Posts for theenglishman

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Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Mr. Pwnage wrote:
Some points worth noting: -Why throw both clouds in Gaulish Village 2? Missed/unnecessary shots tend to look bad. -Could the jumps onto jellyfish in GV 3 be timed better? In particular, on one of them you have a missed jump that's stopped by the ceiling before the successful one. -The GV boss looks like it can be luck-manipulated so that notes don't get in your way and deprive you of the full three hits each pass. -Roman Encampment 6 finishes with 1:03, not 1:04. -What's the big delay in Forest 2 all about? -Did you really need to backtrack that far to dodge the rolling rocks in Forest 7? -You dodged the second spiked tree in Germany 2's bird ride. Why not the first one? Does it allow you to save time with a hit somewhere else before you grab the chalice in part 3? -Is it really necessary to take all those hits on the Roman Galley boss?
I'd fix these, but unfortunately I don't how to manipulate Gens so I can change one level and not desync the others.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
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The desync has been fixed, biatches! The undesynced GMV is here. Not only that, I've COMPLETETLY REDONE Forest 6-8 (or Huts 26-28) and added some 1337 new techniques to put my time down even further. Stats so far: 79,022 frames, 21 min 57.03 seconds, 2,438 rerecords.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
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I guess I have to triple post :( Anyway, The Forest is now complete including the Log-Rolling Roman...IN THREE SECONDS! O_O The GMV is here: http://download.yousendit.com/E7EA57A05E970E49 The stats are now: 79,177 frames, 21 min 59.62 seconds, 2,318 rerecords. EDIT: Sorry about the desync. I'm fixing it right now.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Good news. Roman Encampment is finished! *you may commence applause*. The new GMV is here. Stats are now: 62,560 frames, 17 min 22.67 seconds, 2,096 rerecords, ~ 0.5 rerecords per second. EDIT: Just as I was finishing Germany, guess what? I accidentally recorded over my TAS, so now I have to start at the Forest AGAIN! (I only did this so I didn't triple-post ;) )
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
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KDR_11k wrote:
What's with the missed shots at the boss? And I think I count three deaths.
Meh. I'll fix it later. EDIT: Fixed, except for one essential miss. Working on Roman Encampment right now.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
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Location: Toronto, Canada
HUZZAH! AN UPDATE! :o This new TAS update has all of Gaulish Village completed, with two intentional deaths and possibly the wierdest boss in the history of gaming ;-). The new GMV is here. Stats so far: 38,135 frames, 10 minutes 35.58 seconds long, with 1,652 rerecords (an average of ~ 2.6 rerecords per second.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
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Highness wrote:
Is the time counted down to score in some way? Because then, choosing hard would save you time. I don't really know how this game works though.
I've been away from Gens for a while now (it's at my dad's and I'm at my mom's) and I don't plan to redo it in Hard mode. I also plan to do a run which abuses the 'DULCIS' password to go straight to World 6 (Rome) on Hard Mode.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Kyrsimys wrote:
If you are planning on submitting this run to the site, you should definitely start over and use the highest difficulty. It is not uncommon for runs to get rejected only because they are not played on the hardest difficulty. Runs of games that have a hard difficulty that only doubles the enemies' health or something sometimes do get published though, because it is decided that the hardest difficulty level doesn't really add anything that valuable to the movie. I'm not familiar with the game and don't know whether this is the case here.
The normal difficulty is damn hard enough, thank you very much.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
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Aqfaq wrote:
1) Do you have a reason for not choosing the harder difficulty level? Usually the movie is more interesting that way.
Cuz I'm lazy XD.
Aqfaq wrote:
2) Are you sure that you pressed start as early as possible? Did you use frame advance to find the earliest frame?
Are you kidding? I spent twenty G-rated minutes getting frame-perfect menus.
Aqfaq wrote:
3) Why did you make Obelix hit the air so much? :)
a) uber air is essential in this game; it's impossible to go through the game without damage, and considering the amount of damage one takes during the course of game, I had to minimize it and b) because fat guys flying in the air are awesome. =D
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: Asterix and the Great Rescue
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Joined: 3/21/2006
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I've started work on a TAS for the little-known game Asterix and the Great Rescue. It is extremely hard to play with tools, let alone in realtime. Those of you who have played it (yes, both of you!) know that the collision detection is shit and you need pretty precise jumps to beat the game. Which just makes it more fun to play x_x. (to understand how hard this is, I have 337 rerecords for a minute's worth of work XD) Anyway, here's what I've done so far: Gaulish Village 1 Obelix (3:26) Gaulish Village 2 Asterix (0:56) about 20 frames off 55 x_x. The GMV is here: http://download.yousendit.com/3FAD653D0FDB54E5(works with Asterix and the Great Rescue (U) [!].bin) Note: the timer in this game ticks down, not up.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: Crash Bandicoot XS/Huge Adventure/N-Tranced
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
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Location: Toronto, Canada
I'll start a 25-crystal run once I get VBA back. Strategies? Suggestions? Thanks to all.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: Knuckles Chaotix
Experienced Forum User, Published Author, Active player (442)
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Could someone BitTorrent this run? 32X hasn't worked on my comp since I got my harddrive reformatted... And concerning all the "oh-what-happened-to-your-BIOS" questions, 32X just doesn't work with me. Period. So pls BitTorrent?
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
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Why is this not in the Hacks/Demos division???????? (it's good enough to be)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: SA1-2 TAS?
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After seeing SSBM as a speedrun, maybe people should consider TAS's of other GCN games, like a TAS of the Sonic Adventure series. I myself am an avid SA2B player and would love to see a run. Anyone who can beat my (genuine) Tails 2 time (0'14"57) with an emu is a genius.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: Crash Bandicoot 1-3?
Experienced Forum User, Published Author, Active player (442)
Joined: 3/21/2006
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Would love to see TAS runs of it. In AVI or WMV, since my comp doesn't like ePSX, Bleem! or any PSX emu.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(