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sgrunt
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What I'm getting at is that the final result does not look particularly impressive given the nature of the game - the ways to get through the game as quickly as possible are obvious and therefore there's nothing particularly unexpected about the run.
sgrunt
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I'm going to have to agree on the meh vote - the optimal solution does not appear to be particularly challenging to achieve (even with luck manipulating the dice rolls, etc.)
sgrunt
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While this thread has been bumped and 2P mode mentioned: Doing anything with 2P with the three normal levels isn't particularly useful, as the levels (IIRC) very closely match their 1P mode counterpart. I have thought, however, that a 2P TAS of the Special Stage collecting 100% of the rings would be interesting to watch for the sheer WTF potential. Thoughts?
sgrunt
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This game's design is laughably bad. That combined with a good run makes for a good show. Yes vote.
sgrunt
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Warp wrote:
sgrunt wrote:
While this is a well-played run, I object to its publication on the grounds that the game is practically identical to Kirby's Avalanche and feel that only one of the two games should have a run published.
Yet it's ok to publish more than one run of the *same* game sometimes? These are two different games, after all. I'm not completely sure I agree with this view. OTOH, it's not up to me to decide.
I would not necessarily mind if the objectives were distinct; in this case they are not.
sgrunt
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FractalFusion wrote:
Define f: real number x maps to y as follows: - the integer part of y is the integer part of x - for the fractional part of y: -- the (2n)-th decimal digit of y is the n-th decimal digit of x, n>=1 -- the (2n-1)-th decimal digit of y is the n-th decimal digit of pi, n>=1 Then f is a bijective map from the real numbers to a subset of the irrational numbers A. The set of irrational numbers has no interior points. Therefore, A has no interior points.
There exist irrational numbers such that the (2n)-th decimal digit is also that of pi, whereas the (2n-1)th digit does not. The map you describe would map all of these numbers to the same irrational number and therefore is not bijective.
sgrunt
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upthorn wrote:
For me it desyncs as soon as he goes to the past in PPZ1
Ditto. (At least consistent desyncing is a good sign?)
sgrunt
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This 'run' suffers from the same lack of direction as the SMW run, being more a series of loosely connected glitches than any sort of run. On the other hand, the movie as a whole is faster-paced and the glitches more outrageous (notably the shell-dancing glitch in 6-2) to warrant an all-out No vote. Since the movie also does not deserve a yes vote for previously cited reasons, I give it a Meh.
sgrunt
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I have been on the lookout for a run of Ages and what I see thus far is quite good. I will continue to monitor the progress of this run.
sgrunt
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I have to agree that this is a poor choice of game, as it's extremely boring. Voting No for that reason.
sgrunt
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Fails to beat unassisted times listed at TSC (edit: except for Balloon Park, which is an interesting glitch); therefore the run is nowhere near optimal and I will vote no. Also, is there any reason you didn't use the S3&K ROM, which seems to be the norm on the site for the other runs that have used it?
sgrunt
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While this is a well-played run, I object to its publication on the grounds that the game is practically identical to Kirby's Avalanche and feel that only one of the two games should have a run published. The KA run may have slightly slower times, but I attribute that to the higher difficulty level used in that run - which is something I would personally prefer to see in a run. I would suggest experimenting with KA to see if you can achieve similar times with the constraints (i.e. difficulty level) of the currently published run, which I would be happy to vote in favour of - but with the objections outlined above I feel this run should not be published and therefore vote No.
sgrunt
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Solon wrote:
He did one about a week ago. It's probably not much different from the TAS published here except that the timer (which counts frames) is too short for him to complete 8-1 without dying.
8-4 had that, too. You know the game you're playing is twisted when it requires your character to die (in the normal gameplay sense) multiple times in order to win the game.
sgrunt
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klmz wrote:
Isn't this thread supposed to be moved to the Published Movies?
