Posts for xebra

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JXQ, don't bounce off of anything in Marble 1 prior to the pistons, it's at least 5 frames too slow. For the first bee, you can either miss it entirely or fall through it without bouncing. For the second caterpillar, you can just jump straight over the caterpillar and the bee directly onto the raised platform before the long slope.
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JXQ, how many frames improvement is the new WIP versus my version 2 video? When Ouzo and I were messing around, I got (I think) 50 frames of improvement from the beginning of the level to pushing the block. Also, why do you insist on using that bad lava jump sequence? In my v2 video, if you can just do that 1-2 frames faster, you will knock 5-6 seconds off the run. Also, I don't even think your slow lavajump sequence is optimal. When you jump down into the shaft, wouldn't it be better to continue on into the wall of the step you are landing on for instantaneous deceleration? You start slightly farther back, but I'm 99% sure it's faster than decelerating yourself, because I've used the strategy in testing other parts of other levels. Nitsuja, the pistons appear in the same position, always, whenever you reach a particular point in the level, I believe. In my WIP that no one has a copy of, you would have seen me roll and jump in a really weird spot (the second to last burning platform, I think) that slightly accelerates Sonic for a few frames, but slows you down a buttload while you make up the lost speed when you land. That was done to spawn the pistons 4-5 frames early, and the lost time is meaningless since you can never slip under the second one.
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That's a nice find, nitsuja. JXQ, your handling of the pistons and the falling off the block you need to push are not optimal. For one, you shouldn't land on the block at all. If you perform a series of smaller jumps towards it you can fall right into place to the left of the block (and it's faster.) If anyone has a copy of my WIP from when Ouzo and I were messing around with Marble 1, the strategy is in there. My comp is out of commission at the moment, so I don't have a copy.
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Ok, I just watched it. I would say don't move on to Marble 2 just yet, I refuse to believe that's the best that can be done. I think the original path is best, it is possible to get a good lava bounce. Just because it's hard doesn't mean you don't have an obligation to do it. Let me d/l the latest Gens and I'll see what I can see.
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I can't watch your update at the moment, but did you manage to not wait for the sliding blocks? I was expecting more than a 2 second improvement.
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This movie desynchronized for me. After the last bowser dies, Mario just stands there, never collecting the star that appears.
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I am starting to dislike your run stylistically. Part of it may be that this is the first time you have run this game; I had lots of experience with it in my v3 video and in the v2 video in all levels past the first 6. Part of it, though, is that it looks needlessly artificial at times, for example, your slow walk at the end of GH1. To me, there's no difference between that and wobbling, and it just seems ugly to me. Sonic also doesn't seem to "flow" as much in GH2, for example, there is a lot less gratuitous bouncing and less time between jumps. When I figured out what the minimal time I thought I could achieve on a level was, I then went back and said, "Ok, can I bounce on more things without losing time on the game clock? What's the maximum amount of time I can put between jumps so Sonic doesn't look spastic? Can I collect any more coins?" etc. I'm also of the opinion that if you can't do something different and interesting each time you collect the bonus tags, you should do it quickly and smoothly and get Sonic off the screen. It's a little boring to see him just standing there.
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Your run looks good, though the link you posted does not include GH2, and you missed a coin in GH1. You can easily shave some time off GH3 by just not getting the invulnerability; I got it because I thought it was pretty and I didn't think I could get the game clock down to 0"30. I personally prefer aesthetics (not missing a coin in a loop, having sparklies to look at in an otherwise boring level) to frames when it doesn't affect the game clock, but it's your call, really.
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All of my vids were made with 8 or 9 or 9b or something. I never had desynchronization problems unless I accidentally loaded a savestate past the current point I'd reached in the game.
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I'm just using the default settings. I downloaded v8 straight from the link you have in the first post of this thread, installed it, and did nothing except turn off raw data in the input settings. The ROM's hash checked out so it's not bad. Any other ideas?
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I think he's really just asking which run you guys want him to do next, not runs you want to see in general. I vote for Sonic the Hedgehog because I honestly hate making time attacks and really don't want to finish my run. I'm sure I'd be willing to help critique and optimize the levels I am familiar with (which for Sonic 1 is all of them), just like I did for Quietust's Sonic 2 run.
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In v8 in Mario64: For some reason, in the portion where Mario's head pops into view, just after the starting logo, my FPS drops to 3-4. Also, in the opening sequence, the Princess now has three sets of lips and an extra eye on her cheek. The massive performance hit is a mystery to me since my comp is out of commission and I'm on a much more powerful computer than I was when I watched an older version of this movie on an older version of the emulator. Edit: Sweet, Mario's eyes and mustache are gone, too. Almost getting 19 FPS now! Wow, the goombas have 12 eyes and 6 mouths!
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Can you post a link to the WIP whenever you refer to it so people who haven't been following every post don't have to hunt?
