Posts for scrimpeh

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It depends. On a general note, yes. Seeing glitches in games is a large part of what I'm here for. On the other hand, a lot of glitches significantly degrade the viewing experience to perform, and can really make a run hard to watch depending on how much they're used. In most cases however, I think you gotta take the good with the bad, so glitches it is.
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Bounds are for losers.
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Wow I'm bad at recognizing bass tracks. NES Music: 2: Contra, Stage 1 8: TLOZ, Opening 9: Little Nemo, Intermission Theme. 13: Metroid, Kraid's Lair 19: Mega Man 2: Quick Man 26: Mega Man 3: Snake Man A lot of themes I feel like I should recognize, but don't. In at least two separate cases, at least the developer is obvious.
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I watched the updated version. The movie was pretty entertaining and had some cool moments. I'm voting yes overall.
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File > Movie > Stop Movie ? Be sure to play back your movie to make sure the credits actually start.
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Brilliant thread. I'm TASing NES Super Bat Puncher at the moment (in as much spare time as I get for TASing currently, anyhow), and am unsure about how to go about a few things. I've asked some questions in this post and would like a judge's opinion on it.
1.Is this game publishable? Super Bat Puncher is a homebrew game on the NES. A demo containing two levels has been released all the way back in 2011, but since then, very little has been heard from the game. The developers have since moved to other projects, which leads me to believe that the game is cancelled. As of now, the Demo is all that exists of Super Bat Puncher, and I do not want to wait any longer. The game definitely is TAS-worthy material, and I think it'd be a big shame if it couldn't be on the site because of the promise of a full version that may never happen. EDIT: I've recieved word from the game's dev, who has confirmed the game is pretty much dead at this point. 2.When should I end the game? After you defeat the second boss, the credits trigger. After the end, gameplay resumes and you can go to an area in the game to compelete a difficult bonus stage to get an extra item (see RaijinXBlade's old TAS). Most speedrunners I've seen (all three of them) exclude the bonus stage. Including the extra stage might add extra entertainment to the run, at the cost of having to sit through an unskippable credits sequence for a minute.
Yeah.
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Link to video So uuh, this.
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One of my absolute favorite things about TASing is the process of discovering glitches and exploring where these glitches can take you. I like to think that over time, I've left my mark on at least some games people care about, although it's always possible that other people discovered these glitches before me. In no particular order: PSX Gex 3: I did a bunch of glitchhunting some years back, some of my findings I documented in this thread. The Gex 3 speedrunning community may have very well found them independently of me, though. NES Castlevania 3: When I made the TAS in early 2012, I found a bunch of interesting glitches relating to Grant. In particular, I discovered you could pull yourself through inner corners and enter walls under some circumstances, which saved some time in the TAS. I also did a lot of exploring for the stair glitch and glitched worlds, although these things were not originally found by me. SNES Super Castlevania: I spent a bunch of time glitch hunting in SCV4, mostly relating to ring stuff, the zip glitch, and the breakable block glitch, the latter of which lead nowhere. I can't say I outright discovered anything major in this game myself though. PSX/GBA Rayman: I've spent so much time trying to find glitches and tricks for these games. Rayman is one of those beautiful games where glitches layer on top of eachother and can be combined in all sorts of zany ways, so it's hard to say individually which of the glitches I discovered. I did explore a lot of the mechanics related to clipping through floors, super jumps, ring mechanics, zips and speed storage though, so I'm happy with that. There is othe assorted games I did some glitchhunting for while TASing, but I think the above are the big ones. In retrospect, I can say that few things are as thrilling as just exploring the bounds of a game, discovering its weak points and seeing where exploiting them can take you. Exploring games in that way is probably some of my fondest memories related to TASing. So uuh, yeah, I do cool shit with videogames sometimes.
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This was absolutely beautiful to watch. Huge props to Kilaye for making libTAS and Matte for finishing this TAS. I so wish this could be submitted to the site.
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Neat, Bio Menace. I found the run pretty interesting to watch through to the end, so I voted yes.
