Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
New version:
http://www.savefile.com/files.php?fid=8857699
Conversion is still not working, but:
- fixed major bugs with memory, it now does not crash THAT often
- added export-only SRT plugin (not configurable yet, output is for 60 fps movie, starting offset is 0)
- m64 plugin now can save
- combo list now can be stored in file
I think TASedit can already be used to edit single player smv, vbm, m64 movies ^^ The only blocked feature for now is moving selected lines up or down...
Next thing to do is add support for fmv, gmv and fcm files... May be I will release them as plugin pack soon :D
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I dont remember what's atatck name, when you endure three hits and then attack back depending on damage. Being damaged down to 1 hp before attack would look nice I think...
But still this would be boring run, I think... I never liked battles in Pokemon games...
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I personally like TASvideos more then NESvideos, as when I came to this site(from wikipedia's tool-assisted speedruns page) it held movies for different emulators and I got confused o_O I first thought that all games were somehow ported to NES to record movies o_O Sounds stupid, but that's it...
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
This is an manually posted message for discussing submission: #????: Lazysomeone's ZX Spectrum Dizzy 6 in 21:33
Submission status: decision:unacceptable for this site / canceled
Last edited by: Lazysomeone
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
As far as I remember name TASvideos was suggested not by veteran user, but Bisqwit and some other people seemed to like it ^^ I aslo agree that this change is for good, and Bisqwit is really one to decide. besides, there was one more reason for address change, mentioned on irc =)
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I am still not ready to upload new version, but here are thing changed:
- Popup menu on combo list (Delete / View)
- Asks to save only for modified files
- Changing format via menu calls conversion function (i will release new version as conversion is done)
- Movie is now displayed *much* faster in table
- M64 movie now loads all frames from file and fixes number of recorded input lumps
- Started working on conversion dialog, here is the main idea of how it is going to work:
Every format has list of headers required to include in it's file. When you try to convert, you get list of required headers, for each of them you have three options: set it's value on your own, set it to some default value from plugin or get it from existing header (this option is set by default for those headers that have corresponding existing headers with same name). There are also frame conversion button that lets you change bits order in frame data. When everything is set up - your movie becomes one of new format, but old non-overlapping headers are not removed, so if you export your movie to TXT format - they all are exported. Of course they will be ignored when saving data to selected format.
Also I found out that SMV file often have frame data after expected end of data. Currently it is being loaded as raw data to "smvlostdata" fragment. I think I will add option to load all data in file and recalculate frame number. In one MMX2 movie I found about 100000 of unused frames o_O.
I also looked through manual on making dlls with memory allocation in them, and found ot that it would work better if I included borlndmm.dll, so next release will have one required dll to run (i will include it into archive of course)
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
When whole editing will be done, I will add that variable )
Did you look through menus and shorcuts?..
That is right what I need - pointing problems out. I am writing program for everyone, so it should be convenient for everyone...
Thanks :)
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
move up / down is still not implemented;
try using number buttons to edit cells contents.
Here is how it works:
If cell is just selected then pressing numeric key will replace its content; If cell is selected twice - key value will be added as next symbol, try and take a feel of it )
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
It's not loading speed, it's displaying. I guess I will have to rewrite whole displaying and editing part. I have idea already. It will add some inconveniece, as you will not be able to scroll while selecting (that means to select big block you will have to enter start and end frame numbers).
Thanks :)