I was using FCEU 16, but I switched to FCEU 15, and it desynched in the same spot. I'm using Super Mario Bros. 3 (U) (PRG0) [!].nes. This is the first NES movie that I've had this much trouble getting to synch.
There are only 5 trailing zeroes in 25! because 5 goes into it 5 times. Not sure where your math went wrong as I don't know where to figure out the product without doing it longhand, and that's unnecessary.
The differences in the consecutive terms are 5, 11, 19, 29, 41, 55, .... The differences in the differences is 6, 8, 10, 12, 14, the type of pattern which usually applies to differences between two squares. This leads me to believe that the formula for a_n is an expression of the third power. Let our expression be ax^3 + bx^2 + cx + d. Then we can use four equations:
a + b + c + d = 1
8a + 4b + 2c + d = 6
27a + 9b + 3c + d = 17
64a + 16b + 4c + d = 36
Using a matrix for simplification to solve:
1 1 1 1 1
0 -4 -6 -7 -2
0 -18 -24 -26 -10
0 -48 -60 -63 -28
1 1 1 1 1
0 -4 -6 -7 -2
0 0 6 11 -2
0 0 12 21 -4
1 1 1 1 1
0 -4 -6 -7 -2
0 0 6 11 -2
0 0 0 -1 0
d = 0, c = -1/3, b = 1, a = 1/3. so a_n = (1/3)n^3 + n^2 - (1/3)n
Testing the 5th term, this gives us (1/3)5^3 + 5^2 -(1/3)5 = 125/3 + 25 - 5/3 = 65
I am going to assume that this part is correct because it probably is. We are then left with proving that every term will be an integer. The only terms in a_n which could result in a non-integer are (1/3)n^3 and -(1/3)n. There are two cases for n: n is either a multiple of 3, or it isn't. If n is a multiple of 3, then clearly all terms will be integers, and the result will be an integer. Let's look at the other case.
If n is not a multiple of 3, it can be broken into 2 parts, n mod 3, hereafter p, and n - (n mod 3), hereafter q. q can also be quickly seen as a multiple of three. Thus the part that we have to worry about making integral is (p+q)^3 - (p+q). Expanding gives us p^3 + 2qp^2 + 2pq^2 + q^3 - p - q. Removing all terms with just q in them gives us p^3 + 2qp^2 + 2pq^2 - p.
p either equals 1 or 2, so we have 2 cases. If p equals 1, we have 1 + 2q + 2q^2 - 1, which simplifies to 2q + 2q^2, which is clearly a multiple of 3 as q is. If q equals 2, we have 8 + 8q + 4q^2 - 2, which simplifies to 8q + 4q^2 + 6, which also must be a multiple of 3.
I'm sure I didn't do this the easiest way, and I kind of intuited the first step, but I think I showed what was required.
I had no problems unpacking it, but then I had to rename it to get a player to play it. My version of VLC didn't work, so I had to download the new version, but it was worthwhile.
I was wondering if registering was necessary. I registered on a French site before despite not knowing French, but it's best to avoid it if possible. Thanks for being helpful again as always bkDJ.
This happened to me once in Bowser's Castle, and I always thought it was my strangest gaming experience. It's nice to know there's an explanation behind it. I've always described it as a combination of the Legend of Zelda completed puzzle sound and the normal one up sound.
Has anyone tested every weapon that is possible to use as a child on Gohma? We only had the slingshot or deku nuts for options before, but if the boomerang or bombchus will work, that will give us another item to skip.
He shouldn't have scored at all. He didn't even have the ball! That was the best part of the movie though. The field goal was also something I haven't seen before.
As someone who's pretty familiar with this game, I was disappointed that there wasn't more quirky player movements. I am more used to the Super Nintendo game, but I think the engines are fairly similar. If you could work in some infinite sliding after touchdowns and other absurd defender actions, that would be a nice touch.
Some of the plays were fairly boring, which shouldn't be the case in a movie like this. On the other hand, I haven't watched the old movie in a while, but I think this one took better advantage of available glitches, whereas the old movie spent a lot of time causing fumbles. I'd rather see this movie published, but I do think it could look even better.
I'd give it a yes vote for showing a few things that I haven't seen before.
Is bottle duplication possible in Majora's Mask? If so, would it be of use in the any% route here? I'm guessing it's not possible because it surely would have been implemented by now, but I don't recall seeing it mentioned anywhere.
For what it's worth, this is the 100% definition of LoZ on SDA, as I've determined through conversation with mikwuyma and radix:
All heart containers
Magical Sword
Magical Shield
Red Ring
Red Candle
Bow and Silver Arrow
Magic Wand
Magic Book
Magic Key
Magic Boomerang
Whistle
Raft
Ladder
Both bomb upgrades
Power Bracelet
Notice that the letter is not required as it just leads to the potions, which are only collectable items and don't improve character abilities. I don't believe the enemy bait would be necessary either if it weren't required for the dungeons. I personally believe that collecting the letter should be required, but I haven't decided on whether showing it to the old woman or buying a potion (red or blue) should be necessary.
Not sure why this movie doesn't have a star. Would that come later? If there was a TAS I would show someone if I could only pick one, this would be it.
This post sums up my feelings pretty well. Most of the sprite swaps just annoyed me. However, this run is still more entertaining than some other runs I've watched on this site, so I wouldn't necessarily be opposed to seeing it published.
Questions for SDA people, since Sleepz says he is incorporating this into a speedrun:
1. Would walking in the status window be leaving the game boundaries? I would think so.
2. Would skipping from one side of the screen to the other be mysterious warping? This is a tougher call, but I would still lean toward yes.
Awesome glitches btw.
I see the directions for doing the top/bottom glitches, but how do you do the left/right glitches? If there is a way to view input in the emulator (there probably is), I can't find it.
I haven't watched the WIPs, but I just have one quick question. Is the animation for picking up the Blast Away the Wall star faster than the animation for any other star in the game? If so, how many frames does it save? Would ending your all-coin route by picking up the BAtW star be faster because of this?