Posts for scrimpeh

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mklip2001 wrote:
I'm voting Yes, but there's something I noticed that may improve this run. In some stages, you say you needed to budget hearts (such as Stage 12). However, you pass up two heart items just after fighting the Mummies boss, and you also toss holy water in the celebration. If you grabbed those hearts and didn't toss water, wouldn't you be able to use more Holy Water in stage 12?
Thanks, yo. While they look very similar, those hearts in the mummy room are just small hearts. Big hearts are plentiful, anyway, the main concern is that jumping to whip the candle costs 2 frames, so it came out even in the end, I think.
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Ich kenn 'nen Typen in 'nem deutschen Forum mit genau dem selben Namen, wie du ihn hast. Schade aber auch, ist die Welt doch nicht so klein wie man annimmt.
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ZidaneTribal wrote:
Wieso sehe ich dieses Subforum erst jetzt? Hallo, Kollegen :D
Hier mal ne Frage an dich: pOT? :o
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While I liked that you had different games to work with now, ultimately, most of them boil down to the same idea: Abusing the game's number recognition to feed it various pictures. Still, it was very enjoyable, and the absolute best point of the entire movie was the very last picture. Damn hilarious, and thus a yes vote.
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henke37 wrote:
Also, why does the main character have transparent highlights? Cheapskate developers.
The MSX1 only had support for monocolor sprites, so that's where that comes from.
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Tiny variation, but far more pleasing to my ear: WinToASter
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This game is so unrealistic. There are no bats in the antarctic. The game itself is pretty amusing. Just the thought of a penguin running around with a gun shooting dragons made my day far, far sweeter. However, as for the run itself, I have a bit of a hard time deciding because there's so little you can do to affect the speed of the game. However, on a rough scale, it's clearly completed as fast as it could and certainly faster than intended. The luck manipulation and boss battles were the most entertaining parts, because those were executed well and had the biggest impact on the final completion time. As it stands, it's just enough for me to vote yes, because, if nothing else, it shows off a new game I don't think many people are familiar with.
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Totally forgot to post. The game is pretty well made for a TAS, even though, aside from bosses, there is no manipulation or randomness. Granted, getting Key 2 is a bit boring, but aside from that, the run was very well executed, and the boss battles were great. Bit of a shame some rooms can't be done any faster. Still, it's an easy yes vote for a game well TASed.
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Windowsjin. There. All of your problems have now and instantly been solved.
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Lua?
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Holy hell, mtbりc completely tore up that games, that was incredible.
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I always find warpless castlevania runs far more entertaining than the glitched ones, because those show off more of the game and are generally more entertaining. (Take the Portrait of Ruin run for example, a huge portion of the run was glitching quests, zipping across the map and fighting Dracula and Death incredibly slowly) Good luck with the project if you decide to start on it, I'd be all too eager to see a WIP
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Hm, very interesting route choice. Have you checked to see that one's faster? Unassisted speedruns typically go down instead. Regardless, it was enjoyable as always.
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Yo. 1.I feel it should be kept in one thread, if only because the moderators wouldn't like it cluttering the rest of the forum. 2.I read even less than you do, so I don't know any mentionable books, so I can't help you there, I'm afraid. 3.Sure go ahead, what harm can it do?
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How about minor enemies? Show some creativity, dawgs.
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Phallosvogel wrote:
Ich erschrecke mich gerad, wieviele von den altbekannten Gesichtern hier doch Deutsche sind.
Du auch? Wusst ich garnicht
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Very nice work right there, I'm looking forward to the finished run.
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Servus, allerseits!
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Gentlemen, I have noticed an improvement in Vampire Killer. In the beginning of Stage 2, you can damage boost off a bat on the higher platform, the same way like in the NES game. Since I was gonna redo the run if I notice an improvement, here I go. //Only I forgot you need to get the key, so never mind that. Still, I'll be looking out for some other stuff and examine wether damage boots are usable in other places. ///I did however find this: Link to video Remember the one Jump I pointed out I was unable to get right? Well, turns out, that is not the only way. ////Now as for other useless crap I found: Link to video Useless, but fucking hillarious. Link to video I only wish the key would be in some out of place location so this would actually save time.
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This... just won't end well.
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Very nice work, and pretty nice to see the game doesn't take long to complete. If nothing else, I'd like to find out if there's a faster way to gain momentum than by simply running.
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Phallosvogel wrote:
diggidoyo wrote:
Probably my least favorite level, but here's Strike Man. http://www.youtube.com/watch?v=hdFulTyqbrk
Looked really nice. On a completely unrelated note: Im not that much into the whole Mega Man franchise but this has got to be the most rediculous robot master I have ever seen.
Oh, you haven't seen Sheep Man yet.
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I was gonna say there is no conceivable difference between this run and the last one, but I gotta give you guys credit for the different camera angles. So here's a yes.
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Great work as always, keep it up!
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The mere fact of the game being completed start to finish in less than half a minute is a very amusing one. Voting yes.