Posts for zefiris

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It's kind of boring - Staring at decorations, wall textures etc instead of main characters... I won't vote, I don't understand this movie -_-
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I have russian version of office and those translators translated even commands -_- here are what formulas would look like in ms office: I use b1 for frames, b2 for fps frames: =mod(b1; b2) seconds: =mod(trunc(b2/b1);60) minutes: =mod(trunc(b2/b1/60);60) hours: =mod(trunc(b2/b1/3600);24) days: =trunc(b2/b1/86400)
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Location: North of Russia :[
I don't know anybody else who does not =)
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bobxp - can you try luck manioulating two or three blocks on Klax and then look if it desyncs? If it works I'll know that it's my computer at least...
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But I guess it's too early for this on current phase of TASvideos' life.
Year 20xx. All movie-making tools are perfected, ps3 is emulated with rerecording, all emulators use single input format. "movie: gradius 1-2-3. decision: rejected. Your movie handles only three games at once, it's just too boring to watch, and three screens can not be placed well in output avi. so, no. may be you should try gradius 1-2-4-5 run instead or give up this idea. " :D
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I tried to record movie with luck manipulation (using pause and frame advance), and it always desynced. I tried to record it without frame advance and it went well until the moment where I set pause during recording, though I can't remember if I saved/loaded at that place. Further it still desyncs. may be loading in paused mode loses or leaves one frame? EDIT: Using gens 9f from sticky topic EDIT2: This time I tried to record without pauses at all and... it desynced in the very beginning =( I will try to explain for those who haven't seen this game: There are five conveyor lines on the screen, they move tiles that appear on the farthest end. when i press "down" conveyors are speeded up and as result new blocks appear earlier. When I try to load during recording movie and make tile appear at the same time - it appear at the same place and with he same color. If it appears at different frame - it has another color and starting line. It's not completely random (and how can it be on emulated system?), it's calculated depending on time. But when I play movie, different blocks appear - it's either result of different timing... or something I don't understand =( EDIT3: Now it's funny... I enabled sound (44khz), and started new recording. during playback everything was quite good until some moment, when it went wrong. I made a savestate during movie playback and loaded it... guess what? movie ended like it was supposed to! Then I loaded it once again... and again... I was getting the same two endings in some random order... I have screenshot of the same frame in both results. I described situation as I could, and it seems to me now that it has something to do with the game itself, may be it takes one additional input at some moment... here is movie, cfg of my gens and screenshots of two endings I get... I hope somebody can tell me what am I doing wrong, or it would be of any help to gens+ developper :) http://www.savefile.com/files/6144936 rom used is "Klax (U) [!].bin"
Post subject: Re: Converting Frames to Time
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Warp wrote:
creaothceann wrote:
It's the price to pay for simple GUI development...
It is perfectly possible to make a windows binary which performs that operation, full GUI and all, in less than 10 kilobytes.
key word is simple
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not everyone can use perl script... Like I mentiond on IRC, in Pascal console-type application source would look like this:
Var 
  n: integer; 
  fps : real; 
begin 
  write('enter number of frames and fps:');
  readln(n,fps); 
  writeln(trunc(n/fps) div 3600,':',trunc(n/fps) div 60 mod 60,':',trunc(n/fps) mod 60,'.',trunc(1000*n/fps)) 
end.
or even Var n: integer;fps : real;begin write('enter number of frames and fps:');readln(n,fps);writeln(trunc(n/fps) div 3600,':',trunc(n/fps) div 60 mod 60,':',trunc(n/fps) mod 60,'.',trunc(1000*n/fps)) end. :D
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I really want to see a WIP `^^ just never noticed this topic T.T
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I need to find out how to luck manipulate tiles in this game T_T Luck manipulation works on Genesis version, but when I erplay movie - different blocks appeared and movie desynced totally T_T And I got some really nice combinations... For "diagonals" level there was situation when whole field except 1 cell was filled, and by dropping single tile I started chain leaving oly 6 tiles :D Too bad I will have to stick with gba or nes version... I could not find where future blocks are stored :(
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I tried to record Klax movie - luck manipulated blocks I needed by rerecording and adjusting time before new block appears. When I watched movie, absolutely different blocks appeared, and movie was totally out of sync =(
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I played to 72nd wave and then found out that I can throw blocks back to conveyor :D I would like to know, which version would you like to see TAS of: NES, GBA or Genesis? Or may be you think it would be boring run? I still did not find out way to manipulate luck in NES or GBA version =( May be someone knows? I have already made some nice combinations without knowing about throwing blocks, so I think new movie will be faster and nicer =) Next movie is recorded with "down" button held down... Although when "left" or "right" is held - block slow down... http://dehacked.2y.net/microstorage.php/info/1238/klax-71.vbm If nobody cares then at least tell me to not to work for nothing ^_^ EDIT: WOW! Genesis has 2-player mode o____O And luck manipulation works :D So, version is chosen now! I don't think it will be possible to record movie with single controls for both players, as blocks fall at the same time, but playing two player movie is cool anyways! My be I will desync their timings somehow, like by shifting start using different start buttons, or by holding down "down" on one of controllers...
