Posts for thegreginator

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Experienced Forum User, Published Author, Former player
Joined: 6/4/2006
Posts: 267
Location: CO
Okay then you're getting a head start while I go through the game and get up to CI on my 11-exit file. But you're going to need it. ;)
Experienced Forum User, Published Author, Former player
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Haha you're going DOWN!! Some of these levels coming up are going to be a serious pain to optimize small though. ;) And I have one problem: the file I'm using is a 96 file which means it has the Switch Palaces activated, which is against the rules for the Individual Level Runs (I'm trying to kill two birds with one stone here). Does anyone have/know where I can get a file that is as far as possible in the game without Switch Palaces?
Experienced Forum User, Published Author, Former player
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Hey Fabian, to keep you on track, I propose we have a race to see who can finish the game first. For every level you do, I will have to do that level small (no powerups) non-tool. I'll start figuring out a route for CI1 if you're down with this.
Experienced Forum User, Published Author, Former player
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JXQ wrote:
Levels I had trouble with: Crystal Cavern 3 Pipe World 5 Bowser's World 3
I second those three. --I never got to WW4, Ice Igloo, Pipe World 4, or any of the Star World/Boo's World levels. :( I'm going back for them though. Other levels I found hard: Desert World 4 Water World 3 (not really that hard, but I ended up losing my cape and fireflower) Crystal Castle Reznor's Fortress
Experienced Forum User, Published Author, Former player
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I'll make a list of my hard levels.
Experienced Forum User, Published Author, Former player
Joined: 6/4/2006
Posts: 267
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Well, I've got a very long way to go to get there ;). That'll motivate me to play this game more though (which may not be a good thing). As it is I have to pretty much tell myself that I cant play SDW until I work on my SMW run or else I'd just play SDW all the time.
Experienced Forum User, Published Author, Former player
Joined: 6/4/2006
Posts: 267
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Gotcha. I'm excited to find Boo's Secret because I remeber it having (from your video) some really cool items. Is it just the stuff from all the secret houses in the game or is there new stuff?
Experienced Forum User, Published Author, Former player
Joined: 6/4/2006
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Yeah doing it over again wont be that bad. I probably wont work on it for a while because I've been cranking out the SMW videos lately. I've done all the videos for my 11-exit levels and now I'm working on some random levels for the Individual Levels Runs. Both those links are to YouTube playlists. If you see something that could be imporved in any of these videos let me know. Not shown in my 11-exit levels are Donut Ghost House [Segment 1], Donut Ghost House [Segment 2], and Donut Plains 1 because they're .smv's. For SDW, how does Star World work? I remember hearing something about once you get in you cant get out so I was scared to do it in my SDW run even though I had found several exits to it.
Experienced Forum User, Published Author, Former player
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Nice work Fabian, you're almost there. What level are you on now? For SDW, I downloaded a new version of the ROM (thanks JXQ) because my old one sucked. I figured I could transfer my savestates over but I was wrong. This means I have no levels completed so I will either have to go all the way back through the game or I will load a savestate from the JXQ + Fabian 120 video and just try and remember what levels I have to beat. I'm thinking the first option is a better choice. Since I know kind of how to get through the levels, I can try doing it fast. ;) I actually got really lucky when playing SDW and managed to get a decent number of exits. For example I found the secret exit in Pipe World 5 before the gate one which meant I had the vine item. This also meant I could get the secret exit in the Pipe Castle. When I was playing this game, I didnt even know there were Switch Palaces until towards the end of the game I realized there were outlines of blocks in some levels. Another hard level for me: Crystal Cavern 3 (I think it was 3 at least, the one with the moles you have to ride across those black plants.) I havent beaten it yet, I just gave up and took the CC4 route. I guess I could always go back and do it with a Yoshi to make it easier.
Experienced Forum User, Published Author, Former player
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Well, I officially beat Super Demo World without "tool-assisted" playing. I played at 100% speed the whole time. I only used savestates on the map screen before entering a new level, so this didnt really affect the game. The only reason I did this is so if I died in the level, I could reenter it with a cape using my savestate. Without these savestates I wouldve just backtracked to the nearest Secret House and gotten one, which wouldve just been a pointless waste of time. This game is incredibly awesome and complex. The level design is brilliant. Definately one of my all-time favorite games (more so than SMW). I'd really like to do a non-tool speedrun of it (after I finish my SMW 11-run, of course), but it'd be very unlikely to be allowed by SDA. If I bought a flashcart and played it on console and that was allowed, I would definately do it. I wouldnt do a 120-run because that would be insane on console; I'd probably do a "warpless" minimalist run just going through every world. Luckily, I had watched Fabian and JXQ's 120 video a very long time ago, so I didnt remember any of the exits from it. That way I could go in fresh and try to find the exits on my own. I found it fun to watch the 120 video after I beat it and say to myself, "oh thats how you're supposed to do that" and "holy crap thats way faster than the way I did it." (When I rewatched the video just now I skipped over any of the "red" levels that I hadnt found the secret exit to yet so as not to spoil it, I just watched the exits I had already beaten.) For anyone who hasnt played this game, you've got to try it. I would recommend playing at 100% speed for a fun challenge. For me it was just hard enough to be fun but not so hard that it was frustrating. My vote for the 2 hardest levels are Pipe World 5 and #4 Crystal Castle, those levels took me awhile. ;) When I say I beat the game, I mean I beat Bowser. I plan to go back and find all the secret exits I missed and go through Star World and Boo's World. I will hopefully get 120 one day, but this might take a while.
Experienced Forum User, Published Author, Former player
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Bag of Magic Food wrote:
So submit both videos, and just use the camcorder one as proof.
