Posts for scrimpeh

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Very much like the NES run, this was a highly entertaining watch. The spinning noise was distracting at first, but, once agian, I eventually got used to it. Voting yes once more.
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klmz wrote:
Yes vote. Could pausing affect boss cycles?
I've tried pausing on the Crystal Castle boss, but it doesn't seem affected by it, unfortunately.
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Mad props for putting together an audio commentary for the run. It was very informative and made the run very interesting to follow. The gameplay itself was pretty smooth as well. Overall, it's a yes vote for entertainment.
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Oi, thanks lads. Appreciate the response.
Challenger wrote:
Also I'm surprised to see pausing on a GB Konami game, since I thought that only could works with some NES Konami games.
It was your Castlevania pacifist WIP that inspired me to try this. I was bashing my head against the wall trying to find a way to make the cycle skip work. Just before I resigned myself to just waiting for the cycle, it occured to me I could try pausing in this game as well, so this one's all thanks to you.
Nach wrote:
In Dracula Castle 1, when you get hit by an orb, you lose the morning star chain whip, and become downgraded. You re-upgrade it a moment later, but I'm wondering if there's any advantage to perhaps upgrading it earlier in the level, and then losing it here when you're sort of forced to take damage.
I wanted to do this initially, but then I realized I had to take damage from the second orb as well, which would downgrade my whip twice, as the spitter fires it in an inconvenient moment. I have to kill the first orb, because otherwise it would get in the way when I tried to jump over, and the only way I can do that is with the cross, leaving me with no choice but also take damage from the second orb. (Also, no, the holy water doesn't help here. I tried)
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Oh, this was a great watch. I'm really looking forward to the new submission now.
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This was very entertaining. It's mad how many enemies the game throws at you when you're not taking them out. Voting yes.
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Oh, now we're talking. That Graham fight was hilarious. Great job! Yes vote.
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Hey, I enjoyed it.
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Just how broken is this game?
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What sick designer decided to put DSS cards in the Arena? I find that the effect of getting all DSS cards is kinda diminished by the fact that you can (and have to) use them all from the get go through a pretty trivial glitch. Nevertheless, I did enjoy the greater variety in card combos showcased in this run compared to the current warpless run, and there was a bunch of glitches in the run I wasn't aware of. Overall, I'm voting yes for entertainment. It's not too long for such a category, and very varied and entertaining throughout. And I could watch more Castlevania TASes forever.
Post subject: Re: Pacifist update - work in progress
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Great looking improvement so far. Do keep it up!
Challenger wrote:
- Stage 06 first room: Interesting. These crushers, seems for me that works through the global timer - every 16 frames - like the doors. Pausing on right frames can delay the function for +16 frames. Actually I discovered while I was working on the any% run w/Morrison.
What the hell? I can't believe no one's thought of this before.
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Alyosha wrote:
http://tasvideos.org/userfiles/info/50954041211353444 Here is a WIP of the first 10 levels. I don't think I made any major strategy mistakes, although probably some frames can be saved here or there. Overall, it's pretty straightforward. A one player or 'all diamonds' run might also be interesting.
Nice! I'm glad to see that you're picking this up. The WIP looked very entertaining as well. Do keep it up!
Post subject: The Cowlitz Gamers' 2nd Adventure
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I learned of this game in this year's GDQx marathon. It's a homebrew game for the NES in which you advance through 48 screens while collecting diamonds to make the exit to the next screen appear. The game is free, although the devs do appreciate a donation to charity. It also has great music. The game has several difficulties, but they differ in the amount of extra lives you get. The easiest difficulty has the most lives, allowing for the most death warps. Current 1 player any% WR in 11:35 by The_Kov There's also a 2-player mode which can be activated by pressing Start on the second controller. I believe using both players to collect all the gems could lead to a very entertaining and action-packed TAS. Thoughts?
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This was significant.
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Arcade Magician Lord comes to mind, where you can just let the final boss time out without doing anything. Check the first submission and the drama that ensued. A lot of other Arcade games probably have similar mechanisms.
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Yo this is awesome. Thanks for doing all this work, keylie
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TASVideoAgent wrote:
he single requirement to complete Battle for Bikini Bottom —to unlock the final bosses— is having 75 Golden Spatulas, or more, to open the door inside the Chum Bucket. One of the in-game codes used, to receive 10 spatulas —entered as "X,Y,Y,X,X,Y,Y,X" in the menu while holding R and L— is activated 8 times throughout the run.
I mean, I'd rather see more of the game, not less of it. Even if you want to show off all the movement tech early, what's the point if you're just gonna go straight to the end anyway? My personal opinion is that not every TAS movie on this planet needs to be on the site, and that's not a bad thing. Sure, there is some value in knowing what the fastest possible TAS could be permitting the use of in-game cheat codes, especially if it's a category there is a lot of RTA competition in. It's also a great demonstration of the game's movement tech. However, in the framework of the site's movie rules, cheat codes are simply not acceptable. Not knowing the game, this short movie does well as a demonstration of what the movement can be like in a TAS setting. I really want to see a full any% TAS now, going through the entire thing normally. But for this one, it's a No vote I'm afraid.
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yes
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So I didn't see the rejected previous submission of this game. This was a very entertaining watch. The movement was very cool to look at and offered a bunch of interesting strategies. I think my favorite was bouncing on enemies to scale the waterfalls quicker. Shame about the constant ringing sound of the spinning, but you get used to it eventually. It's clear that a lot of work of optimization went into the movie, and the TAS looks great as a result. Voting yes.
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BrunoVisnadi wrote:
There is a challenge in SMW of clearing levels without pressing the jump buttons, A or B. Today the 50th exit was achieved, Awesome, so I think I should post it here as well: https://www.youtube.com/watch?v=v7O7Oo5dLmA There is a playlist if you want to see the other levels: https://www.youtube.com/playlist?list=PL7195269BE54CC3CF
Man, this is seriously cool to look at. The ingenuity required to beat some of these levels is simply incredible. I also find it pretty interesting to see how more and more levels became beatable as new tricks and strategies were found. Thanks for sharing!
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The cube jumping trick was really cool. Yes vote again.
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I would prefer not inventing a term that we have to explain to people first. Translation Layer (unabbreviated) or API Wrapper sound fine to me.
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Omg, that is amazing
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Oh, now things are getting interesting. Yes vote.
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Oh this was great. Bunch of cool strategies I didn't expect. Gladly voting yes for more Earthbolind.