Posts for scrimpeh

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I tend to play the game normally and create a testrun after that. I also tend to look for glitches and RAM adresses or runs made by other people.
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Oooh, I'm really excited about this.
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Oh, what an ending. Yeah, I'll vote yes because it was short enough not to get boring.
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But crikey, where will it end?
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Lo and welcome to TASvideos, tall, enjoy your stay! I'd be all for a Super Meat Boy run, so once Dolphin gets accepted, by all means, go for it
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I couldn't compose if my life depended on it, so, not really, I guess.
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Wow, this looks a million times better than the NES game. How does FBA emulate this game, could you perhaps post a WIP and stuff, yo?
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While it is very similar to the 100% run, this movie was still pretty entertaining. Is it just me, or did the background glitch up even more than it the 100% one? So, voting yes as an improvement to a published run and being well worth the watch anyways.
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Mega Man 9 and 10, quite obviously. Also Castlevania: The Adventure: Rebirth
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Yeah, I'd like to see an encode as well, I'm interested.
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Ooh, now that I got an encode, I was thoroughly entertained. Just seeing all this carnage going on was very cool, just wish there wouldn't be as much lag. Also, I hope all those sync issues are resolved.
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Link to video Ooh, but crikey!
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I'd agree, though keep in mind, there are some damn tedious moments where gobbo duplication would help out. (Think about the pot segments), so it really can't be nailed down that well.
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While sort of the initial "Wow" moment is gone, seeing you messing with the game in all sorts of ways, this run still is very impressive and entertaining, and I don't see how it shouldn't be published. However, how do we treat the old run and this one then?
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And so I watched, and I disappointed I wasn't. The run was very entertaining and offered many interesting and creative breaks to the game and solutions, and there were tons of interesting Moments, making it hard to pinpoint my favorite. Just a shame the music doesn't get the time to play out. So a yes vote it is.
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Ooh, crikey, why must this be submitted now of all times? Gonna watch later, damn excited for this!
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Too many to list, though let me tell you, none after Season 3.
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Pretty much this, although there are a few problems I think: 1.The thing features motion control, doesn't it? Ergo, it's gonna need an input plug in of sorts (similar to Mupen 64) 2.Is it possible to simulate the parralax barrier technology in a way? 3.Given the system's technical specifications, emulation of it would likely be very recourse-intensive, comparable to using Dolphin or something like that.
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Ideally, I'd like you to redo from 1-1, but I realize that this would put months of work at waste. So, either do it the whole way or just continue like this and save it for v2.
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Link to video And the testrun is done at 12:56. Most of it should be pretty self explanatory, though here are some notes: - You can only have 6 bullets on screen at a time. - The later corridor stages are indeed mazes, taking the right route is essential. - Homicide Censor 3 baffles me. You can kill him that way, but I only get it to work a quarter of the time. - I can definitely do better on Homicide Censor 4. - By the end of the game, enemies and bullets become more than the game can handle. I wonder how much lag reduction will factor in the final movie. Comments and the likes would be greatly appreciated.
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Game: Contra (MSX) Author: scrimpeh (Me) Status: Completed Testrun in 12:56 Link to video
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This was entertaining enough to keep my attention, so yes vote.
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Wow, you certainly did not disappoint. Definitely looking forward to the final run!
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I'm interested. Can someone please whip up an encode?
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Amazing run overall. There was so much new and unexpected stuff added to a movie I already considered impressive. Obvious yes vote, yo!