Posts for sgrunt

sgrunt
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Voting no because I don't think Epic has it in him to kill puppies.
sgrunt
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PikachuMan wrote:
Well, the Elecman battle can be improved on, by using the pause trick while firing the Mega Buster.
I'm no Rockman expert, but as far as I know the pause trick only works with specific weapons (Elec Beam, Ice Slasher, something else?) and the Mega Buster isn't one of them.
sgrunt
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I agree with both of these suggestions, though an order of precedence would need to be established in the event that a run wins in more than one category.
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Randil wrote:
Not having a health bar starting from Gutsman's stage. Who needs it, anyway?
Clearly, watching this TAS is unhealthy.
sgrunt
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Watched while ripping video for encoding. Mind blown. I've seen DelayStageClear in action before in the improvement threads, but I did not suspect it would glitch the balance of the game heavily. I think we can now consider Rockman to be as heavily broken as some of our other famous heavily glitched TASes (S3&K comes to mind). Obvious yes vote.
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Assuming fsvgm777 is handling the standard encode, I'll do an HD encode. This improvement finally landing is too awesome not to immediately encode. EDIT: http://www.youtube.com/watch?v=_lnogpRPvY4
sgrunt
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I just checked that, and it's not possible to skip the animation.
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Chip's Challenge was originally released for the Lynx. I've thought that that may make for an interesting TAS.
sgrunt
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This does not give the perception of being anything other than a good real time run. Unfortunately, we're looking for a much higher level of precision than you're offering in this run than you've shown here. Voting no. EDIT: For those wondering about the rerecord count, I inspected the input file and have concluded that it has been clumsily edited. A .gmv normally has mostly null (0x0) bytes in the header; this .gmv apparently has had them all replaced by spaces (0x20), which often occurs when editing such a file in, for example, some text editors. Accounting for this, the real rerecord count is 1971.
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Encode of the WIP (still processing at time of posting): http://www.youtube.com/watch?v=NxJSGaFbgpI
sgrunt
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Done before you even posted.
sgrunt
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#2919: criticaluser & sgrunt's GBA Advance Wars "glitched" in 13:43.97 Let me know if you have any further comments you want me to add to the text.
sgrunt
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<Kafka> ais523 : less than ikb <Grunt> i kb? <Grunt> Where can I get imaginary memory? <Kafka> lol, imaginary RAM <Grunt> For when your systems get excessively complex.
sgrunt
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If you were willing, I'm sure one of the rest of us (me?) could submit the run? If you're concerned about the submission text, I always maintain that one should submit first and write the submission text later; failing that one of the rest of us could write the text. EDIT: YouTube'd: http://www.youtube.com/view_play_list?p=3D8391050A614173
sgrunt
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When will you submit this? :)
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Assuming that Toothache's encode is going to be used to publish this, the filename needs to be fixed to conform to the Publisher Guidelines It will need to be along the lines of "castlevaniaaos-tasv2-glitched-klmz.{mp4,mkv}".
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ALAKTORN wrote:
I don't feel like testing myself just wanted to say this: do you reply "Yes" to Nell's first question when she asks to explain the modes? because it looks like it, and that should be slower than replying "No"
I just checked this, and there's more text if you answer no (at least 16 screens of text plus an additional question for no vs. 11 for yes).
sgrunt
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I 100% agree.
sgrunt
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Re-spliced: http://dehacked.2y.net/microstorage.php/info/509438112/advancewars-splicedimprovement3a.vbm I needed to insert a frame fairly late in the run to fix a desync (so perhaps this isn't as 100% reliable as it seemed with the rest of the run). We stand at 2296 frames (38.27 seconds) of improvement over 2907S at present. EDIT: YouTubed here: http://www.youtube.com/view_play_list?p=54F9FD925EC963F0 (not done processing at edit time, though the main video will play back)
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Game: Advance Wars System: GBA Category: glitched Authors: criticaluser (most input), ALAKTORN (original version of Fog of War strategy), sgrunt (original implementation of ALAKTORN's Fog of War strategy) Progress: Ready for submission (00:58.62 second improvement over [submission 2907]2907S[/submission]) Discussion: starting from Post #253638 Link to video
sgrunt
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Oh good, you finished the training segments. Here's the original campaign input spliced onto the end. This is up to a 2256 frame (37.6 second) improvement. EDIT: Oh, and your 'entertaining' file doesn't play back for me either. Your input file is apparently only a header and doesn't have any actual input data. For the record, I don't think random cursor movement will help the campaign segments any. In fact, jittery movement tends to annoy viewers more than anything else. I think the run in the above form is fine as it is. EDIT2: YouTubed.
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Please show us the script you are using.
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I've been tracking the development of this run, and this is interesting enough, what with the manipulation of monster appearances and general character of the game, for a Yes vote from me.
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To be clear, you will need the registered v1.1 to play this back. I checked with the shareware version and it does not sync.
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I was under the impression that Aktan was waiting to hear back from the authors with respect to another minor improvement. Is that still the case? If it's going to take more than a couple more weeks and/or it's going to be a very small improvement, I think this should be published in the meantime.