Posts for slash_star_dash

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Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
eh... i dunno... i know i've heard it before as well... i remember moonlight sonata is in EWJ2 (though this doesn't remind me of anything classical immediately)... Zophar's has the soundtracks in SPC (SNES format) i know for sure... sorry though, i have no idea the song.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
wow... i still remember being at school and being pissed off cause it said i needed BitTorrent to DL those... hahaha. i got here from SDA (looking for a cinematic video before Ridley v Samus in MP), then Arc's (which i relied on for a LONG time) and then eventually moved here. what nostalgia indeed.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
umm, which tube part did u mean? the one's against psycrow or the actual DOWN THE TUBES or TUBE RACE ones? if its psycrow (as stated in where i start to exit) i think i was just messing around. either way, ill have to wait til i get home to look at it (missed rockets ill have to look into... i prolly couldn't reach them for the objective i was going for).
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
O_o ... holy crap... i thought it was lame but then it updated and i could actually see the building im in... speechless. EDIT: this oddly reminds me of playing FF6... at least with the airship...
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
Post subject: Star Wars Ep 3: Revenge of the Sith
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
level1-anakin well... someone was bound to attempt this sooner or later... and seeing as how it plays a bit better (IMO) than the other NT games for GBA, i figured on giving it a try. note, i am using Anakin... im not really sure why, perhaps the allure of playing as a Hero-turns-Villian? anyhow, i beat the game last week and clocked in at 38 minutes (granted, there were LOADS of mistakes in that). im 700 or so frames ahead of my old time. this IS my first beat em up style game, so im using what could be the equivalent of the DD2 Flying Knee technique so far (Leaping Lightsabers? hahaha). im not sure if this is entertaining or if i should try and use force abilities toppled w/lightsaber combat. also, i CANT access MASTER (=Hard Mode) w/out SRAM (i think... i haven't found any codes for it yet). so thats why im playing on Jedi. im also trying to figure out which of the "Techniques" i should customize. if anyone has any input on this, it would be greatly appreciated. anyhow, let me know what you think.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
download the CORRECT VERSION i dont use a controller so i couldnt help you there; but id imagine you just map the keys to it via input. ...i dont know what you mean about "code" though.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
the conveyor belts do not all move me forward... some will move me back, so it is necessary to jump to move forward instead of standing still and getting dragged back. the enemy w/ 2 bullets... could you elaborate a bit more (frame number or level/area)? i know there is a place near the end when i ascend to the boss where there is a green NONcommando guy and a guy in black garb; but the green guy takes 3 bullets while the guy in black takes 2. and they are invincible between taking the shot and landing on the ground. in general, because jumping causes a brief HALT, i try and make the jumps minimal (though its hard to notice, because i often combine jumping w/ shooting since its faster this way; though some jumps are made purely for enemy manipulation >area 6<)
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
zer0, did it desync on you at the end of the train station w/ the rocketeer looking bosses? id tried this a while ago but gave up because it kept desyncing at that point. but yes, a very good looking game.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
ive got a week off. ...Warlock seems more like something i'd like to do, though humans seems fun for quick route times. ill try Warlocks.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
it CANT BE COMPLETED WiP thats a very rough WiP i did a few months back. it cant be completed because of Mojo's Crunch and the restart sequence... just watch me hit start and a bunch of buttons at the end of the crunch. some more notes on it here
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
most everything im seeing can be summed up in: O_o
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
well, i'd suggest Camtasia, but ive heard its inferior to both of the programs you mentioned (it drops frames if theres a lot going on). i could never get Fraps to work correctly either.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
ill give this a try, its quite fast paced and fun. finished...again [new notes in bold] -i followed unclejed's notes about not jumping too much. -however, in level 2, the excessive jumping improved the original time i had where i jumped less. and, considering the way the boxes were placed, it helped me move quicker because there didnt seem to be the halting that is normally accompanied by a jump (perhaps because i stop at the peak?). -level 3 had the first big challenges. the quick green men as well as the birds. i avoided a heart up because i dont plan on taking damage and it should make it more impressive. -saw some issues on 3 and for some reason i dawdle on 4... as well as some inaccuracies... so ill fix those when i go through the game again (this is a WiP) -every level from 4 on seemed to have an area i had to wait on before advancing. oh well, ill see if i can manipulate it better on the final version (which i should start tomorrow...no one seems to think one thing or another about this movie) -the last boss was... pathetic... as the only boss in the game, you'd think he would have been... tough? but no... -ok... so it ends up that they placed my grenade guy in a few different spots... which REALL confuses me seeing as how i didn't see anything majorly different. bah, oh well. -im done. its much quicker... 14 seconds overall. ill let it sit a day or so before submitting... im still not sure what to think of this pantless wonder.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
good god... what speed did you record that on? my friend showed me it a few months ago (game) and i couldnt believe how fast it was at 100% anyhow, the deaths seem well enough thought out, and its improved over the previous run, so YES. though, were you Jake or Elwood or were you just some random guy in a Black Suit and Hat (and glasses, dont dare forget the glasses)?
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
(The part about "Robocop must be the worst cop ever" reminded me of the Dick Tracy game. That might be fun to make a run at)
Dick Tracy Beta-Demo-Playaround NES. the game is horrible. unless theres some major glitch like Gigafrost's Zelda 2, its even more boring to watch because of the time. oh, and i echo hopper's sentiments on this game as well. i just didnt vote because i never played the game and don't really understand it as well... granted, while its only 12 minutes, i got bored very quickly... it may just be the game though.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
if you're just looking to show off things, put them in the Game Forums. if you need someone to host a file, here
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
oh, i just meant its one of the things that made it differ from the original (A) mode according to a FAQ. that, along with quicker enemies. still, was nice to see.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
well, this one does show off the diagnol barrels... and is faster... im just not sure what to think about all this... YES anyhow.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
what was the most significant improvement? i think its one of the jumps in the 2nd area, but i cant really tell. anyhow, since its faster (and because its a TimeAttack ... :)) YES. ...whaddaya know, hopper's psychic!
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
it mentions that Emeralds can unlock special stages. i didnt see anything for them unlocking the final boss battle though (but hes got 5 forms... :)) how is this going BTW?
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
i think Vatchern might mean 100 posts? thats how Lurkers become Users, by posting... right?
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
X-men IC note: it can be vastly improved because i remember making it at 25%. X-men 1 CANNOT be completed without a major rewrite to Gens (so Jyzero told me). the game has a sequence at the end of Mojo's Realm where you need to reset to continue. i was working on this while taking a break from Xmen 2 for a bit and found that though i resetted (every possible type of reset mind you) i was still stuck at the end of Mojo's. so thats out entirely. i could upload what i have when i find it once again (no idea where i put it) and you can see if its worth having someone rewrite it just for that game. its got some neat quirks as well (Nightcrawler used all the time). oh, and id like to see Ecco completed as well (though i know thats asking for a lot considering i've attempted it and failed miserably). sorry the EwJ desyncs for you atro city.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
easy yes... though i pretty much agree with hopper about coming back in a few minutes to find something even more improved. :)
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
from a GameFAQs faq:
Game B is exactly the same as Game A, except it gets a bit more difficult. DK will throw barrels down at angles, enemies will run faster, etc.
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