Posts for scrimpeh

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Crikey what a long list. In general, what I am looking forward to: New emulators and TASable systems. That's a given. Obsoletions of various runs. The mere inch of a possibility that Rayman (not the Advance one) may be TASable soon And the specifics: Super Mario World 96exit, any% and glitchfest runs Yoshi's Island 100% Mega Man 1 improvement Mega Man 9/10 Grand Theft Auto 2 Croc 100%
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diggidoyo wrote:
Phew! Finally finished the rerun of part 1. Over 80 frames of improvements. And it also looks significantly more bad-ass for some reason. Especially the Tri-Castle fight. That's probably what I'm most proud of. The rush-coil cancel trick saved 24 frames and I love watching Mega Man absolutely obliterate Tri-Castle with the "pew pew" buster. Just uploaded to YouTube. http://www.youtube.com/watch?v=b29jhH98yto The next video update will come after I complete Chill Man and Nitro Man, but I'll keep posting my progress in this thread.
Very nice work right there, looking forward to more
Post subject: Home Improvement
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First off, sorry if a topic already exists, I haven't found one. A SNES game released in 1994 based on... guess. I've been considering doing a TAS of this game, since it seems interesting enough. You get a Nail gun that shoots projectiles, a short range fire extinguisher, a jackhammer, and, most interestingly, a grappling hook, which might be interesting when it comes to shortcuts. The goal of every level is to collect crates, so, what do you guys think?
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sudgy wrote:
How can I upload the fm2 file that I made for the first level?
Microstorage's the place to go for that
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Well, I'm not sure if Mario 1 and Mario 2J differ, but I remember you have to do a full speed backwards jump against the flagpole in away that allows you to get far enough into the wall. Press left for one more frame to pull Mario further in and jump at the right moment. I figure it's best to study someone else's input, subpixels, x pixels and speed to the frame until you get it right.
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Great work. It just keeps getting better and better
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So it's accepted? Congrats sksk!
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I'm not exactly sure how exactly FDS games are saved, but I don't see it as an issue. After all, that's what .ips patches are for.
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Excellent
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To tell you the truth, I'm not entirely sure about this run. While I would like to see a run of this game, a pacifist goal doesn't seem like the most optimal goal choice for me because you're essentially robbing yourself of opportunity for entertainment here, and in a game where you can barely affect the speed, that is important. Also, it's inconsistent due to some regular enemies you have to shoot to get past. Also, the constant wobbling was annyoing. The movie didn't seem quite optimal to me as well, but maybe I'm mistaken, it's been a while since I last touched this game, so ultimately, I think I'll go with meh. Best of luck with future projects though
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'ello, GeoCorn. Pretty amazed you've been around this long.
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I like what I see so far, though there seem to be a few improvements on a level of frame precision. Can't you summon rush earlier in a few screens? Why don't you jump on the solid platform at 0:57? Can't you turn around earlier when jumping from a ledge after that part? By all means, keep it up!
Post subject: Re: Maybe warpless?
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sudgy wrote:
This is actually my first post on the forums here, and I hope this is the right place to say this. I've been playing this game recently, and I haven't seen a warpless run of this game on the site yet. I'm thinking of making it, and I know on a lot of the pages on the site it says that when you want to start making a movie you should get feedback on the forums. So what do you think about me making a warpless run of this game? (This would be my first TAS I've ever made, but I do know the game very well.)
Lo and welcome sudgy to tasvideos, enjoy your stay. Anyway, this is a published warpless run on the SNES version, because it allows you to access worlds 9 - D from the very beginning, as opposed to the FDS version, which doesn't. An FDS run had been submitted, but rejected, I think. Anyway, good luck with your endeavours, here are some nice tricks to try out
Post subject: Silver Surfer
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Notoriously hard and nearly infamous thanks to the AVGN, I wonder wether this game has any potential for TASing. While it is an autoscrolling game, Perhaps it has capabilities for a playaround, given just by how ridiculously many projectiles it throws in your way. And besides, a game this hard being destroyed TAS style certainly would feel satisfying. Anyway, here's an old, unoptimized WIP I've done ages ago for your enjoyment.
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TheFinalBoss726 wrote:
MUGG wrote:
Wasn't ISM already working on a 96 exits run?
ya, ours is a 100% glitched tas because it is very different from his, though it will still save a lot of time from his. EDIT: Link to video Thats a video I posted on youtube about some of the awesomeness of the glitch!
Oh my lord what is happening? Auuuuuuurgh!
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So, when exactly was that? I guess it Predates Doom, Super Castlevania 4, SMB3, and everything else there was.
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Sorry to burst it, but neither Buses nor Wang Cars are in the PSX Version :/
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Since this is essentially the Standard run, standard character on standard difficulty, I think it should aim for the Standard goal here, that is, fastest time. So I think Mr.Perfect would be more impressive on a hard mode run anyway, since it is less reasonable in real time to do so. By all means, I like the goal of getting as many lives as possible, as it showcases nicely what a TAS can do, but it shouldn't waste any time. By all means, I'm looking forward to your next WIP
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Watched the encode (Thanks, faucet!), and yeah, it was a pretty good run. Given it's even faster than the death-run, I don't mind it's publication, so yeah, I guess.
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Oh, a no-death Metal Slug run? Guess we'll have to find something new to make a shitstorm about.
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First off, you guys have awesome beards :D Second, with the subtitles, I really enjoy seeing this show. You guys are pleasant to listen to (even though I speak no french), you provide some nice info on the game and TAS and you highlight great TASes that I might have forgotten about or find too boring to watch on their own these days. So, please make more episodes and subs!
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And disappointed I wasn't. Really nice run, and all the new tricks, strategies and route changes all were very cool. A very solid run and an improvement of this magnitude certainly look good as well
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Holy crap. Gonna watch, then vote, but at this rate, it's a thousand yes-es.
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That was awesome, seriously. Looking forward for more
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Oh, now that sounds exciting. Really looking forward to this.