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I personally don't want currently published run to be removed... Good Gradius TAS can not be "better" than another one, it can only be "different"...
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none. I mean you can not. Not until at least WORKING emulator for DS is out.
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Joined: 4/11/2006
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Location: North of Russia :[
I wonder if it would make a nice speedrun... with and without warps (well, skipping from 11 to 56 wave is no fun). I liked this game very much since I played it on Spectrum... It's a little bit like tetris, but a bit more interesting to watch, i think. It's fast and combinations/field pictures(right. 5x5) can be funny. I do not know if it is possible to luck manipulate in this version, and if it is possible on nes(and only nes) version then may be I should try that one... http://dehacked.2y.net/microstorage.php/info/1233/2226klax.vbm a little bit optimized http://dehacked.2y.net/microstorage.php/info/1234/2226klax3.vbm that's little show of good combination on first level for Klax&Marble maddness compilation on vba... I was not rushing or anything else, just trying the game... What do you think, should speedrun on this game ever be done? )
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I never tried, but people were complaining on IRC
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Joined: 4/11/2006
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well it CAN accept input when not focued, but... It desyncs somehow, loses one or two frames suddently
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Joined: 4/11/2006
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I am not fan of FF, I have never played FF3, and I got bored with movie very soon... I won't vote still, I did not watch movie to the end...
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Nice movie. Not repeatative and short enough to not to get boring
Post subject: Is adding "dual screen" mode to VBA possible? (not
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This topic has NO relation to NDS! Is it possible to allow VBA load two games in split display so that you could record bigame movie with the same input, it would not desync and replay and be controlled simultaneously (+spelling)? =) I think It's not impossible, but much of work... But still it would be really cool. P.S. Recording two movies with the same timeline but different controls and Link cable feature would be cool too... That's just too much to ask... P.P.S. some people seem to want even quad screen -_- sorry for asking this much..
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And it would affect savegame format a lot... I am against it
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Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
creaothceann wrote:
The components (buttons etc.) are sometimes not big enough to show the whole text. Example: "Frame number", "ADD", "DEL". Have you checked the program with large fonts (> 96 dpi)? Delphi 5 programs seem to have some issues with that, but I found a workaround...
Nope, I havent... "Frame number" caption will be cut to "Frame", "ADD" and "DEL" should fit their buttons
creaothceann wrote:
Truncated wrote:
- Contents of window are not shown while dragging the scrolling bar.
That's unfortunately a limitation of the TStringGrid component (and one of the reasons why I use a generic TListView in my editor). Of course one can develop his own components, which also has its drawbacks... :|
I don't feel like creating my own components as I am not any good with it...
creaothceann wrote:
Turambar wrote:
Make the program cross-platform from the beginning.
Do you know of a Linux compiler that can compile Delphi code? FreePascal claims that...
I remember someone mentioning Kilyx when we were speaking about Delphi and Linux... But still my program uses dll plugins, and afair it is windows-specific libraries. Right now I can't work on project as I have big problems with exams and recovery of data after death of my main HD. TASedit sources were saved ^^
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I am actually interested to add latest Games support in current FBA Rerecord version.
are you sure you can do it if you don't even know how to compile sources of those emulators?..
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http://speeddemosarchive.com/TAS.html
Does that mean problem is solved peacefully? Great!
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There are some moments when megaman just stands and waits for a chance to do something... booring~~ At least it started jumpping around after few such pauses... Do I really have to say what is my vote? ^__^
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