Posts for sgrunt

sgrunt
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Cpadolf wrote:
Also, I just noticed I still have mod rights on this board... which I probably shouldn't since I'm not a judge anymore. I accidentally edited hoandjzj's post instead of quoting i :P
Done, and thanks for drawing it to our attention.
sgrunt
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This topic needs no introduction. ... Yeah, it does get old after a few uses.
sgrunt
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I gather that "Win7codec" is a codec pack. Generally speaking, with those you end up with older versions of codecs than you might find by seeking them out on your own. You might consider getting an up-to-date build of ffdshow from here, for starters.
sgrunt
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I watched this in advance of it being submitted (thanks again, Ilari). While this is a fast-paced game, and there's a certain amount of route planning involved that must have gone into this, there's not a tremendous amount of variety in the action. Ultimately, I think the speed wins out and I would give this a yes. I'll note that there are a couple of spots (2-4(?), 3-2) where it looks like you bypass a hostage only to come back later for the specific purpose of rescuing them. Given the odd way that vertical travel works in this game (two short hops would be slower than one long hop due to the acceleration involved), I am assuming this turns out to be faster, but I could be wrong.
sgrunt
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Edit the submission and set the status to 'decision: cancelled'.
sgrunt
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Apparently, the revamped speed booster lets you move so quickly you break the universe. Without major glitching. This is sufficiently impressive to warrant a yes on its own, without mentioning the much greater degree of polish this run has relative to its predecessor in the queue.
sgrunt
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The submission editing issue is a site bug which should be fixed shortly. (More correctly, it's already been fixed but nobody has been around to move it over to the main site.) is now live.
sgrunt
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Updated to use PC.601 for 512s and primaries (the flash player supports fullrange) as well as specifying --fullrange on to x264; Rec709 for YouTube large resolution encodes (original mode processing eventually expects this colour space). This is what we had before with the exception of YouTube, since the problem was brought to our attention with a YouTube encode.
sgrunt
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This is completely out of hand. Posts split and topic locked.
sgrunt
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We have been able to get the run to play back; it seems that nobody (with a couple of exceptions) has been able to do so in a manner that lends itself to video dumping.
Post subject: Hiccup with submissions feed
sgrunt
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Due to a recent overhaul of the site permissions system, you may have seen a message on the submissions list erroneously indicating that you needed to be logged in to view submissions. This is not the case, and the problem causing the message to appear has been addressed. Sorry for any confusion this may have caused everyone. Although you don't need to have an account to view submissions, we do encourage those of you that have created accounts to participate in the community at our forums - we always value feedback on our submissions, if not working on [wiki Helping]your own contributions to the community.[/wiki]
sgrunt
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The sporadic "must be logged in" messages should be going away as caches update; I've addressed the root cause of the problem. They should be gone for good as of the next site code update (hopefully in the next few hours).
sgrunt
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Aktan wrote:
Flash Player actually does read the color information correctly. So our encodes sent to archive to be streamed in JWPlayer has the color CORRECT.
This may be true of Flash Player, but as we've both noted on IRC, most media players don't handle reading the flag correctly. So, it should be possible to maintain the flag for encodes strictly intended for streaming purposes where we know they'll play back correctly (read: 512s), but at the moment it's probably a bad idea to use it for other encodes until there's more media player support for it. EDIT: VLC apparently interprets the flag correctly (assuming the right colour space / fullrange combination is used). mplayer (and mplayer2) do not, and neither do most of the other media players I have on hand here. Testing these with more media players would be helpful.
sgrunt
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<adelikat> I have no idea how to pronounce DarkKobold <adelikat> so much so I avoided saying your name when we were laying lol <adelikat> PLAYING <adelikat> god dammit
sgrunt
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Per [thread 11511]this[/thread], I've removed 'colormatrix="PC.601"' from the colour space conversions.
sgrunt
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I've made the requisite adjustment to the script.
sgrunt
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I had thought that OoT was starred, but that's apparently not the case (and probably shouldn't be due to the cutscene-to-gameplay ratio). I think an argument could be made that MM is a better candidate due to packing in more gameplay and showing off a wide(r) variety of glitches.
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Post subject: AVISynth colour conversion matrices
sgrunt
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As [1840] SGB Pokémon: Blue Version "Gotta Catch 'Em All!" by p4wn3r & Mukki in 3:20:46.17 was being published, it was noted that one of the candidate streaming encodes had noticeably different colour relative to the original input. After some experimentation, I have reason to believe this is due to the use of the PC.601 colour conversion matrix in the most widely used AVISynth scripts we are using. The following is the methodology I used to deduce this. First, I created a simple (RGB) colour bars image using the following AVISynth one-liner, and used VirtualDub to capture one frame of the image:
ColorBars().Trim(0,60).PointResize(1920,1440)
(Note that I'm using the large resolution to ensure that when I upload these to YouTube for casual viewing that it processes them to the best of its ability.) Here's the resulting file. I then losslessly (qp/crf 0) encoded five test files using x264:
  • One was using an mencoder chain using -sws 9 and -vf format=yv12,scale to create a raw yv12 input to x264.
  • The remaining four were done using the following AVISynth script as an input, with only the colourspace settings changing:
    ColorBars().Trim(0,60).PointResize(1920,1440)
    ConvertToYV24(chromaresample="point",matrix="xxx")
    ConvertToYV12(chromaresample="point",matrix="xxx")
The four respectively used Rec601 (AVISynth's default), PC.601 (what we currently use), Rec709, and PC.709 as settings. In the latter two cases, I also specified --colorprim bt709 --transfer bt709 --colormatrix bt709 to x264. The results are here, or you can see them uploaded to YouTube: At a glance, it seems that YouTube (and the media players I'm using) are expecting Rec601 input for colour to be displayed properly. One of the best points of comparison that I can see is the set of three grey bars below the large red bar - the contrast is much more visible using Rec vs. PC. (The mencoder chain I'm using also seems to be outputting rec.264.) As such, I think the setting should be changed to get videos to display with colours as close as possible to the original input. (I should note that the header settings I passed to x264 appeared to have no effect on en-/decoding in the case of 709; neither does specifying --fullrange, as far as I can tell.) EDIT: Apparently, after further processing at this resolution, Rec709 turns out to appear correct for YouTube purposes. It would probably be best that Rec709 be used for YouTube large resolution encodes, Rec601 used for downloadable encodes (until we can test for greater player compatibility), and PC.601 for 512s.
sgrunt
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Warp wrote:
(It might be that Flash Player does not support hardware rendering/deconding on Linux.)
I have "accelerated video rendering" here, so that doesn't seem to be the case.
sgrunt
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Do I really need to give the word for every publication-related matter around here? I really no longer care what encode is used for the publication. Use your judgement.
sgrunt
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"What looks best" is inherently subjective, to a great extent. There are going to be cases where reaching an agreement on the matter is not possible, and I would prefer a more objective set of criteria.
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Mister Epic wrote:
So yeah. I've encoded the same Super Metroid clip I've used for my other tests, using both frame blending techniques mentionned. 33% + 66%, 66% + 33% 33% + 66%, 50% + 50%, 66% + 33%, 50% + 50% If one of them is going to be adopted in the official encoding rules, I'll take creaothceann's function, and make an AviSynth function called "TASBlend", requiring only a clip, so we can use it as easily as clip.TASBlend().
The first of those looks reasonably smooth. The second ... doesn't.
sgrunt
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I actually asked both questions, so thanks for your input.
sgrunt
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I added an "other" option to the poll.