Posts for scrimpeh

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Oh god, that old 5 seconds Newgrounds audio loop. Simply epic. I'm so glad Flash still lives and can be TASed now through libtas + ruffle. Also the TAS was pretty good yea.
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Link to video
scrimpeh wrote:
I need more FM music in my life.
Album on Bandcamp
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I'm not familiar with the previous TAS of this game. What I can say is that this run looked quite entertaining. The gameplay looked quite frantic without much of anything stopping you, and the skips were very nice. From what I can tell, the optimization also looked good. Yes vote!
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What a strange and quirky game this is. I'm most reminded of Valis, of all things. The momentum mechanics look quite interesting, there seems to be a lot of difference between base movement speed and how far the TAS can go in many places. It just sails through so many levels without anything really stopping it. It's highly entertaining for sure. Yes vote.
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It really depends on the situation itself, but I would generally say to just go for what's fastest. The only issue I would see is if taking a death makes you miss out on some really cool strategy or trick that you won't see otherwise in the TAS, but that's rare. Even then, such a time trade-off is rarely justified. If it just skips one level out of many, just go for it.
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KennyMan666 wrote:
And then, sadly, season 3 will be the final season, and not even a full season but just three longer special episodes. I can only imagine that it's because it got too gay.
Shame, but I'm hopeful they'll at least conclude the story in a satisfying way. I mean Gravity Falls was short too. I never actually got around to finishing Gravity Falls. I'll need to get back to that. The premise of Amphibia is very similar to Owl House, and there is a lot of overlap. This means Amphibia also inherits a lot from Gravity Falls as well. I'd say that around Season 2, the show develops enough of its own identity to make it stand apart. Like The Owl House, and to a degree Steven Universe before it, most of the first season is basically spent waiting for the plot to arrive before either show really gets going in my opinion. Castlevania is one of those shows that I've been perennially meaning to "get around to eventually". I'll try to make it this year.
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This was a pretty cool game I didn't know before. I really like the music. Overall, the TAS was quite entertaining. The level design was overall quite simplistic, but the TAS moved through it with ease, and dealt the mandatory fights efficiently. Some of the more agile boss fights, like the Cave Boss or the Spider Demon stood out. Yes vote.
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You might as well throw in DOS in there for the same reason. While it makes sense to unify the PC category, I feel like doing so would the page way too large and throw in very different types of games in the same bucket. You might be able to set an arbitrary cutoff by date, i.e. DOS and earlier (including DOS-based Windows games) would go into their own page, while more modern games get their own page. Just a thought.
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Really cool that you're working on this! Looking forward to seeing a full improvement.
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Thanks for the encode, xxezrabxxx! Hm, I wonder if the layout of the board can be manipulated, and/or if the optimal cursor movement can be routed. I guess it'd be an instance of TSP? As it stands, it looks like one of those games where achieving optimal inputs is pretty trivial, but maybe I'm overlooking something. Meh vote.
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Very entertaining use of zipping. Yes vote.
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What on earth was that Mettleworks? What a strange mix of elements from Rayman 1, 2 and 3 this game is. The TAS looked quite well optimized, with a bunch of obvious shortcuts and speed tricks, making it overall very entertaining throughout. Very nice work. Yes vote.
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Oh dude sick yes nice. I've been wanting to see a TAS of this game since I played it. Were the OOB exploits patched from this version? Really nice work at any rate. Yes vote for sure. Spacegulls TAS when?
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Link to video You know it.
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This looked pretty nifty. All stages seemed to be dispatched swiftly, and the tool-assistance was apparent. Yes vote.
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adelikat wrote:
We have the technical burden of maintaining the data and the code surrounding the receiving, displaying, and calculating of this value. Not to mention the performance costs of having to calculate this value frequently, and further code complexities of caching that calculation to mitigate that cost.
I would honestly be surprised it this was a significant factor compared to everything else the site has to do. Anyway, meh. I don't really rate movies to begin with because I don't think I'm able to fairly express a complex opinion about a movie with a simple number. While there is clearly the problem of subjectivity for the entertainment rating, the technical rating is not much better. How can I compare two movies against each other and quantify their quality fairly if I know the games differently well? Obviously I'm gonna give a higher rating to the game I know well because I have a better understanding of what had to go into making the TAS, regardless of how much effort or ingenuity actually went into the runs. I also agree that the definition of the technical rating itself is vague and left to the interpretation of the user. Frankly, yeet it. Streamlining the rating system probably makes it easier for everyone.
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Hi KidKoopa, and welcome to the site. This is a pretty cool looking game that I didn't know about before. For your first TAS, this looked really good! The action was smooth throughout, and it's kinda staggering how many enemies the game throws your way, just for you to damage boost through everything. Overall, I was quite entertained watching the run. Yes vote. Do keep it up!
