Posts for scrimpeh

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Editor, Experienced Forum User, Published Author, Skilled player (1407)
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[2825] DOOM The Ultimate Doom "Episode 2" by Akse in 03:22.01 [2866] DOOM Final Doom "The Plutonia Experiment" by Clumsydoomer in 14:05.96 The entire Doom block may as well count, but for the sake of brevity, I'm limiting it to two nominations.
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Hi Rufashaw and welcome to TASvideos. Uncheck the read-only box in the Play Movie dialog. You can now save and load a state to resume recording.
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Warp wrote:
scrimpeh wrote:
Warp, if you want any meaningful discussion out of this, you need to disclose what your complaint was.
I think I described my complaint quite clearly in my original post. And as I said there, I really just wanted to discuss this with the primary administrator in private, and I clearly told him several times so. I suggested that I could make a public thread about it, but would prefer to discuss it in private, and he said he'd prefer the public discussion, and my subsequent message to him explaining why I would really prefer a private conversation was ignored. (As I mentioned earlier, my messages to him were extremely formal and polite. I don't think they deserved to be ignored.) He can defend is actions, and those of that staff member in question, if he wants to.
I think you misunderstood my post, so I'm gonna ask you one more time. I will also add emphasis to the parts I think you should pay attention to, since you seem to miss them otherwise. Can you STOP. BEING. SO. VAGUE. ABOUT. EVERYTHING??? Great. So you have a complaint about the staff, about how an earlier complaint of yours was handled. Nobody knows what your ORIGINAL complaint was or whether it was in any way JUSTIFIED. It is on YOU to PROVE it was. At several points before, you have proven yourself and your demands to be utterly INANE and POINTLESS. I, and I would assume most other people here, have plenty of reason to believe that this also applied to your original complaint, which is why it was handled by the staff in the way that is was. Nobody really cares. Tell us what your ORIGINAL complaint was AND how it was handled by the staff. ONLY then can we begin to resolve things. OKAY??? /Edit: I also understand if you want to keep discretion and thus keep it vague. This is not going to help you. Just let it all out. Okay?
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Warp, if you want any meaningful discussion out of this, you need to disclose what your complaint was. At this point in time, nobody is willing to believe you or what you say. The site's sympathy is nearly entirely with the administration, and you only have yourself to thank for this. Otherwise, this topic amounts to nothing more than whining about nothing.
Post subject: Re: Finding the best character movement
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It depends very much on the game and what the "best" movements are. That is, are you trying to get an NPC to go close to you as quick as possible so you can talk to him earlier? Usually, you need to figure out if there is randomness and what randomness there is by the process of observation. Sometimes trial and error also helps.
Samtastic wrote:
Does re-loading save states actually change the character AI oris there a tool in the emulator that changes the movements?
This should never ever be the case, or you got a desync on your hands.
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Hey there and welcome to the site. After hitting "Record new Movie" and recording your TAS, you can simply close the emulator and the movie will save. You can continue from where you left off by playing back the movie in Read+Write mode (in Bizhawk, uncheck the Read-only box in the Play Movie dialog) and loading your last save state. (Alternatively, you can play back the movie to where you want to continue and save and load a state at that point. This also allows you to resume TASing) I hope this helped, good luck. By the way, BizHawk 1.4.4 is -really- old, why not update?
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An unassisted Gex 3 100% run on PSX in 2:29:40 by Reece65536 Not only is it a lot faster than the previous run I linked, but it contains some incredibly cool strategies. Now I want to see a TAS of this.
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This run does not get 99 Accuracy. Voting no. Voting Yes
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Can we please not.
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That was pretty swell. Voting yes.
Post subject: I'm very sure this joke has been done before
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THIS TAS IS AN ILLUSION AND A TRAP DEVISED BY SATAN. VOTE YES DAUNTLESSLY! MAKE RAPID PUBLICATION!
