Posts for scrimpeh

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Gocha seems to be the Site Manager anyway.
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Goodie!
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There are a few playarounds around here, the SMB3-Allstars one comes to mind. Generally, playarounds shouldn't be boring or too similar to the actual run, the same also holds true for alternate goals. In general, there's no rule set in stone about what is allowed and what isn't. Since you already used HappyLee's run as an example, the run was entertaining, but after a while grew repetetive, e.g. boring. If you really get down to it and get picky, you could also say it wasn't different enough from the warped run, as he still followed the same route, just waiting for the timer to run out before touching any of the flagpoles. A playaround with such conditions just comes natural. To name another Mario related example, Genisto did a few SMW playarounds which also were rejected for being little that couldn't be done in a 96exit/smallonly run.
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Dear lord, the future is now!
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If you count out the intro, it already is.
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Please resize your avatar to be smaller, Zack Niwa. Anyway, welcome to tasvideos.
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I'd like to actually see if there are a few new improvements to this game. It's been long enough. You should definitely improve the run, instead of using Sypha from the beginning, because that will siginificantly improve your chances of getting published. There are a few things I've noticed in the Grant and Alucard paths, but hose are too obvious to the common eye (e.g.) mine, for the original author not to have tried them.
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While this movie is a nice demonstration of what's possible in SMB, the few tricks you could do without getting points really got repetetive after a while, and the levels where you could do some more interesting stuff were the 1-2, 4-2 and 8-4. Ultimately, I enjoyed watching this movie, but I don't think it should be published because what little it has to offer over the published runs isn't enough. There were a few pretty neat tricks (getting the 1up in 8-2, juggling a mushroom with the hammer bros pelting you), so I would recommend doing a playaround showcasing as many SMB glitches as possible. This movie shouldn't fall into obscurity, it should either go to Gruefood Delight or referenced elsewhere, but I have to vote no.
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Almost heartbreaking really, to read byuu's epic struggle to help people understand why accuracy does matter, ultimately doomed to fail no matter his tries. Either way, rerecording for bsnes would be pretty cool, though I have no idea how to code, unfortunately.
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My, it's like they aren't even trying
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To be honest, I prefer point-based encodes because they are more accurate to the actual video emulation and don't look any worse than HQx. Not that the difference really is a big deal, but it is indeed a waste to encode the same movie twice with differences completely impossible to see unless you're using fullscreen.
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Good idea, but in this case, the post might as well be translated into various languages to help newcomers.
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Of course it depends on the complexity of the input (you think about DS runs using the touchscreen) and the movie length. Actually I wonder, how many rerecords would a brute forced SMB run take?
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I also predict a huge increase of playarounds and glitchathons in the future, because, where's the fun in lazily running a program over a game? A huge appeal of TASes is to see old TASes broken and new, exciting improvements. Once all of this is gone, there will need to be something else to fill in the slot.
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Brute forcing the ideal input, probably.
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Oh, I have just seen the run, why haven't I noticed it before because it was GLORIOUS. Is there ever any chance on seeing an optimized version of this?
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Looks interesting so far, keep it up!
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You'll probably have more luck at Speed Demos Archive then, since those focus on unassisted plays.
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Probably useless, but you also start out holding a sniffit if you die with the value set to 2. Other useless observations that probably are already known: 0052 = 1 - A pink upside down Sniffit spawns on your head. Doesn't seem to do anything but jerk around 0052 = All other numbers I've tried will also spawn with you holding a Sniffit. I assume the enemy that you appear with is located in another adress. Wouldn't know which one though.
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Entertaining Movie overall, not long enough to get boring, so it's a yes I guess.
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Burnt his tongue while attempting to eat it
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Quite interesting, the run. So, a yes vote, why not?
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'Lo and welcome to tasvideos, enjoy your stay. To answer your questions: 1.) It depends. You can do a testrun of one level to see how the game works and see how you can optimize this one level, or you can do a testrun of the whole game. 2.A run usually contains only input, so if you do something to mess up the random rumber god generator, it might desync. Unless you mean RAM Watch, where the RNG change should be displayed. 3.It has something to do with hitting the boss at the exact same frame it hits you. Try to replicate the setup as closely as possible (the bat charging you, you standing on the stairs like this). It isn't that difficult to do. 4.Here is a good bit of info, you should also check out the authors' comments for the published Castlevania runs. Aside from that, search for something like "Castlevania Tricks" or "Castlevania TAS" on places like youtube, gamefaqs or so. We also have a topic on the game in the forums. 5.I'm sure there are, though I'm not one of them. Sorry, bro
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Errr... what?
Editor, Experienced Forum User, Published Author, Skilled player (1407)
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A Let's Play of Super Metroid which got me interested into the game itself. Being interested in speedruns in general, I looked at a few and eventually ended up here, I guess.