Posts for theenglishman

Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
DDRKhat wrote:
I would love to see encodes of these. I don't suppose you're using the euro disks? I could rip mine in that instance.
Nope. European Extreme is an entirely different difficulty level. Plus iirc it runs at 5/6 PAL speed :( As for encodes: (partially outdated) Part 2: http://files.filefront.com/13527449 Make sure you look through the thread first :) errror1 is my official encoder for now (since I suck at it)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Gray Fox wants to be your bitch. Indulge his wish for suicide-by-Snake here. Lots of painful-to-plan luck manipulation and barely legal BDSM innuendo. ("Hurt me more! More! MORE!") I would certainly appreciate it if my favourite Texan encoder posted here too :)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
If this ends up being some sort of hoax I'm gonna do this: Obvious but effective.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: Re: You'd think doing a popular game = popularity...
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
DarkKobold wrote:
theenglishman wrote:
Hell, you should know with your PoP run that even wip watchers are a blessing, even for encouragement.
That was a bad example Dark but I definitely see your point. The first version of PoP was done mostly solo and suffered for it. With the second version of PoP I had Comicalflop and PJBoy help me out with trick theory, and the former found one of the most important tricks in the game and was always pushing me to strive harder and do better from a technical standpoint as well as an entertainment one. I don't think my run would have been anywhere near as good without those two serving as guidance as well as encouragement. I also want to add Majora's Mask and Mario 64 to the list of games with crack teams.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: You'd think doing a popular game = popularity...
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Enhasa wrote:
With this and Strider 2, I'm very pleasantly surprised by the PS1 games being done, because I figured it would all be MGS or FF7 or whatever.
You'd be surprised by how little constructive optimization support (not just "great job can't wait for the next WIP") a game like MGS is getting. Now I'm not about to crap over symbolic x and arukAdo and everyone else who has watched my WIPs, but in terms of route planning and strategy it's just me and a YouTuber (albeit excellent MGS player) who refuses to use anything but a console to test his theories. I don't exactly have a crack team of users at my disposal here.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Beat the tank and I'm up to Nuke Building B1. I collected 3 extra chaffs between phases of the tank fight.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
I'm sorry guys, this run has just been going at a snail's pace. I'm still stuck in the snowfield just before the M1 Tank trying to fix crashing issues. It's like nothing is working out for me anymore, and real life issues (which I don't want to discuss) are also getting in the way. Just consider this run in the seventh circle of development hell until I actually post something worthwhile. I'm trying my best under the circumstances, which just isn't saying that much right now :(
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
So are we finally going to see some up-to-date hot WIPpy action? :D
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
MrGrunz wrote:
our goal is the fastest time and I think, that it on't be to hard to listen to that beeping for about 3-4 minutes of gameplay the advantage of SS-ESS combination over to the octo is, that we can start supersliding directly after leaving the magic store. it should be faster hmm, I we won't go through any of the "dawn of new day" things, I think. we spend nearly every time in temples. pirate's fortress is a temple as well
I disagree. May I quote from a comment on Mukki's submission?
zdude255 wrote:
I also drop about a second in Ikana Canyon to pick up a fairy to replenish my health, otherwise the last fifteen minutes of my movie would have been ruined by annoying bleeping. THANK YOU!!!
See?
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
I had to do this one with GIMP, so it's not the best quality, but I like it :) I'll do more, probably with Paint since, although it sucks, it's a lot more user-friendly than GIMP. Wasn't particularly lucky with this one but I thought it was absurdist so I rolled with it:
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Normally I'd give some smartass quip or a pun, but I think that the run's awesomeness speaks for itself. 9.5/10 here. Oh wait, I've got one: LINK TO THE KICK-ASST! ... Uh, that was horrible. Sorry.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Warp wrote:
theenglishman wrote:
No I did NOT use anagram generators thank you very much.