DrD2k9 wrote:
Would the secret moves be considered cheats?
To me, they don't sound any different than the special moves Alucard has in Symphony of the Night, which are fair game.
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Wonderful. I've been waiting for this TAS to be released, and it did not disappoint one bit. I might have a thing for Mega Man V, but damn, this run is nice. Yes vote.
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As the last one, absolutely crazy run. Seeing Behemoth done first was cool and unexpected, and the rest of the run is as insane as usual.
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Excellent work once again. Portrait of Ruin is one of those games I can't get enough of. Yes vote, natch.
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So apparently that MLP movie has a good soundtrack. I don't really follow the show anymore, but I have to admit I have been listening to One Small Thing more often than I'd like to admit to myself. Thanks, Ferret
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Link to video Oh. The video description also links the plugin the author used.
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Damn. I dig myself some first person shooter TASes, and I'm once again amazed by this run. There's so much out of bounds it's almost comical. Excellent improvement, and yes vote.
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Link to video So I don't really know anything about this theme other than what you gleam from the video title. I like it though.
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Sweet, Master of Darkness. I was considering making a TAS of this some time back, but you did a much better job than I could have anyway. Man, the game really swarms you with enemies later on. Yes vote, natch.
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Nice programming (Good TAS though)
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Very exciting TAS. It's clear you tried to max out the game, and the effort very much shines through. Glitchy, fast movement everywhere and a fast pace throughout. Overall, I really enjoyed watching this movie. Yes vote, natch.
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I remember when I was trying to register. I still got flashbacks man. It always comes back to you.
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I decided to pick up the demo and make a full TAS of this game. Link to video WIP completing stage 1 Input File Two questions: 1.Is this game publishable? Super Bat Puncher is a homebrew game on the NES. A demo containing two levels has been released all the way back in 2011, but since then, very little has been heard from the game. The developers have since moved to other projects, which leads me to believe that the game is cancelled. As of now, the Demo is all that exists of Super Bat Puncher, and I do not want to wait any longer. The game definitely is TAS-worthy material, and I think it'd be a big shame if it couldn't be on the site because of the promise of a full version that may never happen. EDIT: I've recieved word from the game's dev, who has confirmed the game is pretty much dead at this point. 2.When should I end the game? After you defeat the second boss, the credits trigger. After the end, gameplay resumes and you can go to an area in the game to compelete a difficult bonus stage to get an extra item (see RaijinXBlade's old TAS). Most speedrunners I've seen (all three of them) exclude the bonus stage. Including the extra stage might add extra entertainment to the run, at the cost of having to sit through an unskippable credits sequence for a minute. Yeah.
Post subject: Re: 0 Remote Wrong Warp
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Tigame wrote:
I just want to document here that yesterday I found a method to finally make the 0 Remote TV Wrong Warp possible. I RAM-searched through addresses that are linked to which TV you are going to get sucked into and in what TV's range you are, and I found a really interesting address. The Wrong Warp involves changing the movement and camera, so the last "TV Range Value" of that address is a different one/from a different TV than with normal movement and camera. I will post an update and/or a video here when I gathered more information.
omg
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I'm inclined to agree with Warp. 8 minutes are a long time, but I feel that having a "legit" run takes precedence here. While it's not quite the same, we've published runs with minutes worth of tape loading at the beginning before, when there would've been ways to avoid it. Instead, there may be a notice for viewers informing them to skip ahead, or the encode may fast-forward during the section. Personally, I'm not familiar with the game either, but from the looks of it, it seems like you can move the character around, which, well, is better than nothing.
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Ferret Warlord wrote:
scrimpeh wrote:
Ferret Warlord wrote:
Then you're missing out on Celestia and Sombra being lovers!
What are the comics now, fanfiction?
Isn't that what all comic books are? https://vignette.wikia.nocookie.net/mlp/images/9/90/Comic_issue_18_Sombra_and_Celestia.png/revision/latest/scale-to-width-down/555?cb=20140430223040
Yeah, but this is like, officially sanctioned, canon or not.