Posts for tool23

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this game looks like a bad remake of double dragon. there was one part near the end where the music got good, but it was over soon. anyway, yes.
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The special item on 99 lets you go to the 11 or so secret levels, then when you beat the last boss you have to have two players (one player can give a life to the other one) to get the best ending.
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pure art
Experienced Forum User, Published Author, Player (79)
Joined: 2/8/2005
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This game has a weird difficulty scale. I couldn't get through the second air fortress even with savestates and lots of tries playing normal speed, but then I breezed through the third one on my first try. Anyway, WIP through the impossible level 2 is here (old movies deleted). I found a glitch that lets me go through the screw thingies. Just stand a few pixels away with your back facing it, then fire, and you go right into it. This means the room in the first fortress can be improved by a few seconds. Hopefully I can redo it, then past it into my WIP. Does anyone with experience with this sort of thing think this game is one that I will be able to paste? The physics in this game take some getting used to. Pushing down does absolutely nothing, pushing up takes your life away, and moving left and right seems to take life, but more slowly. Also i think firing your gun takes life. I tried to kill guys when I could to reduce lag, but since firing slows me down I can only do this after i've passed them. Only if something is absolutely unavoidable, then do i kill it if its in front of me. I'm amazed at the variety this game has. Every room seems to have some new enemy to deal with...
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I could have sworn the right-hand one was Crystalis. A short one of a glitch I found in Air Fortress: video
Experienced Forum User, Published Author, Player (79)
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I finished the first level, its here In the spacesuit scenes a lot of the enemies are along the wall and would require moving into position to take them out, so I just move by them. When I use the bombs it seems to slow down, so I'll have to watch that. Taking out all the enemies in the scrollers shouldn't be hard tho. I think the fastest way to move is shoot your gun as fast as possible, and when you can't for 3 or more frames turn around and start to move, then when you can shoot again turn back around and shoot.
Post subject: Air Fortress
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I fooled around with this today. Ive never really played it, but it looks really cool, and the music gets in your head. There's 2 quests, the second is the same as the first, just harder, so i figure a run should use a password to get to the second. Each level has two parts - a scrolling shooter, and a part where you fly around in your spacesuit. After making this movie of the first shooter and part of the spacesuit section I realized the spacesuit guy moves faster when shooting in the opposite direction, because theres kickback. That kind of complicates things, and here is the first spacesuit room done using the shooting technique. it hits the door at frame 7829 as opposed to the previous 7766. Making things even more complicated, only 2 shots can be on the screen at once. So on the long rooms it might be fastest to shoot/move/shoot/move. i'll have to test it out more... but this looks like it will be really fun to make
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The level restrictions are - the first level Desu must be played first. Then Monoa (which i played second) must be played before Aquel (fifth), and Gadam (third) must be played before DN-1 (fourth). Yea, youre right Bag, but honestly i just wanted to get some feedback on this one, because other techniques may be found to save time, or people might not like the game.
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I agree that the critics showed up late on this one. The WIP has been up for months in the forums, and I'm sure CAD would have taken these suggestions into consideration had they been posted at a reasonable time. edit - now that i've watched it i'm voting yes for these reasons: 1, its a classic game. 2, i think most people will agree that any 10 minutes taken out of this at random is really fun to watch and has parts that will make you say 'woah', its just that the whole thing is a bit too long. thats good enough for me. 3, this movie has lots of good ideas of how to play a game like this well, and i watched it to get ideas for a TAS i just made, so i think it should be available because there arent many other of this type of game on the site to get ideas from. 4, who can honestly say theyve seen the ending on their NES?
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The dragon fight happens on its own timer, and no matter when i use the spells the time between his attacks is the same. I used some earlier and some later so there would be some variety. the very last one is the one that counts, and that one I hit on the earliest possible frame.
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yea, i guess it might be easier to convince them if TASing were a multi-million dollar industry. but then it wouldn't be fun anymore...
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The lazy way would be to convince the game companies to build such features in to every game they put out.
Experienced Forum User, Published Author, Player (79)
Joined: 2/8/2005
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Is there a 'hack' ranking? I'd aim for that one if there was.
