Post subject: Improved first level
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First of all, I saved 298 frames (almost five seconds) from the beginning to the end of the first level. It's easy to optimize this game; I made this in 20-30 minutes and I don't think I can improve it. Also, all of the first level's 47 lag frames from the level are gone in VBA24-M (more accurate emulation makes this level lag-free), and I suggest you restart your run on VBA24-svn422 and optimize everything.
YoungJ1997lol wrote:
which level are you refferingto?
The first one where you can use all four characters, for one. You change to Alex to jump when it looks like you can just use Marty. Also, disregard my advice about jumping. No matter how long you hold A, you always jump the same height.
Post subject: Re: Improved first level
YoungJ1997lol
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CoolKirby wrote:
First of all, I saved 298 frames (almost five seconds) from the beginning to the end of the first level. I suggest you restart your run on VBA24-svn422 and optimize everything.
getting it right now![/quote]
So yea, how's it going? Currently TASing: Nothing
YoungJ1997lol
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ok. i'm ready to do the full run. co author?
So yea, how's it going? Currently TASing: Nothing
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YoungJ1997lol wrote:
ok. i'm ready to do the full run. co author?
Me? OK, I'll help you out. Just PM me the levels as you finish them and I'll make sure they're optimized. Will that work for you?
YoungJ1997lol
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CoolKirby wrote:
YoungJ1997lol wrote:
ok. i'm ready to do the full run. co author?
Me? OK, I'll help you out. Just PM me the levels as you finish them and I'll make sure they're optimized. Will that work for you?
sure.
So yea, how's it going? Currently TASing: Nothing
YoungJ1997lol
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Our WIP. We've gotten through the levels until the end of Marty's Crawl in this WIP.
So yea, how's it going? Currently TASing: Nothing
NitroGenesis
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post .vbm?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
YoungJ1997lol
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NitroGenesis wrote:
post .vbm?
vbm.
So yea, how's it going? Currently TASing: Nothing
Editor, Experienced player (608)
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NitroGenesis wrote:
post .vbm?
Thanks for helping out, nitrogenesis! We're going to keep working on the later levels; I have no doubt that any improvement can be hexed in without a problem.
YoungJ1997lol
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CoolKirby wrote:
NitroGenesis wrote:
post .vbm?
Thanks for helping out, nitrogenesis! We're going to keep working on the later levels; I have no doubt that any improvement can be hexed in without a problem.
the next level will be Grand Central Station, and i'm looking forward to doing that TAS.....as soon as i re-download all my emulators.
So yea, how's it going? Currently TASing: Nothing
NitroGenesis
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I like it. It looks really good how you can make it passed Melvin's stage without using the hide. Keep up the good work.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
YoungJ1997lol
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Might as well say it... run's paused due to vacations we both have (lucky us). I would say that the run will be finished by the end of the year.
So yea, how's it going? Currently TASing: Nothing
Editor, Experienced player (608)
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YoungJ1997lol wrote:
I would say that the run will be finished by the end of the year.
That long? How long is this game anyway?
YoungJ1997lol
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i have no clue, thats why i said end of the year.
So yea, how's it going? Currently TASing: Nothing
Editor, Experienced player (608)
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Posts: 4012
How far have you gotten, YoungJ? I'll go ahead and optimize the levels you've finished.
YoungJ1997lol
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CoolKirby wrote:
How far have you gotten, YoungJ? I'll go ahead and optimize the levels you've finished.
i was going to tas the rest up until marty's sneez jump, but the vba thing closed unexpectedly, so it may take some time.
So yea, how's it going? Currently TASing: Nothing
YoungJ1997lol
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Ho-ho man. I have GOT to remember to work on our run. I'll resume starting this afternoon....hopefully.
So yea, how's it going? Currently TASing: Nothing
Editor, Experienced player (608)
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And I need to remember to optimize that penguin level. I'll get to it sometime soon.
YoungJ1997lol
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Well school started, today is my birthday, and I'm officially unpausing the run! Good day so far :P
So yea, how's it going? Currently TASing: Nothing
Editor, Experienced player (608)
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How far are you? I haven't done the penguin level yet.
YoungJ1997lol
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CoolKirby wrote:
How far are you? I haven't done the penguin level yet.
Well I'm jnpausing it, starting with the beach level Ill work on that sometime this week.
So yea, how's it going? Currently TASing: Nothing
Experienced player (703)
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Location: France
I'm pretty sure i can tas with you :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Editor, Experienced player (608)
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The run has been slowly progressing as both YoungJ and I have been busy with school. We are at the beginning of Lemur Liberation now (which is somewhat hard to optimize, but it should be smooth sailing after that), after which we'll be about two-thirds done with the game. Now that it's summer, the run should be finished in the next few months. Just ask if you'd like the movie file or an encode.
NitroGenesis
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I wanna see one!
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Post subject: WIP vbm and encode
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Here you go! And here is an encode. In the minigame where you whack away the foosa with Melman, the fastest way to clear a foosa is to have it hit Melman (though this can only be done 4 times without dying). Also, I got to use subpixel optimization for the ledges in the Melman's Sneeze Jump level. Didn't expect to have to do that in this game.