Posts for solarplex

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I loved the TAS of The Mask! It was so wacky, it resembled the movie so well!
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I'll opt out of voting! Just want to thank everyone for nominating and good luck to everyone! :) <3 you all and love tasvideos!
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Amazing job! I just skimmed through the VOD since I wasn't able to watch it all live! It didn't seem like my raffle prize was added to the list (even though it got approved BOO!) SadFace. Blown away by Pokemon Plays Twitch!
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Experienced Forum User, Published Author, Active player (472)
Joined: 2/1/2014
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Just Starting Section 3 (of 5), Section 4 is the longest (7 parts to it while Section 3 has 4 parts, and Section 5 has 3 parts) ------------------------ Something I just figured out is Air Hell Chain is useful! (So Exonym you'll be happy now). If you look at the data, you will see at first glance that Jump Attack is better than Air Hell Chain, BUT I found out if you are standing in the middle of a boss you can actually hit twice with air hell chain. that means: Max Jump Attack: DMG 36 (~33 frames) Max Level 4 Chain Power / Level 3 Air Hell Chain (One Hit): DMG 60 (~60 Frames) So with a double hit that could be 120dmg every 60 frames vs 72dmg every 66 frames. So only at level 4 chains and level 2 air hell chain would the dmg be over what jump attack does. It looks as though as soon as you can get to level 2 of both chain and fist power, air hell chain overtakes jump attack so long as you can get double hits --------------------- Im still doing the math to figure out if Air Hell Chain is worthwhile at lower levels but that may constitute making an improved run in the future. It seems that Jump Attack can double hit too, but only on certain enemies such as ninjas holding onto the walls in Section 3. Does not work on bosses so Air Hell Chain is the best for Bosses it looks like.
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Link to video If you've seen the first video, Start at 4 Minutes 18 Seconds Six levels done, 19 more levels to go. I may submit this after I finish all the levels (to get a rough estimate on how this game looks) and then go back and improve on it as much as I can. Bike levels are pretty confusing. And determining which enemy packs to kill is challenging due to physics throwing enemies all over the place. AND I still havent tested all abilities. Other than those major things, the run is super fun to watch even for me spending loads of hours TASing it.
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TASeditor wrote:
They reverse left and right, but using the select trick it doesn't affect anything.
How about the bad guys in black: Some you jump over, some you get hit once(dmg boostin?)? and some you get hit twice? Super short game btw, i like the select trick
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TASeditor wrote:
Made some quick testrun. User movie #19685749187108255
Link to video
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Go Go Go! Can't wait to see it!
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Kurabupengin wrote:
Is the new version coming out on Christmas?
I'm gonna say unlikely. If anything gets release this year, it'll be a bugfix release.
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Link to video 2nd Level done, Bike Level. All you really want to do is hold R to accelerate and then attempt to kill the enemies as fast as possible. Some areas will loop if you do not kill the enemies, other areas will let you keep driving past the enemies(but this takes way longer than just killing them). Staying too close to the corners (in the lava) loses your combo which really doesnt matter too much but the game pretty much autodrives for you for the most part besides dodging anything.. At the finish was the other time I used the Bike Slide which in any other places slows you down, but for the finish you actually complete the level 4 frames faster. Edit: Updated the Google Doc with accurate damage, now to figure out DPS (Frames per each action) Edit 2: Cleaned up the Excel, Added Damage per frame and Damage per frame(Combined with getting to the start of moving again aka DPFM). https://docs.google.com/spreadsheets/d/1ExDZ-PXWH-eHgbMHe4jBzJtAO5MRaknil1DMzv-lCoc/edit?usp=sharing In conclusion, it SADLY looks as though Fist Power stays better than Chain Power in Damage. Chain Power only becomes quicker than Fist Power during level 3 Hell Chain. So this may come in use when an Enemy has a little less health under the DMG that Fist Power does at maximum level.. Next up comes Dash damage testing, and seeing what other abilities do, such as vengeance attacks. Edit 3: Another sidenote is that even when falling from a ledge, you want to attempt to roll beforehand so that you drop quicker to the next level(as long as the next level doesnt require you to travel horizontally too far)
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Yeah hell chain will have a greater use on kater bosses(when bosses ground pound so i can get a full attack off) The only side effect of hell chain that you dont get with fist power is lag, lots and lots of lag with hell chain animation + bosses. Ill also test dash attack and rolling to see if theyre equal so i can change uit up between the two so it doesnt get boring The test i will be doing as i continue to tas is what to upgrade when I can. My first upgrade comes at the end of the next level(bike). So im thinking fist power may be where to go first. Im still getting data on the fist power attack. It would help if i could change the hp of the very first wall in game to over 100. But when i do so, it disappears.
