Game objectives

  • Emulator used: desmume-0.9.7 and also Advanced Bus-Level Timing OFF
  • Aim For Fastest Time
  • Abuses Programming Errors
  • Use Warps
  • Use Multiple hit
  • Manipulates luck
  • Takes Damage To Save Time
  • Uses Game Reset Sequence

About this Run

This is an improved version of Submission #2514. Thermal power shortage has been evaded by using the Multiple hit Glitch.It updated it by 19217 frames.

Author's Encode

[dead links removed]

klmz: Accepted as a good improvement in both aspects of techniques and entertainment to the published movie.

Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14903
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1823] DS Castlevania: Portrait of Ruin by mtbRc in 04:55.42
Joined: 7/2/2007
Posts: 3960
Ahh, Castlevania games. Always pushing the limit when it comes to new ridiculous means of movement. Here we have protagonists powersliding everywhere!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (36)
Joined: 9/11/2004
Posts: 2623
I prefer to think of it as doing the thriller shuffle.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Publisher
Joined: 4/23/2009
Posts: 1283
Here is a bottom screen only 4x encode as requested by AngerFist (MP4): http://www.mediafire.com/?jp8dhudxj25886h