Posts for scrimpeh

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A highly anticipated 4-author submission for a popular game? Oh no, you didn't! Anyway, I watched it and I especially enjoyed the use of damage. Yes vote.
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dave_dfwm wrote:
Maybe some of this will be answered in the submission text when it arrives, but I would like to know how much time was saved/lost in boss battles by using the cross instead of holy water. Also, when the mummy at the top of the clocktower was defeated, you still had one heart left. Did that add any time? Nice work on the Grim Reaper!
Hey thanks. I remember it varied. The boss fights were all done by arukAdo, so he can answer it better than I can, but on some bosses, it definitely saved time, whereas we lost some time on others. Overall, the cross proved useful enough though. As for the extra heart, arukAdo checked that, it doesn't add any time.
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AngerFist wrote:
Why does the whip boost trick not work in 9-2?
Excuse me, where exactly do you mean that?
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Oh god, that was absolutely hillarious.
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dave_dfwm wrote:
I just watched the WIP, and it looks great. However, I have a question. (Sorry if this was addressed somewhere else...) Why are you using the Japanese version of the game? Isn't that against the site rules?
The Japanese version has some graphical changes (most notably blood and various religious symbolism uncensored), which is why we're using it. For the purpose of the run, it really does not make any difference though.
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Why, yes, I'd certainly like to see a TAS of VVVVVV, despite its simplicity. I wonder how much TAS-relevant stuff will be found. I'd also like to suggest an all tokens runs, while I'm at it.
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Quite frankly, I'm blown away. I don't know half of those new tricks in there, and the execution of those was stunning. Please, do keep it up.
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AngerFist wrote:
I saw from google that you guys redid from 3-3 (skeleton duplication trick). Did you managed to splice in the rest of the segment?
Nope. arukAdo's been redoing the movie from that point.
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As much as I enjoyed watching the TAS, it's clear how unoptimized the run is. The author (or authors, I don't even know) didn't seem to be very familiar with the game as he did optional missions, but skipped phone missions for some arbitrary reason. Still, it's a nice appetizer for how mindblowing an optimized TAS will be.
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But does it work? A man always can dream, right?
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mmbossman wrote:
How has Scumbag Steve's hat not made an appearance? If I wasn't busy this week, that'd be my new avatar.... Scumbag Star
And here you go.
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ToonLinkGaming wrote:
What's with this hat theme? :D
Y'know, all of the sudden, a goddamn saucepan jumped on my head and doesn't want to detach itself. I'm scared now ._. "Flurret: If it becomes a massive fad, I'll regret it xD"
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Oh God, what did you do to the poor game at the end?
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I agree with Flygon's statements.
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sparky wrote:
Hello everybody. A half year passed since my last Rockman & Forte run. And, I decided to make my 100CDs run. http://dehacked.2y.net/microstorage.php/info/1281969929/100CD%20dynamo%20375bolts.smv 863 frames saved so far, instead 145bolts and 1CD lost. (I'm gonna pick up this CD later.) Perhaps, this run will save over 1 minute if it comes up to my expectation.
Wow, that was good. My favorite moment so far would ahve to be the way you finish the Astroman battle. Please, do keep us updated.
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Nope, last I checked it's SCIV.smv.
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Oh Christ alrightey, what happened here? Unfortunately, there doesn't seem to be any use in the actual run, so I'm posting it here because it's too good not to share.
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Am I the only one who thinks a pink Bass looks even more laughable than a Megaman of the same color? Anyway, great work, diggi, so far, Pump Man seems to be the most substantially different stage from the normal run.
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I should probably mention that arukAdo and I are improving the old run (starting off from a WIP of Cardboard and Bablo). You can check the log here, new WIPs should be uploaded frequently. Direct downloads of files can be found here.
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Watched the encode, and I am very pleased. It's the same kind of awesome carnage as usual and I like that. Yes vote.
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Oh please, do keep 'em coming
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YoungJ1997lol wrote:
this is my speedrun of the game. i wont submit to tasvideos, because the record is 5 seconds faster. http://www.youtube.com/watch?v=AIwCASb9rgw
Welcome to TASvideos, mate. Admirable restraint by not submitting this, you don't always see that :P You can just let the emulator dump an avi for you. That makes it look better and sound's included then. The run's pretty good overall, but it could be optimized a bit better. There also are a few tricks you could do, such as going through walls and the related flagpole glitch.
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diggidoyo wrote:
How will that differ from [1035] SNES Super Mario All-Stars: Super Mario Bros. 3 "playaround" by Genisto in 1:06:46.28? I think it's fine as it is, fastest run without warps. The only stipulation is to not use the whistle, and beating every level isn't part of that.
You'd be surprised how much stuff the glitchfest didn't show. Most of it, I assume, has been fixed through localization, various PRG releases and the transition to the SNES, but we may just have a gold mine to discover there. Confer to this video, for example
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I think the run may as well be a playaround then. It won't be the fastest run and, seeing how the game has so many glitches (as demonstrated by those japanese videos), we may as well do that.
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So, I watched it, and the run certainly didn't disappoint. I really liked your general movement. For some reason, hearing little X yell out "Hah-Huh-Haw-Hah-Huh-Haw" all the time was hillarious. Great run, came together beautifully, yes vote.