Swamps of Forgetfulness
Apologies for the huge delay with this WIP, but school projects kept me from working on the TAS the last few days.
Also SoF-2 was a total nightmare to TAS.
I'll try to keep comments brief this time around:
The helicopeter is immensely useful, as it allows me to do longer jumps without losing speed. If you are close to a ledge or platform, pressing A now will instantly snap you onto that ledge, which comes in handy every now and then.
Using your fist while helicoptering will instantly give you full falling speed.
SoF-1:
There isn't a lot I can do to speed up the demo at the beginning. In this level, you are supposed to use platforms you can plant yourself as stepping stones to escape rising water. The platforms have pretty weird collision properties when they are just rising, allowing me to take a somewhat... more direct route through the level.
This trick will likely be useless in the PSX and DOS ports, as those parts are autoscrollers there.
SoF-2:
So many plums. The physics still apply like they used to, only I can give plums far more boosts using my fist, which don't speed you up, but can add slightly to your height and x position under certain circumstances, by using the helicopter to snap back onto the plum after having jumped.
SoF-3:
The plums in this level don't swing in your favor, so there's nothing I can do but wait at the first one. The rest of the level goes by smoothly.
Finally a level I will not have to revisit a second time. Next up is Moskito's nest, which should be relatively easy to TAS. After that, I get the ring grab power, which adds another interesting element to the gameplay.