It is in Published Movies, but when writing this reply it was listed as being in Workbench. Weird.
sgrunt
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superjupi wrote:
[...]it's a trip to watch from the standpoint of someone who cursed the game and anyone who had anything to do with it right down to whoever stocked it on store shelves. There are movies that make games look easy, but this one makes me want to hang my head in shame for having ever lost a life. You'd never know how difficult the game was by watching this, and that's huge. Thumbs up.
I'd just like to note that I have the same sentiment for identical reasons. :-)
sgrunt
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That's just a lead-in to the ending sequence. Yes, it's boring, but there's not much that can be done there. :-p
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moozooh wrote:
I have no idea what happened at the last stage. It looked incredibly weird and stupid, to say the least.
The last stage is normally fairly difficult - in this case it wasn't because the hits were landed too quickly to get a start on the attack pattern (which occupies a lot of time during which it is impossible to land hits). Thus, the rapid accumulation of hits merely prevents the more boring attack pattern from starting up. :-p
sgrunt
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mike89 wrote:
sgrunt - Was the first to attempt a run on this game, and got me started on it when his first WIP left plenty of room for improvement. So, for being suboptimal, I salute you!
Hurrah - I'm an inspiration! As you can imagine, I've been closely monitoring this run since its inception and am glad to see it complete at last. Oh, the tag should include "Abuses programming errors in the game" due to extensive use of the L+R glitch (I'm glad that you found plenty of uses for it).
plusminus wrote:
Getting all the emeralds lets you play the last level, doesn't it? If so, I'm all for it. Perhaps clarify this in the submission text.
This is correct, and was my reason for aiming for an emerald run when I first started experimenting.
ZeXr0 wrote:
Could someone provide an AVI of this run ?
That'll probably be me, and I'll encode something once I have some time to do so (over the next couple of days). Yes vote, by the way, due to this being a highly anticipated run on my part and matching my expectations.
sgrunt
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The lack of tool assistance shows in this run - it could easily be duplicated on console by a player with some skill and practice in the game. I must say that I feel the game is unsuitable for full calibre TASing, as it is an autoscroller and the total time spent in the game is not going to be significantly different between real-time play and tool-assisted play. That having been said, runs of autoscrollers can work if they are sufficiently entertaining, generally by demonstrating superhuman playing (destroying enemies as soon as possible, i.e. within frames of their appearance and limited only by the speed damage can be inflicted; destroying 100% of enemies, etc.), but I think a run of this game that demonstrated that level of playing would still fail to be entertaining. No vote, but I hope you make the effort to learn more about TASing and that you will submit runs in the future.
sgrunt
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This run suffers from an identity crisis. It has no clear objective other than 'be entertaining', which in my opinion is a subordinate goal of essentially every published run on the site - but not the main (or only) goal. In between the tricks are segments that feel as though not much effort or thought was put into them, giving the run a character of being a strung-out series of glitches which might be suitable for publication as a series of clips on Youtube, but not on this site. In case it's not clear by now, this merits a fairly vehement No vote from me.
sgrunt
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At last - the first run that (arguably) 100% misses the point of the game. ;-) Solid yes vote.
sgrunt
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That was FABULOUS. Few runs I've watched have made such a complete mockery of a game, the dancing of which was the capstone. Yes vote and concur that it's star-worthy.
sgrunt
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The game's just eccentric enough to be interesting, and the run is well played. I have to wonder about what to do with the Taz stage; your point about the lag from playing it normally is understood but I think with some thought a valid alternate goal can be formulated for there. Nevertheless, yes vote.
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adelikat wrote:
There was A/V desync in the initially published avi.
Not my fault. If you must blame someone, blame adelikat. :-p EDIT:
Wockes wrote:
congratz, oh and I learned a new word today "foregoes".
Was that from the description? If so, I take the blame. :-p
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While the run is well played, the game itself is dull and annoying. I hope I never hear of it again. Voting Meh.