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Link to video First of 25 Levels. Rolling is the faster mode of transportation until you earn Dash Attack(Which is equal speed, just has the possibility to knockback enemies instead of rolling through them). From what I've found, rolling cant be cancelled. Here's a spreadsheet of the amount of damage you do with upgraded abilities. Most abilities do up by 1500,4500(?),13500 orbs, others are 10k,20k,30k. https://docs.google.com/spreadsheets/d/1ExDZ-PXWH-eHgbMHe4jBzJtAO5MRaknil1DMzv-lCoc/edit?usp=sharing
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Spikestuff wrote:
Pepsiman plays the music the same as PSXjin and pcsx-rr. No music, No "PEPSIMAN". Thanks, Solarplex.
This was tested using MedGui Reborn and Mednafen 0.9.37.1 (December 20th, 2014 release)
Experienced Forum User, Published Author, Active player (472)
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Experienced Forum User, Published Author, Active player (472)
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@ :21 -> it looks like you get hit but arent boosting. maybe Im seeing that wrong or without speed addresses.. other than that, looks good keep it up :)
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I claim least reputable TASer award for my outstanding ability to claim I've done something, but when people ask for proof, things always go missing :\
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CoolKirby wrote:
Here's an encode of my short WIP, to make things easier for solarplex.
The game looks sooooooo much more interesting than the first one! Much more high speed with Aang's Wind Dash.. edit: after testing, Into the Inferno on NDS, it wouldnt be as entertaining as Burning Earth would be.
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CoolKirby wrote:
solarplex wrote:
Doing the second and third avatar were something I was thinking about after finishing this one.
Oops, then I'll let you have it. The game's thread should be near the top of the GBA Games subforum. I'll be following your progress, since I used to enjoy playing this when I was younger.
na na na, you can have the second game, ill do the third :)
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Doing the second and third avatar were something I was thinking about after finishing this one. Technically I wanted to attempt the GameCube Avatar Game, but dolphin seems to have a problem with it (it could have been a bad rom though).
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Samlaptop wrote:
So once Bizhawk 2.0 is released, we will be able to submit PSX movies from Bizhawk?
For my initial post, it looks as though 2.0 will be the time to start TASing PSX. But I would still wait until the devs say its good to go. Hegyak started a bug report listing on the Second Post, so be sure to keep an eye out on that as well as my first post for any new additions/updates
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Samlaptop wrote:
Tested today's build on Windows. Looks good. Sound hasn't been that crackly running Abe's Exoddus. I think Dooty and I should wait till Bizhawk is able to TAS PSX so we can do 100% run of Exoddus on a better quality emulator than PCSX-RR. I notice the pitch goes up and down a bit though. I assume this will be fixed in later builds.
Only the eighth day of adding psx files into BizHawk :) For SURE, it will only get better
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Here was the watch file I created, just paste this into a watch file to see it
Domain IWRAM
SystemID GBA
319C	d	u	0	EWRAM	Aang's Energy
31EC	d	u	0	EWRAM	Robot HP
3154	b	u	0	EWRAM	Sokka's Energy
3150	b	u	0	EWRAM	Sokka's Stance
3144	b	u	0	EWRAM	Sokka Selected
318C	b	u	0	EWRAM	Aang Selected
6F4C	b	u	0	EWRAM	cameraX
6F50	b	u	0	EWRAM	CameraY
32C8	b	u	0	EWRAM	ScreenposX
32CC	b	u	0	EWRAM	ScreenposY
32BC	b	u	0	EWRAM	OffsetScreenPosX
32B8	b	u	0	EWRAM	OffsetScreenPosY
18700	b	u	0	EWRAM	EnemyID
18704	b	u	0	EWRAM	Enemy Type
18778	b	u	0	EWRAM	Enemy Stance
187C8	b	u	0	EWRAM	Enemy Counter
18710	b	u	0	EWRAM	Enemy PosX
1870C	b	u	0	EWRAM	Enemy PosY
1C134	b	u	0	EWRAM	Archer
177CC	b	u	0	EWRAM	AangMapCoordsX
177D0	b	u	0	EWRAM	AangMapCoordsY
1790C	b	u	0	EWRAM	SokkaMapCoordsX
17910	b	u	0	EWRAM	SokkaMapCoordsY
31D4	d	u	0	EWRAM	Katara
31E4	d	u	0	EWRAM	Katara Energy
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http://tasvideos.org/userfiles/info/19511253408642987 Fixed the wrench scene by 80 frames. Your Turn!
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Sir VG wrote:
There's a spot where I know you did it like my speedrun, but as I watch it again I question whether I missed a possible faster move. Starting at 34:31, I wonder if it's faster to drain out the water from the bucket, use Aang's Air Gust to move the thing instead of pulling it through the entire puzzle. It IS possible to do, I just don't know whether it's faster or not.
Hey Sir VG :) I think I PMed you a long time ago about taking over this TAS from you but you never replied. That part would need some testing. As I do something similar in the fire dungeon (@14:14). Another Spot that I noticed was slow was the Earthbender Boss, The last round I place him on the lower right vent, when I should have placed him Top Right so I would be closer to the Finish after killing him.