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I once accidentally threw a CD into a jade statue. The statue resonated like a tuning fork and the CD shattered into a billion pieces like safety glass. I've never been able to get a CD to break into more than a few pieces before or since then, and I've never been able to get the statue to resonate like that again when struck, either. Very strange!
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Rusty wrote:
I had seen the 20 minute run on speed demos archive, but this is blowing it away.
Remember, we aren't comparing it to that run. I'm not trying to pick on you, but it's comments like that, even when innocent, that cause people who hate us to hate us even more.
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Shin, hopper, et al.: Honestly, I just want to know what she's saying. Let's keep all that ... whatever ... to a minimum at least until the actual intended purpose of this thread is fulfilled.
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The stylesheet no longer seems to be notepad friendly.
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Zurreco: Yes, nothing of concern, but I don't like to leave questions unanswered. Do you still have the video? Can you transcribe the sounds you think she is making at that point, or perhaps let one of the Japanophiles take a look at it?
Post subject: NESVideos Site Redesign Contest
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The official NESVideos Site Redesign Contest* is underway! Bisqwit was kind enough to provide us with a skeletal version of the site's PHP and stylesheets to experiment with. Here are the files. Casual web developers will want to focus on .css, the stylesheet for NESVideos. Even restricted to modifying just the stylesheet, virtually limitless possibilities abound. The CSS Zen Garden is a good example of what is possible with just a stylesheet. For those of you unfamiliar with CSS, or those of you requiring a refresher, check out this CSS tutorial. More advanced web developers may want to experiment with layout_api.php, the core script that renders the site. If you aren't familiar with PHP, this PHP tutorial may be useful, though you really don't need to understand PHP to change the layout of the HTML that is generated by the script. Here are a couple of quick pointers that will be sufficient for most of you to modify the code:
  • Use echo and print to write HTML to the page that the user actually sees. For these purposes, the commands are identical, and it doesn't matter which one you use.
  • Whatever HTML you want to write to the page should be enclosed in single or double quotes. For these purposes, it doesn't really matter which ones you use.
  • If the HTML you write has a double quote in it, you probably want to enclose it in single quotes. If the HTML you write has a single quote in it, you probably want to enclose it in double quotes. That way you don't have to use fancy escape characters to remind the PHP interpreter not to misunderstand you!
  • You can join multiple strings in one echo or print command with commas.
  • If you place # or // at the beginning of a line, it is ignored.
  • Like C and Java, end everything with a semicolon.
Example PHP
echo '<div class="header">NESVideos</div>';
print "Bisqwit's Site", " is the best!";
#echo 'this will not display because of the hash symbol';
For those of you that don't have PHP enabled webservers, you will need some way to test the changes you make. For Windows, this standalone PHP interpreter will allow you to do just that. Lastly, the NESVideos site is friendly, compact, and functional. Whatever changes you make, try to keep that essence intact. If you come up with a design of particular interest, simply post a link to the modified files, and possibly a screenshot for easy viewing. *Bisqwit welcomes your creative output, but makes no representations, express or implied, regarding the use of contest submissions in the actual site, now, or at any later date. Translation: this is just some cockamamie scheme I dreamed up; Bisqwit doesn't necessarily have the time or desire to modify the site's design, though I bet if someone comes up with something really nice, he won't be too hard to convince ;) .
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I had the sneaking suspicion someone would comment on that. Anyways, I didn't name or upload the file. Presumably whoever did thought she was Korean. The reason my friend thought she was Chinese is ... I don't know why. The reason I think she is Japanese is because I've lived in Asia and can tell Asians apart.
Post subject: What is this girl saying?
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http://img402.imageshack.us/img402/3812/korean7hl.gif (Probably Not Safe For Work, though it's nothing horrible) One of my friends asked me what she was saying, because he thought she was Chinese. I thinks she looks Japanese. I know a lot of you have some experience with the language. Anyone have any idea what she is saying? [Edited by Bisqwit: Expanded the acronym (that was not familiar at least to me). Ref: http://senseis.xmp.net/?WhatDoYouMean]
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SÄRSKRIVNINGAR
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I've never played DW, but I found this run very entertaining. FF on the other hand ... *yawn* .
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Why it doesn't have a star, I can't say. I thought it was awesome. One reason why this particular movie will never get a star, though, is that it is obsolete: http://tasvideos.org/859S.html
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tmont wrote:
Maybe. But anyway, Wizzrobes, or even Darknuts for that matter, aren't completely random, since the orange Wizzrobes will always end up either in line or perpendicular to Link (if I recall correctly). And the Darknuts (the blue ones more so) turn towards you when you try to hit them, to a certain extent. So there is a method to their madness, and it's not all pure randomness determining their paths.
Well, in fact, their paths aren't random at all. Unfortunately, that doesn't necessarily mean we can predict or influence things in the game to any great extent, which would be the goal of a non-random bot. (For example, lay a bomb, press the magic sequence of buttons that causes all monsters to converge on the bomb.)