Posts for shallow

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Joined: 10/16/2006
Posts: 174
When I mimicked the combo, my first telepunch didn't connect either. The results are the same. I've sent a message to Shock. When I get a message, I'll let you all know. EDIT: Ok, so I just received a message from one of the members of darktemplarz (Shock) and he informed me that he was not actually the one who did those MKT vids, but he did know that many of the combos they show are actually....get ready for this, TAS'd! I know it probably doesn't come as a surprise to most of you, and shouldn't to me, but I never knew! Anyways, I asked him if he would ask the members who DID make the video my questions to see how he was able to do three specials in one combo, and what version he was using. Will post when more information is given.
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He's right. I tried (in both versions, with human Smoke) pop-up combo, jump kick, *teleport punch*, *spear*, pop-up combo, jump kick...and when trying a teleport punch...nothing. It really seems that the game will not allow you to use more than two specials (indicated in asterisks) in one combo. How, then, did the darktemplarz do it in that second video? Pop up combo, *teleport punch*, roundhouse, *teleport punch*, high punch, *spear*, pop-up, jump kick, throw? Go back to 1:23 of the second vid and you'll see what I'm talking about. I don't understand it. I tried to do the SAME EXACT THING, and wasn't able to do the spear after the second teleport punch. *sigh* -_- I'm not even the one doing the speedrun, and yet I'm getting discouraged.
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I can't watch it for some reason. I used the same plug-ins, but it tells me that there is no controller plugged in. I checked the settings and everything seems fine. I don't know what's wrong.
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I don't think it'll always be like that. I mean, look at your UMK3 run. On several fights, you morphed into two people. I don't think it'll be a problem.
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Yea, that's right. Also, you can easily turn on and off Aggresor mode in both versions. Anyways, after more testing, I just couldn't think of a way to get around that whole 'not morphing while juggling' thing. But I looked at the videos and it would appear that you can still morph if the enemy is incapacitated. For example, use Scopion's/Smoke's spear just in time for you to morph back, then morph into another person to continue on the combo. Of course, they were able to do it in the video, but I would imagine it would take very quick hands. That should be no problem for a TAS run. Just thought I'd point that out to get around using Tsung's fireballs as an opportunity to morph and combo. Other moves I can think of that incapacitate are Sindel's scream, Rain's fireball (I wonder if you could move the enemy WHILE morphing?), Kabal's tornado, Cyrax's net and Ermac's Telekinesis, though I suggest testing with this move. Also, for Cyrax's net, I don't think that you'll morph back to Tsung, even if morph time is up, until Cyrax's net is gone, so that might not be an option. So for example, you could do some combo with (human) Smoke (he can do some crazy things with his teleport/spear/knockup combo in different orders), then time it so that you morph back to Tsung after the spear has pulled the enemy, morph into another person (preferably with a knockup combo) and continue. It would look good. But don't be so set on focusing on doing combos that do insane amount of damage/hits, because it's not possible to do those all the time. EDIT: I forgot to mention finishers to use. I WOULD have suggested Nightwolf's bizarre friendship, but for some stupid reason or another, they changed it to him juggling axes. I think we should put in Raiden's friendship as an homage to the MK2 speedrun. I also like Cyrax's suicide fatality. I also forgot to mention that you should have the last input be the selection of the Supreme Demonstration. I think it'd be a good way to finish the movie, albeit a bit long. There is also a little code you can put in after the demonstration is over, but it's not worth waiting for it to be over just to put in a code. As far as I can tell, it only tells you secrets of the game, like level select or something. Not quite sure, someone might want to confirm it.
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I also tried both versions of the game and couldn't morph while the enemy was juggling. This could be the number one thing that could kill this run. I'm going to do more testing to see if there's something else that could be done instead.
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I think I should point out that while I voted yes, it was partially because I watched the second half of it at 300%. This game is a bit more slow-paced than the NES counterparts, but admittedly, the quality of the music is astonishing similar the NES games.
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It doesn't matter if Kahn and Motaro can do fatalities, Tsung can't morph into them, and you can't fatality them still. The classic characters aren't a big deal, it's not like you could do much with them anyway, combo-wise. I don't know if I ever mentioned it, but I never played the 64 version of this before now. I had the PS1 version though. Who are the two hidden characters on the menu? Also, I noticed unmasked Sub-Zero is missing. WTF? He ruled. Are there any other missing characters?
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If anyone does MK1, I hope it's the genesis version. I liked the music better (I don't care about the quality, but it's better in this version in my opinion) and you see the fatalities like they should've been. Still, you have no Shang Tsung to play as and you'd be using the same Fatality over and over. That'd be kinda lame. :/
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I checked several FAQs and GameFAQs, and according to them, Shang Tsung CAN morph into human Smoke, Ermac, Noob and Rain! This is excellent news! I can try to contact the darktemplarz to figure out what version was used. I'll post when I know something.
