Posts for zefiris

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Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
stop posting when we are waiting for a great submission!!!
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Hmm... may be we should make special forum section for "solutions"? :D
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
...and I found a big mistake in planning =(
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Turambar wrote:
I didn't try out the program, but judging from the earlier posts, the tool is made for Windows. Make the program cross-platform from the beginning.
I can't -_-
And of course you will release the source, won't you?
I will... If anyone will need sources of programm written in Delphi...
Post subject: New version ^^
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
New version: http://www.savefile.com/files.php?fid=8857699 Conversion is still not working, but: - fixed major bugs with memory, it now does not crash THAT often - added export-only SRT plugin (not configurable yet, output is for 60 fps movie, starting offset is 0) - m64 plugin now can save - combo list now can be stored in file I think TASedit can already be used to edit single player smv, vbm, m64 movies ^^ The only blocked feature for now is moving selected lines up or down... Next thing to do is add support for fmv, gmv and fcm files... May be I will release them as plugin pack soon :D
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
/me is waiting for topic "Petition to change TASVideos to TASvideos"
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Heey!! Dont leave us pleeease T___T You're so [quote]****ing[/quote] funny!
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Shining Shinryuu = parrot.
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
We dont need to. Shining Shinryuu = lazy.
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Truncated wrote:
ゼフィリス> 英語で話し止めろ!そのバカの文字を読むのは面倒臭くて、日本語かロシア語を使え! Ну хорошо. (I'm such a show-off.)
жжошь.
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
STOP SPEAKING ENGLISH!!! I cant stand reading those stupid letters, use Japanese or Russian!!!
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I dont remember what's atatck name, when you endure three hits and then attack back depending on damage. Being damaged down to 1 hp before attack would look nice I think... But still this would be boring run, I think... I never liked battles in Pokemon games...
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I personally like TASvideos more then NESvideos, as when I came to this site(from wikipedia's tool-assisted speedruns page) it held movies for different emulators and I got confused o_O I first thought that all games were somehow ported to NES to record movies o_O Sounds stupid, but that's it...
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
And I am just lazy and my favorite character is Zefiris from Scrapped Princess ^^
Post subject: Lazysomeone's ZX Spectrum Dizzy 6 (VBA + FooN) in 21:33
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
This is an manually posted message for discussing submission: #????: Lazysomeone's ZX Spectrum Dizzy 6 in 21:33 Submission status: decision:unacceptable for this site / canceled Last edited by: Lazysomeone
The submission message follows wrote:
I think this movie may only be interesting to dizzy fans who already played this game. I managed to collect all cheries by the moment I come to Daisy, and tried to minimize number of walks between two castles. Boat was the main time-taking obstacle, I had to jump clouds to get on it insted of waiting once =) I could not find a way to grab 19th cherry withoout going to inventory twice, it is placed so bad... ROM generated with FooN with game is included
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
it already does... ^^ you can open first movie, select frames you want to copy, add that selection to list, then open second movie and insert it...
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
pirate_sephiroth wrote:
What seems to be irritating is the fact that the name change was decided by veteran users, because they think they don't need to ask the permission of anyone, because they're here for a long time and they are friends with the admin.
As far as I remember name TASvideos was suggested not by veteran user, but Bisqwit and some other people seemed to like it ^^ I aslo agree that this change is for good, and Bisqwit is really one to decide. besides, there was one more reason for address change, mentioned on irc =)
18:34:59| <NesVideoAgent> New reply by Baxter (OT: Within a Deep Forest): http://tasvideos.org/forum/p/83432 18:35:36| <Bisqwit> Yay, NesVideoAgent no longer triggers my nick-highlight
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I think rating for movie should not be shown until at least 5 people rate it ^^
Post subject: Current changes
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I am still not ready to upload new version, but here are thing changed: - Popup menu on combo list (Delete / View) - Asks to save only for modified files - Changing format via menu calls conversion function (i will release new version as conversion is done) - Movie is now displayed *much* faster in table - M64 movie now loads all frames from file and fixes number of recorded input lumps - Started working on conversion dialog, here is the main idea of how it is going to work: Every format has list of headers required to include in it's file. When you try to convert, you get list of required headers, for each of them you have three options: set it's value on your own, set it to some default value from plugin or get it from existing header (this option is set by default for those headers that have corresponding existing headers with same name). There are also frame conversion button that lets you change bits order in frame data. When everything is set up - your movie becomes one of new format, but old non-overlapping headers are not removed, so if you export your movie to TXT format - they all are exported. Of course they will be ignored when saving data to selected format. Also I found out that SMV file often have frame data after expected end of data. Currently it is being loaded as raw data to "smvlostdata" fragment. I think I will add option to load all data in file and recalculate frame number. In one MMX2 movie I found about 100000 of unused frames o_O. I also looked through manual on making dlls with memory allocation in them, and found ot that it would work better if I included borlndmm.dll, so next release will have one required dll to run (i will include it into archive of course)
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Halamantariel wrote:
Some things I noticed: - Program ALWAYS asks if I want to save the movie file, even though I never touched anything. Adding a global variable "Edited" or something similar would do the trick.
When whole editing will be done, I will add that variable )
Halamantariel wrote:
- Can't delete combos. Adding a right-click menu would do the trick here. You could also support the Delete key from the keyboard. Adding a Confirm message would also be cool since you don't want to delete anything by accident, right?
Did you look through menus and shorcuts?..
Halamantariel wrote:
That's all for now. Sorry to point problems out, but that's what beta testing is for! :)
That is right what I need - pointing problems out. I am writing program for everyone, so it should be convenient for everyone...
Halamantariel wrote:
Good luck with the rest! This is going to be a GREAT tool for TASers!
Thanks :)
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
move up / down is still not implemented; try using number buttons to edit cells contents. Here is how it works: If cell is just selected then pressing numeric key will replace its content; If cell is selected twice - key value will be added as next symbol, try and take a feel of it )
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
It's not loading speed, it's displaying. I guess I will have to rewrite whole displaying and editing part. I have idea already. It will add some inconveniece, as you will not be able to scroll while selecting (that means to select big block you will have to enter start and end frame numbers). Thanks :)
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Bisqwit wrote:
moozooh wrote:
Guybrush wrote:
I dunno :P
Quoted for truth.
A series of testing, part 2
QUOTE NO JUTSU!!
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Guybrush wrote:
upthorn wrote:
zefiris wrote:
SXL wrote:
Bisqwit wrote:
Bag of Magic Food wrote:
Yeah, wasn't this just testing NesVideoAgent's ability to report forum names?
Quoting someone else now
allow me to do so too. "deactivate bbcode" is unchecked, btw.
test 1
test 2
Yes!
Why 'Yes!"?
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Bisqwit wrote:
Bisqwit wrote:
Quoting someone else now
Quoting myself with french language setting
test2
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