Experienced Forum User, Published Author, Player (79)
Joined: 2/8/2005
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since the few possible issues left seem pretty small, voted yes
Experienced Forum User, Published Author, Player (79)
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I have the feeling these 3-d movies will be really hard to judge, because for me at least its hard to tell if something is optimized or not. But it looked pretty good to me. Some questions: around frame 5500 you ran down, then back up again, was that necessary? ~27700 and other places when youre falling you catch a ledge, then fall again. is it impossible just to fall all the way down? ~30000 when you open the door is it optimized? it looked like you hit the door, then adjusted, then it opened ~45400 in the maze you jump up the side of some stairs, and the jump looked kinda funny finally, the dracula human boss - does he appear at random, or in a set pattern? At the risk of sounding like a hypocrite, I'll say I REALLY dislike the N64 games with huge, repetitive, sparsely populated 3-D environments like this one. But you apparently really like this game and think it is a good one to do, so thats fine I guess.
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Hi, thanks for watching the movie. Death is used to avoid having to get the items that lure the animals away from the things their guarding. so a mouse would need a piece of cheese, a dog needs meat, etc. It is faster to die than to go get these items. Its impossible to avoid running into cars only in toontown in some places where the road is wider. Otherwise its impossible. I did my best to manipulate the cars to turn so they didn't hit me. The biggest improvements to this i could think of are a complete route change, which would mean mapping out where the random items are placed for a bunch of games. Even pressing start at the same frame can lead to different item placements. The item placement in this movie is pretty good, but I have yet to try the one that is seen on the SDA route. As of now I am not all that eager to do that, because interest in this TAS has seemed to die out after the initial requests to see this one.
Experienced Forum User, Published Author, Player (79)
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I remember something in the Illuminatus Trilogy about 17 and 23 being special numbers, that might be part of it. it also happens to be michael jordan's #, but i'm not really a fan, its just a coincidence.
Experienced Forum User, Published Author, Player (79)
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just made up a stupid name real quick so i could make one post not knowing i would get sucked into this site and stick around
Experienced Forum User, Published Author, Player (79)
Joined: 2/8/2005
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Wow, great movie! i liked the space levels the best. it would have been interesting to see if both teams would have found the same glitches and used them in the same way. this seems like the mario game in which glitches save the most time.
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Lots of people make the comment that this was a bad game choice. How are these types of comments in any way helpful to Neofix in terms of making speedruns? The List of Ideas page says "This list doesn't cover everything, of course. If you want to see a movie of a game not on this list, start making it yourself! Just requesting it to this list doesn't make it happen." Why should anyone make a game not on the list when this will happen?
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I guess my problem is that i feel people are smart enough to decide for themselves whether or not a run is fun to watch or not, and if its boring they'll stop watching it or fast forward to where its good again. By voting on entertainment value it is like judging for the non-registered or non-emulator savvy users without letting them judge for themselves. For the most popular games entertainment should be a factor tho I think or when distinguishing between equally fast runs. edit - i should clarify between a good game done boringly (should be rejected) or a game done well that people say 'this game looks boring, voted no' (if its done well should be accepted).
Experienced Forum User, Published Author, Player (79)
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I don't know anything about the resources needed to publish movies on this site, so I won't complain about the slowness. But as for judging by wether or not a game is interesting, I think it is a very subjective thing. For me at least a lot of what makes a game interesting is having played it ten years ago, then forgot about it, then finding it again on this site. It could be the crappiest game out there, but some enjoyment can still be had by going back and seeing that ending that you never could get. So I think its very different to judge based on wether or not it looks to be the fastest it can be, or if it is a good game to speedrun.
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Just watched this one today, great movie! Just from the strange English like 'Sink a ship!' it seems like it would have come out in Japan first and was translated later. I was wondering if the Japanese version of this game is framed as the enemy being the US, because it seems to me like it wouldn't be very popular in Japan if it were sold over there as the enemy being Japan.
Post subject: Cosmo Tank
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I was reminded of this game when trying to think of what to vote for for the dream team thing. Its a tank game with overworlds, mazes, and scrolling shooters, which makes for a lot of diversity. It is also pretty random as to what enemies will pop out and what they will do. Here's the first planet and the shooter scene before the second planet. Its hard to get the tank to dance to the music because its so sluggish, but i gave it a try. The gun gets leveled up through the use of experience points. Normally its a hard game to beat since its easy to die, and when you die you go back to the weakest gun. But with the emulator it should go pretty quickly. WIP
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Could you also say what difficulty its played at, and what % you end with? thanks