Posts for z1mb0bw4y

z1mb0bw4y
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EEssentia wrote:
There are no issues. Only differences in opinion. You seem to imply that there is only "one" 100% definition and that that is ZSR's definition, though. Is this what you intended?
are you really trying to revive the debate based on your interpretation of a post from a new member that thought they were helping by pointing to a zelda community-driven resource? Can we not? As others have said now, there's not even a 100% run being started for TASing, so discussing categories would be better done elsewhere anyways...
z1mb0bw4y
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any drama aside, this was really entertaining. Never expected 3 stars to be faster than 1, and I never thought I'd see BitFS skipped.
z1mb0bw4y
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If it doesn't have to be "checkable" to contribute to the 100% definition, then do you want all permanent flags in the game to be triggered? Should we kill one of each enemy to contribute to an imaginary "bestiary"? Should one of every item be collected to see the dialogue? For that matter, should all dialogue have to be seen? Even in the metroid community, "checkability" is a huge part of the % definition. That's why there are separate categories for "all scans" in the prime games. If you want a category that doesn't match the current community 100% definition, then you're welcome to create it and TAS it. However, it doesn't seem like that would be the "100%" category, since a community standard for the "100%" category has already been established.
z1mb0bw4y
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I personally see no value in a TAS that follows a category definition different to that of the RTA runners. To me, a TAS is what's theoretically possible by a perfect human in a given category. If the TAS is made for a 100% definition other than the one already and currently in use, then what's the point? It's a perfect run of a category nobody has/will run?
z1mb0bw4y
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As a total outsider who has nothing to do with zelda speedruns or OoT, I don't understand why there is a debate as to what definition of 100% to use. The ZSR definition is already laid out and used by runners for RTA attempts. This is going to potentially sound silly, but if the definition included things like boss keys, maps, compasses etc., then how could you (after completing the game) "check" that you got 100%? In most games where 100% is a competitive category, there's a percentage counter that can be easily seen after completing the game. Under the current definition, afaik all you would have to do is open your inventory and maybe talk to an NPC about the gold skulltulas (I don't remember how those work, it's been a while =P). If you include boss keys, maps, compasses, dungeon keys, bomb-chus, etc. you would have to spend an immense amount of time wandering about the overworld to double check. I guess for an example, if you watch a metroid prime 100% run, it literally says after the run "100%" on the timing screen, so anyone who doesn't know the ins and outs of the game can see its a 100% completion. For a definition of OoT that includes all the "side-items" from all the dungeons, you would have to just tell viewers "trust me, I got it all'.
z1mb0bw4y
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I'd definitely be interested in joining then. I assume more details will be posted here once everything gets underway?
z1mb0bw4y
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Would this competition allow people new to TASing? I've not yet messed around with TAS tools for n64 but this could potentially be a fun way to get started.
z1mb0bw4y
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I don't post here often, but I frequently check submissions. This is the funniest TAS submission I've seen on this site. I almost wish it was saved for April Fool's Day, but either way it was very entertaining. Well done on both the TAS and the execution of the reveal.
z1mb0bw4y
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Weatherton wrote:
YaLTeR wrote:
MESHUGGAH wrote:
I know it's a TAS once someone able to pull objects while boosting off it infinitely, same way as in ~4:44.
That was done with a +use spam script.
It's semantics but the scripts used are "tools" that are "assisting" you in providing precise input. If I were to use a script to automatically execute mini-turbos in Mario Kart 64 and then also use a save state every three seconds, I'd be making a tool-assisted speedrun. There are other tools I could use (and, in fact, I'm using all of the tools I have access to on my kart 64 TAS) but once you're using any tools at all it is, by definition, "tool-assisted". Maybe certain scripts are generally accepted by a speedrunning community, but that is clearly a slippery slope. Taken to its logical conclusion, a completed TAS is just a really extensive script. I found the run entertaining and impressive, but knowing how the run was created made my response closer to that of a published TAS here than of a standard speedrun.
It's not that certain kinds of scripts are "generally accepted", it's that this run is a scripted run. It's still mostly human input in a real-time for lengthy periods of time, which is what differentiates it from a TAS. That said, SDA doesn't accept scripted runs because they're not entirely human input, and TASvideos wouldn't accept this run because it doesn't use frame-by-frame inputs and savestates/rerecords, so it's clear that this is a different category entirely. It's the same thing with most of the runs done by Sourceruns, except the portal runs. Scripts are used to assist in optimizing the run, but we still do everything in real-time. The exceptions are the portal runs where we don't use scripts at all (no point really, all the ground in that game is flat and it's easy enough to use mousewheel to ABH).
z1mb0bw4y
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r0bd0g wrote:
Does video calibration in gh affect scores the same way it does in rock band? I don't think you can set a negative calibration but... idk. I could see a tas for optimal scores in rock band changing the calibration between every single song. Wouldn't that make for a fun watch :p.
I know for certain it doesn't (thankfully), I had some friends back in the day that did challenges to FC songs like Mississippi Queen with max latency calibration settings, some of them FC'd with max score too.
z1mb0bw4y
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Patashu wrote:
I'd be interested in a maximum score TAS on any songs you can beat the real time WR on.
