Posts for sgrunt

sgrunt
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...that your version of Dega uses the MAME core? There's two different versions of 1.16a.
sgrunt
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I'm sorry, but this just was not interesting to watch. Gameplay consisted largely of walking, jumping occasionally, and figuring out when best to release attacks. Although there's obviously a lot of thought that needs to go into the planning for that, a game generally needs to do more than that to hold my attention. Voting meh.
sgrunt
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ZeXr0 wrote:
And here's another error Warning: SoapClient::SoapClient(http://tasvideos.org/css/TasvideosQuery.wsdl) [soapclient.soapclient]: failed to open stream: HTTP request failed! HTTP/1.1 404 NOT CREATED YET in /home/tasvideos/public_html/forum/includes/functions_post.php on line 48 Warning: SoapClient::SoapClient() [soapclient.soapclient]: I/O warning : failed to load external entity "http://tasvideos.org/css/TasvideosQuery.wsdl" in /home/tasvideos/public_html/forum/includes/functions_post.php on line 48 Warning: Cannot modify header information - headers already sent by (output started at /home/tasvideos/public_html/forum/includes/functions_post.php:48) in /home/tasvideos/public_html/forum/posting.php on line 687 Warning: Cannot modify header information - headers already sent by (output started at /home/tasvideos/public_html/forum/includes/functions_post.php:48) in /home/tasvideos/public_html/forum/includes/page_header.php on line 483 Warning: Cannot modify header information - headers already sent by (output started at /home/tasvideos/public_html/forum/includes/functions_post.php:48) in /home/tasvideos/public_html/forum/includes/page_header.php on line 485 Warning: Cannot modify header information - headers already sent by (output started at /home/tasvideos/public_html/forum/includes/functions_post.php:48) in /home/tasvideos/public_html/forum/includes/page_header.php on line 486 Warning: Cannot modify header information - headers already sent by (output started at /home/tasvideos/public_html/forum/includes/functions_post.php:48) in /home/tasvideos/public_html/forum/includes/template.php on line 131 That's when you use quick reply, when you press submit. You get to the page that will redirect you, and those message appear.
Saw this in a normal reply a moment ago, too.
sgrunt
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ZeXr0 wrote:
Equinox : SRAM is the memory the game uses. Starting from SRAM means that you start from a SaveState, which is the SRAM writting to a file.
What SRAM is is irrelevant here - the game doesn't use SRAM, and it needs to be disabled for the game to play properly.
sgrunt
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This is vastly better than the old any%. Even the first couple of stages before you gain any of the additional abilities are improved. I also understand a little bit better why the other boss fights in the any% looked so bad - you're meant to be a much more powerful character when you fight them. Yes vote, of course.
sgrunt
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I have discovered two things to this point: 1) TASing with a mouse is a pain in the you-know-where; 2) this game lags horribly. It appears possible that mouse movements might affect the RNG, which would make luck manipulation a very... interesting... task. Anyway, here's a rather rough WIP to demonstrate some of these concepts. I do a little bit of base setup and miraculously get a UFO to land almost immediately afterwards - I don't know what I did to do that, but a couple of previous attempts just had UFOs flying around; I suspect I moved the mouse a little bit differently to get that to work. If nobody sees obvious flaws, I'll experiment with manipulating the battlefield into yielding a desirable outcome for a quick battle. Perhaps I'll do that anyway just to get a feel for it. EDIT: I've been playing a little bit with the battlefield yielded by the above movie, which seems like it will be good to continue the run: the UFO is a Medium Scout - the smallest possible UFO with a power source - and hence with the least number of aliens and the smallest - 40x40 - battlefield. Some exploration suggests there are 7-8 Sectoids, all but one of whom are in the UFO - the remaining one is within the line of sight of the starting position and he can be shot on the first turn. The UFO's along the same edge of the map but in the far corner, but having all of the Sectoids in one place should make up for that. Most importantly, mouse movement does indeed affect the RNG. This means that luck manipulation is going to be an exceedingly finicky affair, but that it should be possible to come up with highly unlikely results. 600 or so rerecords later, I managed to hit and kill the first Sectoid with one shot. This is with an Aimed Shot; trying to hit with a Snap Shot ate most of those rerecords, and an Auto Shot would waste too much time. I did hit with an Auto Shot relatively quickly, but I would rather not lose frames in that fashion; besides, hitting with one shot is that much more impressive when you're dealing with red shirts. EDIT2: Look! I figured out how to encode the WIP and put it up on DM!
sgrunt
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Equinox wrote:
Will do, Grue will be pleased.
TASVideos Grue wrote:
om, nom, nom... sweet!
