Posts for scrimpeh

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Ya mate, it's cool if you're learning how to use emulators, but you're not even trying to go fast. TASing means being as optimal as possible, and going back to fix mistakes if you have to. For starters, in a game like Super Mario Bros, you probably want to hold Right most of the time. Cheers.
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This is a really cool improvement to the existing run. I voted yes.
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I find myself listening to this more than I'd like to admit. Link to video
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Very nice run, but you didn't use the time to make an improvement for [1337] NES Kid Dracula by adelikat, Randil, arukAdo & DarkKobold in 19:49.12 instead, so I'm afraid I have to vote "no". Dreadful sorry about that.
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HappyLee wrote:
Some exciting discoveries recently. After 6 years, you'll see a new SMB warpless run in 2018. It's been the project I value the most.
Oh boy. I'm so looking forward to this.
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It depends. On a general note, yes. Seeing glitches in games is a large part of what I'm here for. On the other hand, a lot of glitches significantly degrade the viewing experience to perform, and can really make a run hard to watch depending on how much they're used. In most cases however, I think you gotta take the good with the bad, so glitches it is.
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Bounds are for losers.
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Wow I'm bad at recognizing bass tracks. NES Music: 2: Contra, Stage 1 8: TLOZ, Opening 9: Little Nemo, Intermission Theme. 13: Metroid, Kraid's Lair 19: Mega Man 2: Quick Man 26: Mega Man 3: Snake Man A lot of themes I feel like I should recognize, but don't. In at least two separate cases, at least the developer is obvious.
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I watched the updated version. The movie was pretty entertaining and had some cool moments. I'm voting yes overall.
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File > Movie > Stop Movie ? Be sure to play back your movie to make sure the credits actually start.
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Brilliant thread. I'm TASing NES Super Bat Puncher at the moment (in as much spare time as I get for TASing currently, anyhow), and am unsure about how to go about a few things. I've asked some questions in this post and would like a judge's opinion on it.
1.Is this game publishable? Super Bat Puncher is a homebrew game on the NES. A demo containing two levels has been released all the way back in 2011, but since then, very little has been heard from the game. The developers have since moved to other projects, which leads me to believe that the game is cancelled. As of now, the Demo is all that exists of Super Bat Puncher, and I do not want to wait any longer. The game definitely is TAS-worthy material, and I think it'd be a big shame if it couldn't be on the site because of the promise of a full version that may never happen. EDIT: I've recieved word from the game's dev, who has confirmed the game is pretty much dead at this point. 2.When should I end the game? After you defeat the second boss, the credits trigger. After the end, gameplay resumes and you can go to an area in the game to compelete a difficult bonus stage to get an extra item (see RaijinXBlade's old TAS). Most speedrunners I've seen (all three of them) exclude the bonus stage. Including the extra stage might add extra entertainment to the run, at the cost of having to sit through an unskippable credits sequence for a minute.
Yeah.
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Link to video So uuh, this.
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One of my absolute favorite things about TASing is the process of discovering glitches and exploring where these glitches can take you. I like to think that over time, I've left my mark on at least some games people care about, although it's always possible that other people discovered these glitches before me. In no particular order: PSX Gex 3: I did a bunch of glitchhunting some years back, some of my findings I documented in this thread. The Gex 3 speedrunning community may have very well found them independently of me, though. NES Castlevania 3: When I made the TAS in early 2012, I found a bunch of interesting glitches relating to Grant. In particular, I discovered you could pull yourself through inner corners and enter walls under some circumstances, which saved some time in the TAS. I also did a lot of exploring for the stair glitch and glitched worlds, although these things were not originally found by me. SNES Super Castlevania: I spent a bunch of time glitch hunting in SCV4, mostly relating to ring stuff, the zip glitch, and the breakable block glitch, the latter of which lead nowhere. I can't say I outright discovered anything major in this game myself though. PSX/GBA Rayman: I've spent so much time trying to find glitches and tricks for these games. Rayman is one of those beautiful games where glitches layer on top of eachother and can be combined in all sorts of zany ways, so it's hard to say individually which of the glitches I discovered. I did explore a lot of the mechanics related to clipping through floors, super jumps, ring mechanics, zips and speed storage though, so I'm happy with that. There is othe assorted games I did some glitchhunting for while TASing, but I think the above are the big ones. In retrospect, I can say that few things are as thrilling as just exploring the bounds of a game, discovering its weak points and seeing where exploiting them can take you. Exploring games in that way is probably some of my fondest memories related to TASing. So uuh, yeah, I do cool shit with videogames sometimes.
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This was absolutely beautiful to watch. Huge props to Kilaye for making libTAS and Matte for finishing this TAS. I so wish this could be submitted to the site.
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Neat, Bio Menace. I found the run pretty interesting to watch through to the end, so I voted yes.
DrD2k9 wrote:
Would the secret moves be considered cheats?
To me, they don't sound any different than the special moves Alucard has in Symphony of the Night, which are fair game.
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Wonderful. I've been waiting for this TAS to be released, and it did not disappoint one bit. I might have a thing for Mega Man V, but damn, this run is nice. Yes vote.
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As the last one, absolutely crazy run. Seeing Behemoth done first was cool and unexpected, and the rest of the run is as insane as usual.
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Excellent work once again. Portrait of Ruin is one of those games I can't get enough of. Yes vote, natch.
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So apparently that MLP movie has a good soundtrack. I don't really follow the show anymore, but I have to admit I have been listening to One Small Thing more often than I'd like to admit to myself. Thanks, Ferret
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Link to video Oh. The video description also links the plugin the author used.
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Damn. I dig myself some first person shooter TASes, and I'm once again amazed by this run. There's so much out of bounds it's almost comical. Excellent improvement, and yes vote.
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Link to video So I don't really know anything about this theme other than what you gleam from the video title. I like it though.
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Sweet, Master of Darkness. I was considering making a TAS of this some time back, but you did a much better job than I could have anyway. Man, the game really swarms you with enemies later on. Yes vote, natch.
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Nice programming (Good TAS though)
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Very exciting TAS. It's clear you tried to max out the game, and the effort very much shines through. Glitchy, fast movement everywhere and a fast pace throughout. Overall, I really enjoyed watching this movie. Yes vote, natch.