Experienced Forum User, Published Author, Player
(125)
Joined: 10/4/2004
Posts: 940
kinda odd seeing 1.0 put mario on the top with 3 up, and 1.1 put mario on the bottom to get fireflower.
on the autoscroll level, maybe if you avoid invicible star and no-miss-shot to make it looks more impressive?
Experienced Forum User, Published Author, Player
(125)
Joined: 10/4/2004
Posts: 940
Haven't played this game before, im not sure how to load this game in FCEU, I get error "iNES mapper #161 not supported" or something. Im gonna look in different emu.
Experienced Forum User, Published Author, Player
(125)
Joined: 10/4/2004
Posts: 940
ARRGH
progress in MARS stage is not so pretty even in heavy frame advance, it's weapon switching-fest. Please just ignore timed shot in mini-boss fight in MARS, I'll make it more better timing shot in final movie. (22 or 23 frames invurability on that guy)
Experienced Forum User, Published Author, Player
(125)
Joined: 10/4/2004
Posts: 940
I have been using Frame Advancement heavily (like ...99.3%) on an actually time-attack of Mega Man 5. Have some taste of this superplay run. I'll continue on testrun, but the final run won't be up until I submit it.
Experienced Forum User, Published Author, Player
(125)
Joined: 10/4/2004
Posts: 940
about Pause / Frame Advancement... sometime when I turn on Pause, switch thru window (alt + tab thing..), then return to VBA, it drop Pause and resume the game. Could you fix that it remains paused?
Experienced Forum User, Published Author, Player
(125)
Joined: 10/4/2004
Posts: 940
Aw alright guys, if you guys don't like too much charging, useless shots, etc.. I'm thinking of not submit this one, I'm just putting this as "test run" and make it as my own little guide. I'll try make another more "super-play"ish but it'll be longer to make (judging distance from enemy to start up charging).
Experienced Forum User, Published Author, Player
(125)
Joined: 10/4/2004
Posts: 940
I didn't find it any faster with first charged up shot only.
I know. First shot was kind of demostrating that I cannot kill shelled cannon until i get closer, 2nd shot just for entertainming.
Experienced Forum User, Published Author, Player
(125)
Joined: 10/4/2004
Posts: 940
no, dont share the rom.
i was wondering what's the setting you used. I tried all kind of setting, i think i have wrong rom and have to look up for different one.
*edit, grammer / thanks, will uncheck WIP.*
Experienced Forum User, Published Author, Player
(125)
Joined: 10/4/2004
Posts: 940
Wasn't sure what exactly did you mean, did you mean 2nd helicopter? I had 2 choice, 1. shoot and getting hit... 2. wait for helicopter to finish shooting 3 bullets, jump and shoot.
True, couldn't find alternate way to get pass that Ladder of Boredom
I tried L+R and U+D on everything, nothing.
oh, Mercury defeated -- link's at first post. Sorry, couldn't get Mercury fight anymore entertainming.
Experienced Forum User, Published Author, Player
(125)
Joined: 10/4/2004
Posts: 940
My progress, halfway thru Neptune's stage... I'm pretty satisfied with it.
http://ventuz.homestead.com/files/mm5_ventuz.zip - rom name = Mega Man 5 (U) [S] [!]
If you noticed that I get hit, try to guess why I did it.. (if you still can't guess why, I'll explain later or someone else explain)
Experienced Forum User, Published Author, Player
(125)
Joined: 10/4/2004
Posts: 940
Either way Mercury and Neptune has weakness to MegaArm.. and on to detail \/
Yeah, that's what I always do, but theres something I could use Salt Water attack that could help me get thru Mercury level fast, such as falling toxic barrel (you probly go "wtf?", but its impossible to get mega arm go off to hit it + jumping over hole the same time), saw guy dies to one shot, etc.. Starting off in Neptune is good idea for me because there's nothing slowing me down with just Mega Arm.