Posts for scrimpeh

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Other than a broader assortment of TASes to chose from now, I wonder how a new promo movie could be structured. As an idea, I was thinking about showing one particular section of a TAS and how it got improved over the years.
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It's like this is Mega Man week now. Great improvement, voting yes.
Post subject: Re: Voice Changers
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ColdStardust wrote:
[...], so finally I got pissed off and tried to look for Skype voice changers that allowed me to fake this. [...]
You're getting mad while trolling. You're doing it wrong.
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Link to video Electro-house with a childrens' choir.
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Derakon wrote:
scrimpeh wrote:
Only the music in the encode seems slightly off-key, I'm not sure what that's all about. Voting yes.
I'm pretty sure this is just the music being off-key in the actual game.
I was gonna chalk it up to NTSC/PAL differences, but then this is a (J) Rom apparently. I remember hearing some of the game's music online before, which also sounded off back then, so I have to guess that's the case.
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Nice TAS, I liked seeing the Rush Jet tricks, as they weren't present in the original NES games. Only the music in the encode seems slightly off-key, I'm not sure what that's all about. Voting yes.
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TASers are heartless, cruel monsters, that's why.
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whoa
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I have to admit that watching this was slightly more fun than lacerating my face with a piece of broken glass for the equivalent period of time. I begrudgingly vote Yes.
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Oh god someone on the internet doesn't like TASing call the police
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what am I even looking at
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Ctrl+F
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There's a lot of different things that can go wrong in a game, usually, a glitch is caused by some problem of interlocking game mechanics or an oversight by the programmers. Often, it's a combination of mechanics the game designers didn't expect that causes a glitch. You really have to look at each game individually to see what you can exploit in there, and some games offer more room to glitches than others. There's a few common cases that appear in multiple games, such as damage boosts or entering walls to initiate zips in platformers, so it's always worth checking for those. As an example: The flagpole glitch in Super Mario Bros. is caused by entering a solid block by abusing the primitive collision and wall ejection system the game uses: You enter the block at high speed with the correct subpixel position at the top left corner and on the frame the game wants to push you out of the wall again, press Left on the d-pad to get pulled in the other direction instead. If you're far enough in, you'll trigger the flagpole glitch.
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You press the Pause key.
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Nice improvement to the existing 1P run, voting yes.
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We are one, we are Legion. You will be assimialted. Resistance is futile.
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Some insane glitches going on in here. It's a bit of a shame that backwards movement must be uncapped, but it's a nice improvement to HL²DQ Voting yes
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I also use a keyboard for playing games on emulators (directional input on the numpad, face buttons around the a and s keys). For Dark Souls, I'm using a cheap USB dualshock replica.
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Those are some really cool shinesparks, I'm enjoying it.
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So that's 6 seconds per author, eh?
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I wasn't aware Excitebike had a final boss. Learning something new every day.
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Not bad at all. Very smooth 1P playthrough of Super C, and the glitch in Stage 8 was really cool. Yes vote.
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ashens
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It shouldn't be a big deal, really. Just write him to credit the author's of TASes, since their work is being put on display.
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Some moments in the trailer were genuinely funny, actually. I kind of have a dislike for the generic 'you must find macguffin x' type of plot, but eh, it could be worse.