Posts for zaphod77

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Joined: 1/13/2007
Posts: 335
As far as i know, every version of Prince of Persia that allows the speed adjustment does not adjust the clock time, which counts down in real time when not paused by something. This is hilarious. I expected it to be fast, but not THAT fast. That exit through closed exit doors bug is very amusing. Needs heavy glitch abuse tag. :) Yet amazingly, at normal speed mode, this is all doable in real time.
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Now. question. Can this even be done a) without taking damage, and b) without hitting igor? I'm not sure that's even possible.
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Wrong video standard was used. this game is NTSC, and was intended to be played at 60fps on a US model c64. It would have made the video faster too. :)
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Oh. i remember now. the grey door won't open if crateria is not woken (no enemies to kill to activate it) I still want to see the game beaten with 0 missiles.
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Isn't it possible to get to that save without waking up crateria? (the missile collection is what does it)
Experienced Forum User
Joined: 1/13/2007
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This should have heavy luck manipulation tag, as manipulating the RNG is the heart of the TAS, and what causes every customer to back up into the door with one mug.
Experienced Forum User
Joined: 1/13/2007
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Anyway, i do think this beats rta, but as i said only by starting on first possible frame. It seems this is a poor choice.
Barnstorming Manual wrote:
With practice, it is possible to fly the course at full speed with no collisions
A perfect run is within human skills for game 1,2, and 3. according to Activision Game 4 would be more interesting from a tas standpoint, due to randomization. i suggest that a new run on game 4 be done, using luck manipulation, and that it obsolete this run, since it seems tas and human skills are the same. Game 4 randomizes the run on game selection. so an optimum layout must be manipulated then. https://atariage.com/manual_page.phpSystemID=2600&SoftwareLabelID=976&ItemTypeID=&currentPage=1&maxPages=6 NOte that the game is intended be played at difficulty b on both sides. changing either makes it no longer possible to beat at full throttle. That doe smake it more interesting from a TAS standpoint though.
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You do not have to go down to the bottom table to reset Thaddius invulnerability. While he becomes invulnerable to your ball after 2 hits in a row until you leave the upper half, he NEVER becomes invulnerable to BOMBS until fully rolling into the ball. if you lay a bomb a frame or two before striking him, you will then bounce back, rollover the bomb, detonating it and hurting him. this means you should be able to get five hits right off the bat (2 from ball and three from bombs), have the bombs recharge when collecting the two artifacts from the lower table and get two more hits and three bombs off for the win without dipping down into the bottom screen that last time. Also if it's possible to manipulate a power bomb drop on phazon mines (i've seen it happen) then you may be able to use one on thaddius. I beleive ao 100%TAS would be interesting. this is defined as completing all level 3 modes, collecting all super jackpots at least once (both phazon multiballs, gunship multiball, and clone multiball, collecting all one time artifacts (hurryup artifacts, combo artifacts, max bounty artifact), collecting all 1 time extra balls (score based, hidden artifact repeats, walljump, scanner (each table can give out one from the scanner) and second gunship/clone multiball), and beating impact crater level 3. I thnk this counts as everything. What makes this interesting is that second time you have all powerups available on all screens, and the collecting is skipped. This lets you use force ball on anything.
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I thought this was an april fool's joke. :)
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I don't think this even beats RTA, except by starting on first possible frame. I've even a few RTA videos with a ingame time that is 1 number smaller, and it seems that the counter goes up every frame. why is RTA ingame time 32.74 while TAS is 32.75?
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I still think it sucks that the fastest way to do rug ride is to die on the first obstacle. I know why that feature was put in though. it was to keep from building up extra lives. with practice you can collect 2 and lose 1 repeatedly. I would like to see a 100% yas where every pickup possible is collected and every bonus stage is won for maximum points. this was entertaining though. especially inside the lamp. that level always kicked my ass.
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in this case, ingame time is the proper objective, since that is what's measured. also note that if you never release the button and neer hit anything then barring glitches i cannot be improved. i was pretty sure i had done this once rta.
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link_7777 wrote:
zaphod77 wrote:
honestly, just running the skate levels would be more interesting, considering what you can do on the surfing stages. You just ride to the top of the wave and alternate between up and don at the top, and you can just rack up the points. you can very easily max the score counter in rapid time that way. probably on the first level under TAS conditions. playing big wave encounter i maxed the score in around 5 minutes RTA once i got the timing down on that trick. t least thas hoow i remembered it.