Apparently you were right.
sgrunt
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It's been demonstrated to my satisfaction that major improvements are still possible, so this instance of the run shouldn't be published (i.e. no vote). I suggest starting a thread over in the Genesis forums (seeing as there doesn't appear to be a thread for this game already) to track improvements on this run which are in progress and cancelling this submission.
sgrunt
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sgrunt
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Cpadolf, for this and this.
sgrunt
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sgrunt
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I'll put a nomination in for maTO, who made several bad games look good, and marzojr, who's taking most of the initiative these days for improving our Genesis Sonic runs.
sgrunt
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Here you go: http://tasvideos.org/Sgrunt/RookiesOf2009.html I nominate Kriole; both of the runs he worked on are of top notch quality.
sgrunt
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This is a good opportunity for me to point out my list of 2009 movies, for your consideration when thinking of movies to nominate.
sgrunt
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Flygon wrote:
I think the main problem with guides is that they don't give human interaction to solve questions that may be unexpected and therefor unanswerable in a guide.
That's what The Newbie Corner is for, and that should be prominently linked in this guide/tutorial/whatever (possibly during the introduction: "If you have questions and/or would like help with the process, visit The Newbie Corner in our forums...")
sgrunt
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This would best be called "New Players' Guide" or "Newbies' Guide" or "Starting Out" or something equally intuitive. If we were particularly ambitious, we could select a game and derive a full tutorial from it, but I suspect that's overkill.
sgrunt
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I was hoping to see the rest of the dragon fight cleaned up and not just the final hit. Yes, I know it doesn't save additional frames, but I think it looks bad in its current form. No, don't go back and do that just yet; I want other people to have a look at this first and see if there are other potential improvements that I missed.
sgrunt
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If it's a minor fix, you may be able to ask the judges to replace the movie submission file. If you don't want to do that, go ahead and resubmit the movie.
sgrunt
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I do understand that there's limited frame savings there, but I think it happens to look sloppy. We strive to aim for perfection and impressiveness around here, and generally things need to be done as soon as possible for that to happen. If there are any frames at all that can be saved that are known, and that can be remedied with a minimum amount of effort, I think there's an obligation to go back and save the frames.
sgrunt
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nifboy wrote:
sgrunt wrote:
First off, I have to question the validity of disabling SRAM.
IIRC, the game doesn't use SRAM. It checks to see if the emulator does, and if so, assumes it's a pirate copy and won't let you past level 5.
You appear to be correct, so I drop my objections on that front. I'll have an encode ready in the near future so that you can continue to watch.
sgrunt
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First off, I have to question the validity of disabling SRAM. I can see that the game doesn't play very well without it (pauses inserted now and again), but there's also a "level complete" screen which appears when SRAM is enabled that doesn't appear with it disabled. In particular, I wonder if this qualifies as a game that's not emulated well which would fall afoul of the rules. (I suspect that the game cartridge probably ships with some predefined SRAM state necessary for the game to play properly, which would be nigh impossible to get a hold of.) Technical quibbling aside, this game is somewhat of a refreshing departure from the usual bland platformers we see a lot of around here; seeing the strong physics engine abused was a definite plus. There were some periods of boredom, but you can get that even in the most entertaining days. I have one concern, though - when fighting the dragon, it looks like you can jump several frames sooner so as to hit the dragon's mouth the moment it opens. It is possible to cause damage by doing so, or is damage dealt on the first possible frame? Since you apparently spliced the rest of the run together, it does not sound as though it would be too difficult to go back and correct this if it is indeed an improvement that can be made. I'll await your comment as to whether this is an improvement or not before voting.
sgrunt
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sgrunt
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RadioKJ wrote:
I'm afraid the original data (MP4/h264) doesn't quite hold up to standards.
The format's okay; we have published movies using that combination and adelikat has stated that it's acceptable...
RadioKJ wrote:
I actually ended up using a screen recorder (iShowU HD) to capture the video[...]
As you've figured out, that's probably a no-no.
RadioKJ wrote:
[...]since I wasn't able to snag the Dega source to set it up on Linux with MEncoder. Later tonight if this video is still without proper encode I'll have a go at it, but don't wait up for me.
We don't technically need an encode until the judges reach a decision (and even then only if the run is accepted), so take your time.
sgrunt
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I didn't think I would enjoy this (I don't normally like playarounds), but the sudden and unexpected appearance of glitches salvaged things. What I'd really appreciate is more explanation of the glitches used. I'm especially curious about the tricks affecting the score counter and how you managed to get it to overflow. Even without that, though, this deserves a yes vote.
sgrunt
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Once again, I have no idea what just happened. This being an improvement, it's even more of a yes vote.
RadioKJ wrote:
Good day and such. Your friendly neighbourhood lurker wishes to submit an encode for this movie. It's a little rough as I'm not prepared for a proper Dega encoding, but I will attempt to remedy that situation at a later date. http://www.youtube.com/watch?v=M4Et4PZdy-0
Thank you, dear lurker! I would be interested in seeing the video file you uploaded there so as to determine how it holds up to the site's standards (judging by the logo and subtitle you've read the encoder guidelines; it's also standard practice to upload the encode to a mirror site such as archive.org). We can always use more encoders. :-)