For my full 11-exit single segment run for SDA, I will definately be doing it on console and recording it via VCR. I am just putting emulator videos (not "tool-assisted" though) on YouTube that show some levels being done individually. The only issue is whether people will be mislead into thinking that these videos are tool-assisted when they're not. Here is the updated YouTube link, I've added two more videos (played on emulator) since my last post.
Experienced Forum User, Published Author, Former player
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Yeah I would agree. I went ahead and put the videos up with no disclaimers. I hope this is okay, I can change it if need be. The only ones I made with an emulator are "SMW Front Door - 358" and "SMW Star World 3 (key) - 192" as you can probably tell. ;) EDIT: Yes I am from SDA, and dont worry, I know they dont accept .smv's. I just make them as a sort of WIP for showing my route and stuff. EDIT 2:
Fabian wrote:
why would you hide the fact they're made on an emulator if you didn't cheat?
No reason, its just that it seems weird to say "These 2 videos were made on an emulator. They're not tool-assisted though, because they dont use savestates, slowdown, frame advance, rerecords, etc and are played with an SNES controller plug-in." This might just confuse a lot of people, especially when the majority of my runs I put up were done on console (with extremely bad quality, which is why I decided to switch to the emulator in the first place).
Post subject: Is playing on an emulator considered "tool-assisted" IF...
Experienced Forum User, Published Author, Former player
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Is playing on an emulator considered "tool-assisted" IF THERE IS NO SLOWDOWN, SAVESTATES, RERECORDS, FRAME ADVANCE, ETC USED? I dont even use the keyboard, I have a SNES controller plug-in. I am working on a console run of Super Mario World, but sometimes I make videos on snes9x only because it's really easy to record videos that way and get them onto the internet. Also the quality is really good. I am going to put some of these videos on YouTube, and I'm wondering if I should include a disclaimer that they were made on snes9x. I dont want to put a disclaimer up because people will think its tool-assisted if I say it's played on an emulator. Since I didnt actually use any slowdown, savestates, etc, would it be okay if I just labeled the runs as "non-tool"?
Experienced Forum User, Published Author, Former player
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Okay sweet I got it to work. Now time for some 100% speed Demo World. ;)
Experienced Forum User, Published Author, Former player
Joined: 6/4/2006
Posts: 267
Location: CO
I wanted to try out some stuff on Super Demo World but I cant get it to work. I tried to apply the patch to my SMW ROM file and it said patch applied successfully but then I cant play the game. I'm not sure if I patched it correctly. The yellow error text always comes up on snes9x. How do you get SDW to work?
Experienced Forum User, Published Author, Former player
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Wow, worst game ever. Nothing says "skater" like running errands at the mall. You played it very well though, so yes vote. The fact that you shot an old lady at the beginning made the entire run worth watching. ;)
Experienced Forum User, Published Author, Former player
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Good graphics, good music, and good playing. Yes vote.
Experienced Forum User, Published Author, Former player
Joined: 6/4/2006
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Location: CO
I really enjoyed this run. The switching gravity was cool. Voting yes. Another comparison anyone? (If you dont know what I mean by "another", see Little Sampson)
Experienced Forum User, Published Author, Former player
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I just downloaded FCEU since JXQ has been churning out the NES runs lately and I figured I had better see them. Great game, well played, yes vote. The enemies in this game kept reminding me of other video game characters. Anyone else?
Experienced Forum User, Published Author, Former player
Joined: 6/4/2006
Posts: 267
Location: CO
Experienced Forum User, Published Author, Former player
Joined: 6/4/2006
Posts: 267
Location: CO
Damn, that means the most keys you can have in any SMW level is three. :(
Experienced Forum User, Published Author, Former player
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Fabian, dont give up. You've already come so far and everyone is eagerly awaiting this run. If you feel like the quality is lacking, dont force yourself to play. It's better to take longer and have a nice polished run then just making it crappy and trying to get it over with. On a pretty much unrelated note: how many items can Mario grab at once? I have just been messing around with stuff but I've only ever been able to grab two at once. I also cant grab a spring and key at the same time, is this possible? If you walk up against a wall with 2 items then throw the items against the wall, they will bounce off and push Mario into the wall. Unfortunately, Mario dies whenever this happens. :(
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16.6 I didnt grow up with an NES or an SNES, I just bought them both about 4 years ago. My daycare that I went to everyday for about 6 years when I was a kid had an SNES though, and the only game they had was Super Mario World, so I grew up around that game. The first system I got was N64, probabaly around 2000.
Experienced Forum User, Published Author, Former player
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If you begin an NES and the DDR-output of the TAS button presses, a DDR pro could set a new human SR record.
I disagree with this. I am doing a Mario non-tool run right now, and I can tell you that you'd be much better off relying on your reflexes and memorization of the game than trying to press a button at the exact right time when it fits inside a little square like in DDR. I really like FODAs idea though. It'd be cool if in addition to giving you a score/rating on how closely you followed the TAS you could watch a video of yourself playing to see how well you did. You might fall into a hole or something at the beginning and then the video would be pointless, but oh well, better luck next time. EDIT: Actually, now that I think about it, a new human record could be set if they followed the TAS button presses, but only on a game that doesnt have a situation with a one frame window for success, or something like that. I doubt it would be possible in Super Mario World, I dont know about other games. Getting a record this way would be really cheap though and I wouldnt give it any credibility.
Experienced Forum User, Published Author, Former player
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Oh, well whatever you'd have to do to make the motions synchronized would be cool, even if it isnt truly palindromic.
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