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electricslide wrote:
Well, since Samsara says we can no longer express our desire for 99 lives in the threads, I'm voting no. Great run. Terrible policy. I hope the votes will induce samsara to adopt a more sensible policy in permitting people to criticize runs.
Wow, son, you're really fighting the system right now. R-R-R-R-Rock on brotha!
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Link to video Proof again that keygen music is very good.
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What is this new 1-4
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alberich2k5 wrote:
Hi! I'm quite newbie to nesdev forum and in development in general. I'm trying to understand how super mario bros 3 collision works. Right now I'm using fceux hexedit to see RAM and ROM. My previous thoughts was collision map was embedded in the map info starting at 0x6000. But this seems not to be correct or something is missing. In world 1-1, one of the first boxes you can jump (address 0x6303) has the hex value 0xE3. In world 1-castle (not the ship one), the solid silver tiles are 0xE4. If I change it to 0XE3 if mario touches it, is killed. So obviously, the values does not mean the same thing. Is there any other table/address I should look at? thank you very much!
Now, I know too little about SMB3 to really give you anything specific about it, but if changing the values in RAM makes the tiles act differently, obviously you're on to something. Knowing how Mario games work, there's a good chance different tiles do different things depending on tileset. Can't really tell you anything more precise than that, unfortunately. So, your best bet is to do more research, going to different types of levels, changing things, and seeing if you can see a pattern emerge. Good luck.
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Thanks for the encode. This was a pretty entertaining run, actually. Surprisingly fast and fluid for a GB Mega Man game. The art was also surprisingly nice for a GB Mega Man game - too bad they hadn't figured out how to work the GB sound chip yet. The Hard Knuckle glitch toward the end also broke it up a bit. I also totally forgot the game had a Salvador Dali world. Yes vote.
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Oh my goodness, I did not at all see this coming. /Yeah, this was good.
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This game is incredible.
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Here's one that's been a long time coming Unreal Tournament. I used to play UT99 and UT2004 so incredibly much when I was younger that the OST has burned itself into my brain. To anyone, I would just recommend putting on the entire OST (especially of UT99*) and listening, but for the sake of this post, here's some personal highlights as percieved by yours truly: UT99: The Course (Michiel van den Bos) Botmca#10 (Michiel van den Bos) Superfist (Alexander Brandon) And my two favorites: Foregone Destruction (Michiel van den Bos) Go Down (Alexander Brandon) That's just a small list, of course, there's a lot of other great songs in the series. Somewhere, you just have to make a pick. As for UT2004, as the game's OST is a whole lot larger and more homogenous to a degree, here's a small sampling of the game's many worthwhile tracks. KR-Corrugation-Rise (Kevin Riepl) KR-Roughinery (Kevin Riepl) level13 (Starsky Partridge) level16 (Starsky Partridge) *It's not that UT99's soundtrack is necessarily better than that of UT2004 unless you are into synths more, but it's generally more varied, making for a better listening experience overall.
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Wow, this was absolutely incredible. The new glitch uses really tear this game wide open.
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Rhino Rumble Short, simple, GBC platformer with neato music. Current record is 13:08
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Thanks, arandomgameTASer for the encode! Decently entertaining run. The pace was fast throughout most of the run, and the health management seemed to get really intense toward the end. I enjoyed the vertical scrolling glitch. Also, while the first two bosses are somewhat on the slow side, the later two bosses make up for it very nicely. I couldn't spot any major errors execution-wise either. Good job on the run, voting yes. Also, man, I can't quite put my finger on it, but the Stage 3 boss looks -really- familiar to me somehow.
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Wha-? I thought you were a genius mind, you should be able to figure this out yourself.
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I think Nikujin, and Spyman probably too, very much belong in the Moons tier. They're short, quick, and show a number of visible and obvious speed tricks. If those go to vault, so will in theory a lot of other current Moons exhibiting a similar level of quality to those two movies, which implicitely raises the bar for Moons. If that is the desired outcome, then go ahead. The rest I'm undecided about.