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I posted a new topic at the N64 board for talks of a MKT speedrun. We should finish the conversation there. http://tasvideos.org/forum/viewtopic.php?p=102418#102418
Post subject: Mortal Kombat Trilogy
Experienced Forum User
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Posts: 174
With the submission of UMK3 for SNES, conversation for this game sparked and I think it would be a great idea. Better graphics, better (emulated) sound, and a closer rendition to the arcade. With this, you'd probably be able to do more combos from the arcade, though I can't say this with certainty. Anyways, this topic is mainly towards Dark Fulgore, though if anyone else would like to try it, or contribute, that'd be great. Anyway, I just messed around with it to see how well it was emulated. With Jabo's Direct3D8 1.6, it worked fine, but lagged a bit upon Shao Kahn's death. It doesn't work very well at all with glN64. I haven't tried any other plug-in, though.
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OgreSlayeR wrote:
Gave any thought to doing MKT or MK4 on the n64? Those could make great movies aswell.
I had completely forgotten that MKT is also on the 64! I'm going to test right now to see if it emulates well. Ok, so I just tried it using it and though it didn't work with glN64, but worked fine with Jabo's Direct3D8 1.6. I haven't tested it with anything else, but if it works find (at least, so far) on Jabo's, what's the point? I definitely think this would be a good game to TAS. You should be able to do more combos from the arcade, though I must admit that the PS1 version was better emulated. Still, I think this would be a great idea, and I'd try to contribute in any way if possible. EDIT: I forgot, I played version 1.2. I don't know the differences between the two, but it may be possible that one version has more glitches you can exploit over the other.
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Obvious 'yes' vote from me. :) I'm glad to know I helped, even if it was only a little. My only regret is that Snes9x doesn't properly emulate it, especially the sound. But hey, what can you do? Again, great job!
Experienced Forum User
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Posts: 174
Just saw that Youtube video. Those physics are truly laughable.
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Joined: 10/16/2006
Posts: 174
Wow, 3 great submissions in 1 day. Great job!
Experienced Forum User
Joined: 10/16/2006
Posts: 174
Wow, you broke this game so much that you even broke the music. How the heck did that happen!?
Experienced Forum User
Joined: 10/16/2006
Posts: 174
That mushroom juggling you had going was great. Yes vote, easily.
Experienced Forum User
Joined: 10/16/2006
Posts: 174
I hate to ask, but what are your settings for this WIP? I keep de-syncing!
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Joined: 10/16/2006
Posts: 174
YautjaElder wrote:
Xoinx: You're hearing that annoying sound over and over again during a black screen, right? Same thing happened to me. When it happens, try reseting the rom and start playing the movie again and it should work.
Didn't work for me. I guess I'll just have to wait for the avi.
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nitsuja wrote:
I don't know if I would have watched it all without fast-forwarding through the long and numerous transitions, but most of the solutions were incredibly impressive and interesting to watch unfold.
Couldn't have said it any better myself.
Experienced Forum User
Joined: 10/16/2006
Posts: 174
Great video. But I have one problem. In that other fight, you turned into Nightwolf..again. Now I understand that you're going to be fighting a lot of people, but shouldn't you space out the time you turn into the same person again? It kind feels a little repetitive (although the combo you did with him was very impressive.) I just think that maybe you should wait until later to morph into a character you've morphed into before. Just my opinion, though. Other than that, this is great stuff. Keep it up! (again!)
Experienced Forum User
Joined: 10/16/2006
Posts: 174
Why would you possibly think that this run is boring!? This run is freakin' awesome! Great combos, funny glitches, and lots of variability! Keep up the great work. :)
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Posts: 174
You continue to impress me. :) I must agree with VANDAL that ground combos aren't as impressive as juggle combos. The only time I think ground combos would be appropriate is when the enemy has only a bit of health left. Or to finish an infinite. So let's consider those with pop ups. From the top of my head, there's Sektor, Sonya, Classic Sub-Zero, Mileena, Sindel, Liu Kang, Sheeva, Stryker, Kabal, Ermac, Human Smoke, Kano and Reptile. Nightwolf kind of has one, but as opposed to knocking them high into the air, it's just his Axe Swing that doesn't make the enemy vulnerable to much else. There are probably a few more I forgot, but like I said, that's just off the top of my head. Hope this helps!
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Odd. I had another picture there but the site hosting it is apparently having problems, thus it was replaced with the site's logo instead. Don't you just hate when that happens? It's not that I didn't know the rules (how could you not see it when it's right there when you're picking your avatar?), it's just that the website I was using wasn't as reliable as I had hoped. Anyways, to get back on topic, there are some other characters with some impressive 100% combos. Stryker can obviously kill by himself, but I don't know if Shang Tsung will stay as Stryker long enough to do it. Ermac is a great juggler, as is Mileena, but less so. That link posted by VANDAL has a couple videos that have 100% combos. What about Noob and Rain, though? They are obviously the ultimate in juggling, but they are also so freakin' cheap. Are you going to use them?
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