Posts for zefiris

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Joined: 4/11/2006
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Location: North of Russia :[
I would propose help, but I am too irresponsible `^^
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Joined: 4/11/2006
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Location: North of Russia :[
Maybe better not make such ratings for people... There were similar cases when really creative people lost motivation on doing something (that time it was writing fanfiction ^^) because of getting 2nd or 11th place, as they understood it wrong ^^
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IRC wrote:
14:15:26| <NesVideoAgent> New reply by solepussy (PubMov: #81: Genisto's NES Contra in 09:34): http://tasvideos.org/forum/p/99893 14:18:05| <Baxter> wow... how can you be registered on the forum for a YEAR, and still ask that question
Game slowdown , I guess (no frame advance at that time, I think)
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Shield boomerang battles are the best, really.
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Posts: 487
Location: North of Russia :[
Unskippable game movies are annoying, stages and Phoenix battle are interesting ^^ Protecting Ciel from enemies for 90 "seconds" made me think that MMZ2 is the wost MMZ series game in terms of TASing. *really thinks that movie would gain much in entertainment if SRAM usage was allowed -_-*
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I was making a test run and found some useful things. I got to boss on ice level faster than xaphan in his run without optimizing much and using claw and top route instead bottom one(and getting 100 points). Of course, I had to fight boss longer, and it had time to show all of its attacks :D Okay, I see... Originally my point was that if run would be made with varying weapons - it would be slower than using ones, xaphan did. But if those weapons are not available then more entertaining way becomes the best way. Perhaps I was wrong, and boss battles will really kill this movie -_-
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Am I the only one who thinks that normal mode run will be almost the same as already published one?..
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Published movie almost does not use weapons from enemies and always relies on the same attacks. I am going for different movie. I hope I can do it. Normal difficulty run is not any interesting to me as it won't be much different from currently published, just more enemies would get killed and no damage taken.
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Truncated wrote:
Probably 100p can be interesting, but will you at least consider not doing Hard mode?
Please, read first post... I explained why I want to play hard mode there.
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Location: North of Russia :[
nitsuja wrote:
or use the same SRAM made by the published MMZ4 movie (which I think will work despite being a slightly different ROM).
Unfortunately, it does not work... Okay, I will make movie, creating sram needed to replay this movie. For now you can use file from first post (it's MIME (base-64) encoded, Total Commander for example can decode it, for linux there must be some tool too)
Post subject: MMZ4 hard mode 100 points run ^^
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I decided to try again on my MMZ4 100 points run. I am sure that chanses for getting published are low, as it starts from SRAM, but I just want to see this movie done ^^ My point of doing hard mode run: using enemy weapons at normal difficulty is almost always slower than charged saber and its combo. With those features disabled, the way I find more interesting becomes the best way. Feel free to disagree after watching WIP ^^ Here is the run of first 3 levels: http://dehacked.2y.net/microstorage.php/info/2941/mmz4-3.vbm I used Megaman Zero 4 (E) for recording. Hope you like it. Suggestions and hints are welcome ^_^ P.S. it uses this SRAM: http://savefile.com/files/297648 (don't forget to rename it to have same name as your rom) If you have problems with savefile.com, then decode (MIME-encoding is supported by Total commander for example) and unpack Megaman Zero 4 (e).b64
MIME-Version: 1.0 
Content-Type: application/octet-stream; name="MegaMan Zero 4 (E).zip" 
Content-Transfer-Encoding: base64 
Content-Disposition: attachment; filename="MegaMan Zero 4 (E).zip" 

UEsDBBQAAgAIABBSlDRGGIYvjQIAAAAgAAAWAAAATWVnYU1hbiBaZXJvIDQgKEUpLnNhdu2Xv2/T 
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AAAgAAAAAAAAAE1lZ2FNYW4gWmVybyA0IChFKS5zYXZQSwUGAAAAAAEAAQBEAAAAwQIAAAAA 
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Location: North of Russia :[
leave 1 glitched fatality, that's enough )
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Eclipsed Moon wrote:
I'd agree on the Concept Demo thing, if even publishing it.
Not again...
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Zurreco wrote:
nitsuja wrote:
  • You lose the ability to charge any of your weapons
  • You lose the ability to use EX Skills
  • I'm pretty sure you lose the ability to craft items
  • Nothing changes for the better
1) wrong, knuckle is chargeable (I found it after submitting my movie). But Z-saber three hit combo is not available 2) correct 3) wrong 4) In fact, junk armor becomes less effective than doublejump + rolling set. And I really like how rolling attack looks when turning twice during it (i call it paintbrush attack, and it does more damage than charged knuckle(10 or 12, I don't remember, against 5 or 7 from knuckles), ignoring invulnerability from knuchles hit). And double jumping gives more freedom ^_^ I just was unexperienced and did not use it to the fullest. Using different stolen weapons looks nice also (finishing first boss by throwing weapon at him, and aiming to fall near the door) but still I somehow lost motivation on redoing my hard mode 100-S rank run (It would still use sram to get hard mode and have much longer boss battles that existing published movie (no charged hit + three hits combos)).
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everyone looking for a specific game or just browsing will use the Movies-<system> pages, including the Movies-Hacks
why not search? ^^
Bisqwit wrote:
However, the system cannot work automatically, because game names for different versions are different (think Rockman vs Megaman), and manually maintaining those seemed like too much hassle back then.
creating a data file with list of "compatible" titles (like
    megaman rockman "mega man" "rock man" (e) (j) (u)
making all fragments listed in one string be interpreted as one? It's actually needed only to reorganize base once. new movies can be assigned to their groups when published.
Bisqwit wrote:
Deciding which movie is the "main" one is bound to yield similar debates as with the starred movies... Is it the most complete movie? Or is it the one that is most entertaining to watch?
Or is it the best-rated movie? ^^
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I don't think the game is familar enough to the general audience
I have always thought this game to be well-known. Well, its successor "HoMM" is very well known :D so explaining this movie using analogy with grail from HoMM would be no problem ^^
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All cutscenes can be skipped. I mean that Capcom and Inticreates screens when you launch game ^^
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In (e) version first few title screens can not be skipped. And all the text is in english :D That's the only differences I noticed between j and e
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Sorry then ) There are no such things as elfs in hard mode :D
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Is there some difference?.. It was 100-point run, right.
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Even my run (hard mode, 100% S-rank) was 9 minutes shorter
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AngerFist wrote:
on what grounds did it achieve that goal?
Out of all SMB versions he found the one where minus levels can be used to finish the game. How many of us even knew it was possible? I, for example, only heard of minus world once, and that's all. It should be published at least for clever usage of minus world that some people did not ever see. It creates some feeling of "WTF?" when the game is done, it's very rare amongst the speedruns on this site. And note, he found version of game that starts longer. And was not change of version from one without some nice glitch to one with kind of... common?
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Eclipsed Moon wrote:
At the very least I have a problem with the fact that the run only applies to a very specific (and reasonably obscure) version of the game.
This version has much longer intro ^__~
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I liked the movie, and game is completed (if you press start - game btgins at increased difficulty), but of course it can not absolete current movie. I would like to see it published as concept demo. The main reason for it is that the ROM for this movie is very rare, and movie is quite funny, so we need AVI of it :D
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