I disagree. If you only play the skateboarding levels then you're only playing half of the game. A TAS probably could max out the score pretty swiftly. I'd vote for a 999999 run, but I'm not sure it would be that interesting. I'm sure you would do it on the first stage since nothing is forcing you to end the stage. The score is a 6 digit number, so at 500 points per trick it would take you 2000 tricks to max out the score. I think you remember incorrectly since you'd have to do 6 tricks per second to get it done in 5 min. I did 20 stages RTA yesterday and ended up around 120k. Did you watch round 10? There are still interesting things a tas can do while surfing.
yes i did. my point is simply that there's no significant difference in the surfing stages. so you seen one surfing stage you've pretty much seen it all. At least the levels in the skateboard stages get longer. n have new content. and yeah maybe it took 10 minutes to max it real time. and that's with a number of deaths. it would be rather boring though.
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In this particular case bumping up the speed showcases more skill. ue to the low framerate without speed boost, most tricks are easily performed RTA. Speed 1 follows the "play at hardest level" guideline. also no different frames are skipped to do this speed increase
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The only thing the DOS version has going for it is the seriously AWESOME music. Arab Rock, for example, really ROCKS with the guitar and drum samples. https://www.youtube.com/watch?v=joSSOJe-tow It probably doesn't have the same useful glitches either.
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from the starting square do a blind running jump left. run and jump as soon as you are able to, one tile from the edge. you will grab the ledge on the next screen down and not die. that said, 2 tile running jump does not work at all on tg-16 version. which i why i recommended sega cd one, where it works fine. the other well known tg-16 grab is when you fight the skeleton for the first time simply back off the left edge and hold II.
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the tg-16 version has interesting glitches of it's own. the most notable being that you can still grab a ledge if you fall too far. this allows for a couple of major shortcuts. speed one seems pretty fast to me when i tried it.
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This version is good because it's very true to the original dos version, which is very true to the original apple ii version. the genesis version is horribly mangled. the nes version is horribly mangled. most any version that say domark or virgin on it is horribly mangled. the snes version is a good extended version, which keeps all the gameplay intact, while adding new features and more levels. but this run will be quickly obsoleted when someone changes the game speed to do it faster. :)
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the entire point of this version is to use speed 1 and ZOOOOOOM!
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I would like to watch this for real. anyone have a temp encode? I'm guessing cutscenes account for most of this time?
Experienced Forum User
Joined: 1/13/2007
Posts: 335
honestly, just running the skate levels would be more interesting, considering what you can do on the surfing stages. You just ride to the top of the wave and alternate between up and don at the top, and you can just rack up the points. you can very easily max the score counter in rapid time that way. probably on the first level under TAS conditions. playing big wave encounter i maxed the score in around 5 minutes RTA once i got the timing down on that trick. t least thas hoow i remembered it.
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Joined: 1/13/2007
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Okay you add conveyor belts, sticks that knock you over, teleporting doorways, and magical death sparkles that you can't sneak past to the dos version. :) there is no doubt that the snes version engine was extended significantly to add many of these new features present in no other version.
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this version added much more new than most. most if they added anything just an extra jaffar battle before the princess. this one added 1) shiva boss fight. 2) ascent from hell. 3) teleporter maze 4) many patched speedrun exploits (mouse rescue can't be skipped in this one) 5) conveyor belts. 6) a few new traps. 7) a number of additional bosses. 8) extended jaffar battle 9) potion of warp 10) potion of death (insta kills you) 11) 20 levels instead of 12, many of them extended from what they were before.
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Anyway it seems what counts as 100% is pretty straightforward 1) collect all items there is only one of. this means no skipping boomerang for magical boomerang, since there's only one normal boomerang. Also no skipping swords, because there's only one of each. 2) collect all moblin money stashes. 3) if there is more than one of an item, and it's superceded by a better item later, you can skip it (blue ring, possibly blue candle. arrow can't be skipped as far as I know) Otherwise you must have it in inventory at end (matters for bait) 4) bomb EVERY bombable rock in the overworld. (but you don't have to go in if it's a door repair charge.) These are irreversible changes, and thus MUST be made for 100% All other secrets that stay open must be revealed too. stairs under an armos isn't required unless you actually need something in the room. 5) buy all bomb upgrades. 6) collect red water from the old lady. 7) you don't have to buy anything available as a drop. (this means bombs, and the heart from the shop)
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You can avoid buying a second bait by restarting when you use it to bypass the hungry Gorya. was this tested to be slower then buying a second bait?
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