Bongo Hills done!
BH5 was a pain to optimize. I decided to go for the cage just like CAD did. While it is slower, especially when I lack various fist powerups that force me to get closer to the cage, it does avoid a rather unelegant wait for a moving cloud. Call it a speed-entertainment tradeoff, if you will. I also manage to get the cage quite a bit faster than CAD did.
I also have not been able to replicate the Marocket-glitch anywhere but where I showed it in the movie. In a worst-case scenario, you can only do this if the ceiling is connected to the top of the stage, e.g. useless.
I guess that Rayman's Position, the Rocket's Position and some Frame Rule all need to agree so this glitch can be done.
Next up is Allegro Presto, which is gonna be difficult to optimize due to all the slippery notes. This is also where CAD's run ends, so I also lack a solid base to compare my times to.