Ryu, a member of the White Dragon clan, is on a mission to stop the Black Dragon clan. He must collect the 8 goddess keys before they do, in order to avoid the end of the world

Game objectives

  • Emulator used: SNES9x 1.51v6
  • Aim for the best ending
  • Aim for the quickest completion
  • Take damage to save time
  • Use death as a shortcut
  • Some entertainment trade-offs
  • Manipulation of luck

Comments

This submission is my 4th. I never thought I would actually complete it! That's because, chronologically, I played BOF 2 BEFORE BOF 1, and since the former caught more of my attention, the latter seemed rather pale... But BOF 1 is indeed the prequel to BOF 2 (the Goddess will leave seeds of evil that will grow up to be Deathevn in BOF 2).
Here are general tricks to save frames
  • Random battles are totally avoidable, except in Mogu's conscience (for some reason)
  • Having people die is a big plus, especially before Nina gets Renew. This way, she gets it more quickly.
  • Dead people can cast magic outside of battle. So when Nina gets renew, she can play dead.
  • I try to minimize the use of the status window. Therefore, I plan ahead and to every change (equipment, spells, change of rows) at once.
  • Death warps are a time saver.
  • Towards the very end, Agni is a time saver. Goda and Jade have such high defense that Rudra and Puka can't do enough damage to compensate 999 damage each turn.
  • Similarly, with Agni on AB, I can program the bosses so they only attack. Jade hasn't cast any magic, and the Goddess can keep attacking for up to 8 rounds
  • Karn, in his transformed status (Puka, Shin), becomes a killing machine. It's a little detour getting the spells, but it's worth it.
  • It's fairly easy to have bosses (not) dropping items. It depends on the course of action during the battle.
  • Very low HP characters seem much stronger. And if it's combined with attack-up, it's even better
  • No need for most chests. I either buy everything in a store or maniuplate battles so I won't need to heal
And now, for the battles...
  • Frog : I needed it to drop a fire stone. That's why I wait for so long in the last round.
  • Knight : With a lot of luck, I was able to save a fire stone AND get another one.
I bought my marble 3s (for mogu's dream) in here plus any herbs I needed for the whole game)
  • Morte/Mortea : Using that extra fire stone came handy. After Mortea, only one of the soldiers was still alive, this way, the 2ns wizard fight was quicker.
  • Wizard : I only needed him to cast thunder, the weakest spell.
  • Dark D Fort soldiers : the little detour to get a boomerang was worth it. They all die at the same time
  • General : Down in 3 rounds. PLus he kills bow, making the death warp quicker
In Romero, I bought all the acorn I need
  • Wisp : Not an easy fight, especially because of his multiple hitting attack.
  • General and lancers : the boomerang always comes in handy.
  • Gremlin : a long and tedious fight. In his second phase, he only casts his multiple target spell. In order for it to be weaker, I needed to kill him before destroyed 87,5% of his health. Otherwise, he would have been about 35% stronger.
  • Talon : My protnB got useful. But it's still difficult to fight alone.
In Auria, I purposely sold all my Cures and other expensive items so I could avoid the faery sidequest. This way I could buy the gold bar quicker
  • In Bleak, there is a nice cameo by Chun Li from Street Fighter
  • The Sandworm is easy, and so is letting Bo die
  • However, I did need him against Spyeye, so I resurected him for a round
  • Cloud : Since I ran out of life 1, I needed him to cast single target spells
  • Knight and archer : my dragon powers come handy sometimes
  • Secret base : watch out for the boomerang!
  • Squid : water-based fiends and weak against lightning
  • Dark D Ship : again, the boomerang is useful against stacks of enemies
  • Octo : another water-based enemy
  • MOrteo : an undead enemy. Need I say more? I had Kain die here
  • Toad : he needs to aim at Ox as often as possible. This way he dies...
... and the Death warp inside Krypt is instant.
  • Grimfowl : a fire-based enemy.
  • SLimeX : the toughest battle of them all. I wanted Nina to survive so she could get renew earlier. But the bastards wouldn't let the Hero do critical damage against them...
  • Myst : I have to calculate the number of damage so he doesn't use Cure 3
  • Pincer : another water-based enemy
Right after Gobi can transform into the big fish, he can buy (in a flea market) Karn's most powerful dagger, the DarkDR. And since I use luck manipulation, I get it quite quickly
  • K Roahc : they have very low defense. And with counterattacks, they are taken care of quickly
  • RugaX : I took advantage of the low HP strategy here...
  • G Fly : ... here...
  • FLowerX : and here. thankfully, it's too busy poisoning. Also, I've never been able to hit it critically on its second wind...
  • Horntoad : contrary to what FAQS say, Horntoad doesn't always use its body slam on its second wind
  • Dream World : The geyser field has unexpected shortcuts throughout. They all look the same
  • Mothro : when he is complete, he can easily be taken care of.
  • MOte : a tricky fight. If he is hit more than 15 times, his defense rises to 320. I was able to kill him before that. PLus, a low HP Ryu was helpful
  • Cerl : Puka does the trick with his rolling attack (that uses less frames than the regular one)
  • Dragon powers : Bain is easy on AB. Avian is a pain because I couldn't lose time healing.
  • Zog : Rudra and Puka were on fire for this fight! Despite Jade's wishes, I didn't use Dragon HEart...
  • Sara : it lowers white dragon's HP to one, and that includes Sara.
  • GOda and Jade : Agni does the trick. The use is optimal; their high defense prohibits the Puka/Rudra strategy
  • GOddess :The longest sequence I got without her using her spell is 8 rounds.
Possible improvement : pray for better luck in the battles, try buying more life 1, try the money glitch on the GBA in the future Screenshot suggestion : 263 164, the Chun Li cameo

FractalFusion: I'll be judging this one.
mmarks: Added DailyMotion module
FractalFusion: Accepting for publication. It's a RPG TAS that does what RPG TASes should do. That is, a whole lot of planning and luck manipulation.
GabCM: A new baby will be born...