If it's of any consolation, I programmed the anagram generator myself, rather than using an existing one. I wanted to use the extensive 12dicts word list because I felt online generators are probably using reduced dictionaries (eg. lacking inflections, etc) and thus may not produce all possible cool results. I didn't find any suitable anagram generator program to compile and use, so I ended up writing my own. (Making it fast even for the longer anagrams is actually not completely trivial.) Also some of the game names produced rather long lists of results (sometimes even on the thousands, even when limiting the number of words in the anagram), and searching for something which would work was not always easy. So it's not like I didn't put some work into this idea. :)
Sorry about that. I wasn't trying to demonize you or anything, but I thought that my response might be funnier than the typical answers. I generally try to look for unusual or random phrases in manual anagramming, such as the More Stupider for Super Metroid that Ferret mentioned in the last thread, or Wu Drops More Lira for Super Mario World. I might make a separate anagram thread of my own just for the hell of it, and I'll try not to make it interfere with your own thread ;)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
I've seen some footage of the game and it looks interesting, but I'm going to wait for an encode before voting.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Awesome! I'm on it once I feel like it. In the meanwhile though, I present alternate anagrams for each question that I made up just for fun. No I did NOT use anagram generators thank you very much. 1) Eek, dragon! 2) Loud bear Sh'd 3) Emo man a Zerg 4) I, loner guy, me 5) Can I scan dove? 6) Sad mad family 7) Road-warring Orr (Bobby Orr, famous ex-hockey player) 8) Ma: "Ditch gaming!" 9) O, iMac Fontaine! (okay this one's not that great) 10) Sleuth Poe-taser 11) Richter gorn, go! 12) Till dream time? 13) Anal frosted cog (I came SO close to "lap dance or GTFO") 14) Trial bantha fly 15) Wish of turd loot 16) My hand tied a dye 17) Lad invented saur 18) Aa! Run! Anime kiosk! 19) Proud Sam worried 20) A nun/janitor council 21) Sin: dating S&M heretics 22) Nut-ram a curling otaku 23) Shortening of beehive 24) Hurt nature's ink odour 25) (too ridiculous to do on my own, not without a generator. I had a few ideas involving "yodel failure" but ah well) 26) Quest for clean Pascal-y cot (yeah I ran out of ideas) Man this took more effort than I thought it would :/
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Well I managed to get eight of them, but I'll update the rest with an edit tomorrow. White AND super-small text for extra not-spoilingness: 1) Super Metroid 2) Altered Beast 3) Blaster Master 4) Marble Madness 5) Metroid Fusion 8) Tecmo Super Bowl 9) Legend of Zelda 10) Prince of Persia
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
I am STUNNED. I'm not going to spoil anything for anyone else (Atma already called me out on that one), but everyone here MUST see this run. 9.5/9.2 from me.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Another update. It's up to Ocelot, the second half of the boss fight is terrible and needs to be redone, but I'm satisfied with everything else. Currently about a minute ahead of brazilianjoker's run, which is saying more about him as a runner than me as a TASer :P Oh, and errror1, if you can get a full encode of this - my informant wants to see my run and can't get PCSX to run properly :P MAJOR UPDATE: I knew going in that I was one bullet short for the Ocelot fight, but I thought that I could grab one of the SOCOM refills during the fight without losing too much time. No such luck, so now I redid the last part of the Meryl fight so I save another bullet (13 for Ocelot) which is two seconds slower. Once I finish Ocelot properly I'll update again. EDIT2: Here's the updated PXM. Sorry for the crash at the end, I'll have that fixed next update. EDIT3: It's still crashing for some reason. I've always been able to override it in the past, but now I've lost 12,000 frames thanks to that. :( Okay, I'll keep working at it.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Here's a peek at how some of the new route is going to work. It's a short little segment and nothing's changed until the heliport, but I'm proud with how it went. Thank you brazilianjoker :D
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Well, it wouldn't be a run by theenglishman if there wasn't at least one complete restart from scratch. And that's what's happened, again. A certain brazilianjoker over on YouTube posted an amazing run on February 2008 of MGS1, and somehow I missed it until today. I keep getting visions of a soccer-playing, nude-beach-attending Batman villain taunting me recklessly in Portugese. I highly recommend you see it here - a 1:49:01 Big Boss Emblem run, SINGLE SEGMENT, beating out the current SDA segmented run by a healthy five minutes. He's pulled off tricks I never even knew existed. I've contacted him via YouTube and now I have an unofficial cohort. You know what that means, folks? TOTAL RESTART!
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Are you using this as a base level design (i.e. use the randomly generated layout and bugtest/change it) or are the caves going to be randomly generated every time you play? If you're placing item and enemy spawn points in one solid layout then you don't really need to write algorithms, just do a ton of bugtesting.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: Awesome independent game - ROM Check Fail
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
ROM Check Fail (developed by Farbs) Get it here! Think WarioWare with a ROM corrupter and add a heavy dose of nostalgia. The main idea behind this game is to clear all the enemies on screen in twenty levels. Sounds simple? It might have been, except that the game will often, without warning, "corrupt" itself and change the game mechanics, enemies, background, and physics based on old Nintendo games, and will often mix player characters, enemies and levels from separate games. Say, for example, you start off on one level playing as the ship from Asteroids facing off against Goombas in a Spy Hunter theme. You play that for a few seconds, but after ten seconds you're all of a sudden Mario fighting the aliens from Space Invaders in a Pac-Man maze, and after THAT you're playing as Link slashing Arkanoid blocks in the Mushroom Kingdom. The level design itself never changes, but the physics, controls and enemy patterns do (to match their appropriate games). This is definitely worth a shot, if only for the absurdity of it all, and for those who "get it", it can be HIGHLY addicting, with yours truly standing as testimony to that. Enjoy, and comment on your experience here!
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
If I had to describe this run in two words, they would be: "Wait, what?" This run was like a good Jean-Luc Goddard film; it left me thoroughly confused but at the same time entertained. I never felt like turboing through any of it because it was all so absurd. VERY nice run, andrew and AnS. 8 for entertainment, 9.5 for tech. Great job all around!
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
BadPotato wrote:
Does utility like daemon-tools(lite version) could works better than real CD drive? Game like final fantasy can be annoying to have 3CD drive to eject/insert everytime. :)
I've been using Daemon Lite through the whole run and it refuses to switch discs properly.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
symbolic X wrote:
Are you still trying to deal with virtual CD image changing or did you manage to go into Disc 2?
I've spoken with mz and apparently burning the image onto a CD (and having PCSX read that CD) works. Of course, if all turns to shit I could just work from a savestate where it does work :/.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(