Through the Fire and Flames is the easiest example of where this would be possible. Unsure if you played guitar hero a lot back in the day, but squeezing (hitting notes early/late to get extra points during star power) was pretty much the thing that separated people at the top of the leaderboards. But specifically about TTFAF, there's a couple of squeezes that I'm pretty sure are basically impossible to do in realtime. I can't find a picture of the chart to show you what I mean, but you end up having to squeeze two extra notes at both the front and back-end of a 200 bpm triplet section, which is just insane. Most people tap those notes, so to activate there properly at all is considered good. That's in addition to hitting all the ticks on all the hold notes, not to mention you can glitch extra ticks sometimes, etc. That all said, a TAS of guitar hero would be really really boring to everyone except the people who got really into it. I'm talking about the no-lifers like me who got full game FCs and stuff. Nobody else would be able to appreciate it. I think the best thing you could do is a playaround, like unlock all the songs and play TTFAF and get near-max score with performance mode (can't see the note), maybe?
z1mb0bw4y
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Patashu wrote:
Heidman wrote:
got4n wrote:
This does not beat the current WR, so No vote. .
Voting is to determine if it was entertaining. Your voting on something irrelevant. That said, a bunch of people seem to vote for other reasons other than entertainment. So please dont think I am singling you out.
I thought it was not allowed to accept TASes that do not beat all existing records for the category they beat (unless there is some ulterior reason why it cannot, such as a change of rules needed to make the TAS entertaining, or emulator differences, or of course if it is a playaround) Of course entertainment is important too.
This is a different category, though, as this is done on Impossible difficulty which prevents save point abuse. I'm not sure that save point abuse saves a full 2 minutes, but I haven't seen the run yet either so I can't vouch for whether or not it's faster.
z1mb0bw4y
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Curiously, are you still working on this any% (edit: non-glitched) TAS, Tompa? I'd be interested even in just seeing your farthest WIP if you're not intending to continue. I was really looking forward to it!
z1mb0bw4y
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alec kermit wrote:
Slowking wrote:
Abahbob wrote:
Ultimately it's the runner's choice. If the TAS is optimal, I'll vote yes. But please realize how much longer the beginning of the game is if you don't use superswims at all. If people have to skip through sections, is it really completely entertaining?
I actually would vote no if superswims would be excluded. That would make the run a lot less fun, which is the primary goal of tasvideos and it would prolong it by hours. Also the goal of any% is to finish the game as fast as possible. If you don't superswim that isn't even remotely as fast as possible and a TAS might actually end up slower than current real time runs. I don't see a problem with having superswims that are slightly suboptimal. If it's not reanoably possible to optimize them and still get the tas done, then the runner should just not do it. Better to have a run that has slightly suboptimal sueprswims than no run at all. Those superswims can always be improved in a later run by another taser.
Totally agree. With a long complicated analog stick 3D game you'll never manage to be totally optimal anyway. No reason to torture yourself trying to be frame perfect in ever superswim. Get a very high speed, angle it correctly, good shit.
These guys have the idea. This is a 4+ hour game (in RTA), losing a few seconds here and there to slightly suboptimal strats isn't going to be a dealbreaker. I'd MUCH MUCH MUCH rather someone actually start and finish a run of this game than have it forever in limbo while we wait for someone to program a "superswim bot". That said, don't do a run without superswims. That'd be incredibly boring. HOWEVER, I think this whole "Do it without superswims" discussion got started because we wanted the runner to have a chance at TASing the game without worrying about those optimizations, as in doing dungeon TASes or something similar.
z1mb0bw4y
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After watching Carl Sagan's stream, I was wondering how long something like this was going to take. Apparently not very... Well done, the glitchy video stuff near the end made it all the better.
z1mb0bw4y
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Extremely excited for this TAS. Is there any reason you didn't upload the video of the CHAD fight? Great work on everything so far btw.
z1mb0bw4y
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zwataketa wrote:
Ugh, when are you gonna star thinking about how to do it without keys? (ive already been explained that its not possible, but think, guys. You're TASers. You will find a way, and I'm 0-star-ed out on watching the 0-star runs. -.- )
This run is ancient. Like, from 2000 BC.
z1mb0bw4y
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Vykan12 wrote:
He's referring to the fact that the rom has an .exe extension, which makes no sense.
Pardon my ignorance, but why is that strange for a Windows TAS?
z1mb0bw4y
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rog wrote:
gngbng wrote:
I would suggest removing the cooler (stock is acceptable)
No it's not. Can't overclock too much on stock cooling. And have fun running dolphin without overclocking.
My 2500k and 560ti runs dolphin at stock clock speeds at 60+fps. I'm sure that you could run dolphin just fine with an i3 at stock with a lower spec GPU, possibly a 550ti or a similar model card from the new AMD line. Also, I'm entirely against spending that much money on an SSD for a TAS machine. These are old games, there's not much to load, so they load almost instantly on a regular HDD anyways. You can cut the sound card too, every modern mobo has sound built in.
z1mb0bw4y
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I've been trying to get this to work with NightSky, and have been having a few issues. The only things I can get to work are A. the game launches and immediately pops up a dialog box informing me that it has crashed, and B. the game doesn't launch. When the game doesn't launch, a dll file appears in my processes list and then quickly disappears. I've tried changing basically every setting in the program, and can't get anything to make it launch properly. This may just be due to the game not being supported at all, or me running on windows 7, or an issue with my (newest) nvidia drivers, or a combination of all 3. Would anyone be willing to help me troubleshoot this? edit: Cleared up my issues. Windows XP works perfectly fine, just like it says. I probably should have tried doing what definitely works before asking for help with what doesn't =P