Experienced Forum User, Published Author, Former player
Joined: 10/19/2004
Posts: 142
I'm working on a new run which makes use of more eggs when they help save time (since I had discovered how to make eggs and spit out enemies much quicker).
I'm thinking of using the 2-1 warp glitch mentioned a few pages back to skip the long autoscrolling section.
I fucking HATE autoscrolling levels.
So that'll be around 80 seconds saved. Also, the collision with the piranha plant in world 3-8 (piranha castle) can be easily avoided with a few extra hits to an egg block and...the crab in 3-4 can be destroyed with three consecutive eggs. I'll try to grab more coins and avoid flowers, red coins, and stars whenever possible...for every item avoided, a frame is saved. It won't be the highest priority.
Jumping is only faster on slopes and at the beginning of each level for quicker acceleration...but since there are some levels with a lot of slopes and platforms there will still be a good helping of jumps.
progress so far
recorded with snes9x WIP and v1.0 (U) of the rom
edit: finished world 1...10 seconds faster!
Experienced Forum User, Published Author, Former player
Joined: 10/19/2004
Posts: 142
Great job so far jyzero..especially with the frame advance addition.
I don't know if I'm in any position to make requests, but would it be possible to add 'continuous' frame advancement by holding down the frame advance key (like in snes9x) rather than pushing it over and over?
Experienced Forum User, Published Author, Former player
Joined: 10/19/2004
Posts: 142
I'll admit I had my head up my ass a few times making this movie, and I took a few unnecessary liberties such as this.
The first world 1 to 5 run I did was 114 seconds slower...I had redone the entire thing from scratch since and only recently discovered how to prevent so much substantial acceleration loss when making eggs/spitting out enemies at the beginning of world 6 (simply don't hold left/right when doing it).
Because of these obvious discrepancies, the movie is still very erroneous and could probably be improved by half a minute at the least just from simple corrections.
edit: for instance, in 5-3 in the ski-lifts area, I unnecessarily used the purple block to reach the ledge when I could have just as easily floated over to it; could've saved a whole second there.
Experienced Forum User, Published Author, Former player
Joined: 10/19/2004
Posts: 142
Snes9x 1.43 final (with the sound on and exact same settings as the old dev) desyncs a movie at the same spot as v1.43 dev with the sound turned off (in the dev)...so any new sound implements may be affecting it.
Experienced Forum User, Published Author, Former player
Joined: 10/19/2004
Posts: 142
Perhaps using the bare minimum eggs sans slodown is a little more exciting, but you're right. I could have pulled of a few tricks with the excess of eggs I get in that level.
I guess so...maybe I should have gone out of my way to avoid any flowers, red coins, and stars at all.
I guess I was being a little presumptuous with the float boosts you get from jumping on enemies. I'm certain it would have saved time if I had instead used the other 2 shyguys to quickly jump up to the pipe.
This was one of the levels I managed to hex in completely without a desync, and it wasn't very polished. Wasn't until later levels where I try to use only enough floating as necessary, since you know how slow it is.
I noticed this, and I hate running into walls as much as anyone, but I assumed it wouldn't cost too many extra frames...and I was rushing. Which is not good.
Experienced Forum User, Published Author, Former player
Joined: 10/19/2004
Posts: 142
Here's the complete Worlds 1 & 2 in one movie right here.
I use the backwards jump to jump up ledges that have a high wall to floor ratio, because a full speed foward jump will cause him to hit the wall and lose speed...backwards jumps are also used on many other occasions too.
Experienced Forum User, Published Author, Former player
Joined: 10/19/2004
Posts: 142
I've recorded World 1...which consists of a lot of jumping around.
I've archived each level into a ZIP and you can download it by clicking right here (EDIT: see next post).
Does anyone know how to combine movies for games which aren't based on luck?
EDIT: levels 2-1 through 2-3 added
Experienced Forum User, Published Author, Former player
Joined: 10/19/2004
Posts: 142
The levels are actually stored...it just doesn't display the correct # when choosing a complete save file. Say you finish the special world with only 94 levels complete...all levels you've completed afterwards would still be stored, but the # of levels displayed would culminate at 94 and any further increments in the displayed level record would be impossible.
Of course this is only in regards to a save file...this is a straight run with no segmented saves. In conclusion, I've just wasted 10 seconds of your time.
Experienced Forum User, Published Author, Former player
Joined: 10/19/2004
Posts: 142
Are you going to finish the levels in the Autumn-themed world, since the game doesn't store any newly completed levels in the save ram after entering the autumn world.
...but I assume this is particularly a matter of completing every level, regardless of how the game stores progress.
Just a question.
Experienced Forum User, Published Author, Former player
Joined: 10/19/2004
Posts: 142
Cripes...yeah that was me. When I first played a movie it "desynced" before the forest. Quotes because I used the wrong version of the ROM compatible with the movies. I guess because I thought the files were fucked I deemed appropriate to remove the archive from my FTP posthaste.
Regardless:
pkfixed
NOTE: this is alexpenev's movie, not mine...I'm just hosting a fixed ZIP
Experienced Forum User, Published Author, Former player
Joined: 10/19/2004
Posts: 142
Great work so far Jyzero...this is a task that requires a lot of patience I'm sure.
Question: in the Relic Shop in South Figaro: do you really need to talk to the guy at the counter before first buying a relic (the Mog 'equip a variety of relics' scene)...or can you just skip that and approach from the right side of the counter? Is there something later in the game that offsets the time?
Just asking, because I usually just approach from the right.