www.equestriadaily.com/2018/03/my-little-pony-generation-5-what-we.html
tyvm. Nothing specific been announced yet, no?
So far, it sounds like the world for generation 5 is going to be one of their most complex yet in the My Little Pony franchise. They have a multi-dimensional hybrid plan set up where each tribe of ponies has their own separate plane, connected in some unexplained way so they can interact with one-another.
Wait what
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I'm kind of afraid to ask, but is there anything known on G5 as of right now, or is it all just speculation? I haven't kept up with the show in quite a while, you see.
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Oh man, this game. Quibus once showed me a port of this game to the MSX. It took me all of 5 minutes before I realized that I had no clue what to do, what the controls were or where to go, so I quickly gave up. Kudos for your perseverance on actually not only finishing this game, but making a TAS of it as well. The game is surpisingly large and fully featured for a homebrew. I enjoyed the variety in gameplay and all of the damage boosts. When you got the teleport item, it could get pretty hard to follow what's going on, especially during boss fights. Overall, I'm giving it a yes. The gameplay was interesting and varied enough to hold my attention, and the TAS was clearly put together with a lot of care. Here's hoping for even more ZX TASes in the future.
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It's pretty dope to see how there's optimizations even in categories like this still. Yes vote.
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Link to video 2013 upload date, but I wasn't aware of this song before now.