Posts for solarplex

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Kurabupengin wrote:
http://tasvideos.org/userfiles/info/19141617484333168 Ok, I'll finish this mission tomorrow. I'll do the jetpack section later, thank goodness that it's not as hard as the jackhammer.
Excellent job on the jackhammer, jetpack wont be as hard. I figure staying near the edge of the screen and test out how far you can move the stick without moving the mouse seems the fastest way for me. You can probably do better than my attempt. Link to video First input at 6494 -> 6535 (last input before the good job sign) 41 Frames. Link to video
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Samsara wrote:
It may be wise to just drop the feminist discussion here.
Good idea. I enjoyed the TAS, entertaining, looks good. Wish there was a bit more content in the game but what can you expect from a power rangers game.
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Kurabupengin wrote:
Why you didn't activated the lag frames? That's kinda confusing to me. like if wasn't confusing enough...
Lag frames? This was more a test for you to see how its done.
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CoolKirby wrote:
Solarplex, which ROM version were you able to sync it on? I'd like to update the game version (and maybe fix that monospace text while I'm at it).
Mighty Morphin Power Rangers - The Movie (USA).sfc
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Link to video Here is my demo (from your newest file) of me doing the jackhammer, this one is not as nicely done as my other one cause i did it in 10 minutes or so. But you can see I start grabbing before the screen even comes up, to grab a hold of the item it takes two frames. you need to release for one frame in between placement and rotation.
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Ah there we go, (x84 was also required, couldnt use x64 9.9) So You're right up to the jackhammer part! Fun! So What I did if I remember correctly is: Move piece into position first then rotate. How to do it fast: grab the piece the first frame that its possible, test out how quickly and how far you can move the piece each frame (It's been awhile so I dont know if you had to wait a few frames for it to move a certain distance). Rotating: grab the yellow/green dot either before or when it shows up, next frame(s) try turning it by holding different angles on the screen. Try it once or twice, then redo the entire thing to see if you finish faster.
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Kurabupengin wrote:
K then: http://tasvideos.org/userfiles/info/19116856852189004 I actually managed to save 7 frames by entering the river early.
it's been awhile since I've tried to play your movies, what are the settings you use for emulation setting? I have Version 9.9 Desmume and the same rom.
Post subject: Re: Important notes.
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Kurabupengin wrote:
-Jigsaw sections: Microgame... for a TAS... that is pure hell. That and the wrench sections as well.... FUKIN SRSLY SOLAR I NEED TO KNOW HOW!!!!!!.
Lol the jackhammer section? When you need help, just send me your movie file and I'll do my best to figure out how to do it fast :)
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Link to video For fun, here's the verification file. if you got 90 minutes to waste.
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Question: Why did you use such an old version of bizhawk? We're on Version 1.9.1 now. Edit: looks like a pretty nice game. Actual Title: Mingzhu Koudai Guaishou 3 明珠口袋怪兽3 (CBA065)
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Link to video Still no Audio, WIP by Keylie
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got4n wrote:
ALAKTORN wrote:
I got the RTA any% WR. :) https://www.youtube.com/watch?v=1nWLifpvDL0
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG I laughed pretty hard at WR reaction XD
the clapping at the end made me laugh
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https://www.humblebundle.com/books Few days to get em..
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Kurabupengin wrote:
Your new WIPs should be posted here Random! I'll post it then (NOT MINE): http://tasvideos.org/userfiles/info/19056560889787643 Notice that I dunno what version you used so I cannot watch it... I'm glad that you came back to this game though!!!
Link to video Luckily Desmume has what revision they use in their movie file.. unlike other emulators
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Kurabupengin wrote:
I just want to thank all the feedback this submission got, it really motivates me to do more and to continue on my paused projects. Wonder why this is taking so long though... no pressures or anything but it's the shortest submission after all.
Voting,Rating,Publishing takes time, dont worry too much on how long it takes. my Luigi submission took months to finally publish. Great work Kurabupengin, keep up the good work (lets see you do a non-bootleg game and get some more quality submissions in)!
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Uploading Temp Encode now That came out terrible. I'll have to change some settings. If someone else wants to encode, thats fine too.
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Dooty wrote:
Spikestuff wrote:
What desync?
It desyncs with a different rom, v1.1. But even that rom has the same speed problem as v1.0, and one less trick, so it's no use to use it.
Link to video Works with (G V1.0)
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Temp Encode Link to video
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bihan wrote:
It doesn't sound like the settings are bad. Post some pictures of your config settings
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bihan wrote:
how much longer is the audio than the video?
Ikaruga WIP Video was 3:09, Audio was 3:23