Posts for yuigenron

Experienced Forum User, Published Author, Player (143)
Joined: 2/27/2011
Posts: 31
Location: Japan
nitsuja wrote:
I guess some Japanese communities noticed this and started putting up videos of WIPs already:
Yeah, other Japanese TASers are also very surprised and intereted in this revolutionary tools! I'm a bit on the late side, but thanks you for this tool.
nitsuja wrote:
StickMan (movie file) (game)
Oh, this is my run :)
Lex wrote:
Ooh! The StickMan one is a full run. :o There's one part that seems suboptimal (though admittedly I'm no expert on the game)
Yeah, I admit this run is improvable because I hurried completion of the run, so please teach me where part you think seems suboptimal. :)
ALAKTORN wrote:
when I loadstate the screen doesn't refresh, and I have to advance 1 frame to refresh it (making it very unprecise)
This problem also occured in my run, but most annoying one was frequent crashes...
Experienced Forum User, Published Author, Player (143)
Joined: 2/27/2011
Posts: 31
Location: Japan
http://winback.web.fc2.com/nicovideo/?sm7853801 NES Goonies II (U) TAS in 15:51 by Sabo-P Authors comment: this movie is faster than current published run under same condition; uses no death and uses no continues
Sonikkustar wrote:
http://www.nicozon.net/watch/sm9390644 - Goonies II in 13:04 by ???
This run is JPN version TAS by same author, and uses deaths and continues. So, current run is improvable even if the strategy of JPN version TAS is not acceptable.
Experienced Forum User, Published Author, Player (143)
Joined: 2/27/2011
Posts: 31
Location: Japan
Oh, I waited for this TAS for a long time ! Glad to finally watch your movie. I'll vote yes for big improvement and entertainment.
Experienced Forum User, Published Author, Player (143)
Joined: 2/27/2011
Posts: 31
Location: Japan
Brandon wrote:
The stream on the submission text doesn't seem to be HD, regardless of the 1080p included, and it surely doesn't have a logo or subs, so we need an encode. I'll take it.
Yeah, my youtube encode wasn't intended for TASvideo's encode. I have few knowleges about encode, especially HD or TASvideo's official one.
Personman wrote:
setting the bomb so you could die on it later; standing right on the bomb and not dying
This is effect of item like star in SMB. It isn't time savers, but mere demonstration, so I'm glad this surprised you ;)
Quibus wrote:
I wonder if the MSX version has similar glitches...
I have never played MSX version, but as far as I watched this, MSX version is almost the same as NES version, but very slow-paced...
Experienced Forum User, Published Author, Player (143)
Joined: 2/27/2011
Posts: 31
Location: Japan
ais523 wrote:
I found this a bit hard to follow, but likely because of the game
The game itself is pretty simple, see Randil's explanations because my English isn't good. As for this run, yeah...,it may be a bit hard to follow because of route planning and lag reduction, so I added stage by stage comments.
TBA wrote:
The only thing anyoing was the repetitive music
This game was released in 1985 (NES JPN version),so music is enough good,taking it to consideration :)
Experienced Forum User, Published Author, Player (143)
Joined: 2/27/2011
Posts: 31
Location: Japan
Hi, as my first TAS, I made this game's warpless run. http://dehacked.2y.net/microstorage.php/info/1910701062/Atlantis_no_Nazo_warpless.fm2 http://winback.web.fc2.com/nicovideo/?sm13938929 This TAS got good feedback of Japanse nicovideo audience, so If you like this, I'll submit :) Also, This includes 2 frame improvements over current published warp run, but I won't submit unless more improvements are found.:(