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Meh. There's so much more interesting SMB romhacks around to TAS. This one looked mostly trivial to execute, other than the 1-4 pipe glitch, which admittedly was very cool. The technical quality of the TAS wasn't half bad, so props on that, but basically anything in this TAS could be seen in other SMB TASes already. Good work anyway, keep it up.
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Alright I did not see the Pokémon Trainer battle coming. This hack certainly looks quite well made, and the usage of Gemini Man's and Snake Man's weapons tear the level design wide open. Nothing after the first stage ever seems to pose a significant obstacle, and Mega Man seems to spend more time zipping around in the level geometry than actually being in bounds. Overall, it was quite an entertaining watch, and looked well executed too. Yes vote.
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Oh hey, I've been waiting for a TAS of this game for a while now. This looked quite good. I could see some slowdown in some places, but I remember most of the levels being a massive pain to navigate due to how cramped everything is and the game's physics. I couldn't really spot any improvements. Yes vote.
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So recently I've caught up on or started watching a couple of different shows, including The Owl House, Amphibia, Over the Garden Wall and Hilda. There's not really too much I can say about each individual show, but I've really enjoyed my time with them overall. I can safely say that I haven't been this much into animation for a long time.
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This game looks really hard, given by how slow you are and how little clearance you're given for each obstacle. The TAS looked quite well executed, nimbly maneuvering around all of the obstacles. I do wish there were more instances where you could visibly break the level design to skip obstacles. You often do have to wait for some hazard to pass you, instead of just going. Voting yes because of more NESdev.
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The execution of the run looks excellent, but I am also not sure what separates the run from the existing branches. There's plenty of other movies that showcase Juste's crazy movement, which are also much less monotonous since it isn't the same room over and over. The damage stacking is also present in every other branch. I would personally lean against this obsoleting 2455M, as the Simon Boss Rush shows off more unique things from to the other branches compared to this one. I'll admit I haven't done a very good job at keeping up with the changes to the site's rules, so my understanding may be way outdated, but if we want to limit the number of categories for a game, I honestly don't think this run shows enough unique things compared to the other runs. The technical quality of the run looked great, and it is really cool to see just how fast the Boss Rush can be beaten, but if we just have one, I'd honestly much rather keep the Simon run.
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I thought to collect some of my feedback to the site after a week of using it in a single post. Some of it probably deserves a github issue, most of it is dumb stuff that only I care about. A lot of it is old phpbb functionality I realized I was missing after it was gone. Also, I have some style-based nitpicks. I'm not sure if this is the right thread for this. Please move the post if it isn't. First of all, the biggest complaint I have is that the site generally seems slower than before. While I can't measure the exact time difference to before, certain pages have a noticeable delay before clicking a link and the page actually materializing. This considerably affects browsing the site in my eyes, especially if you wanna click around. I particularly notice this with the forum overview and individual board overviews. Other pages, such as wiki pages, seem fine, so I assume it's because the site has to do a lot of work generating these pages. I wish I could offer some more concrete help about this. This is the only serious complaint I have. (Edit: I should mention that I'm using Firefox. The site overall seems a lot more snappy on Chrome. If I disable CSS on Firefox, it also generally seems better. I can try getting some concrete numbers if desired.) Edit 2: Recent updates made the site feel much more responsive. Good job! I no longer have complaints regarding the matter. I'll strike through points below that were addressed. Other assorted nitpicks I want to moan about:
  • I tend to access the submissions through the workbench. The autogenerated workbench thread has everything I tend to care about for a submission, except the judging status. That is missing compared to before.
  • Banned Users should have some kind of indication on their profile and their posts that they're banned. Currently, it just says nothing, which is confusing.
  • It took me a while when using the forum initially to realize that signatures are highlighted with darker background. That looked pretty odd to me at first. Now that I've gotten used to it, it's less strange but still.
  • I'm not sure what the Reset button in the page select does that the "Back" button doesn't
  • The previous posts being visible in the "create reply" page was immensely useful. Currently, I always find myself opening a second tab with the current topic to have the previous posts visible. Alternatively, the quick reply box could be reimplemented.
  • It's kinda weird how when you preview a post, the preview shows up below the text box. If you edit your post, the old post shows up above the text box. It would probably be more intuitive if both show up in the same location, and clicking "Preview" on editing a post overwrites the previous view of the post. I would suggest to put it below the text box, since then you don't have to scroll to get to the text box when editing a post.
  • Move the Minor Edit checkbox to the "Post" button and make it checked by default.
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I'm thankful for the submission notes, because otherwise, I wouldn't have been able to understand a thing that's going on. That said, it was still pretty difficult for me to match the explanations in the submission notes against the on-screen gameplay because all of the text is in Japanese. This is where I think it would be very helpful to have subtitle commentary on top of the gameplay. I'm amazed how many JRPGs have game end glitches of some sort, and the payoff in this one was pretty good as well. Voting yes for entertainment.