Joined: 2/15/2009
Posts: 329
RiskBreaker Y wrote:
Excellent work! Things that were great: 1) I like how you targeted the Ghost as soon as it spawned. Being right next to the door is a bonus. 2) You just hopped over that skeleton like nothing right after the Ghost. I guess you have to be at a higher level to make it, I never even thought of that. 3) Optimal box puzzle solution. 4) Taking damage from the enemies following the lizards mini-boss battle. You have to take damage somewhere and this is a good place for that. 5) Playing hide & seek with the slime and bat right before the Dragon. I could do this with the slime alone but not with the bat too. Funny stuff. 6) Targeting the Dragon's tail. Excellent strategy, that seems tough to do normally but it should be worth incorporating into a speedrun. On the Duane battle: yea I've definitely revamped my strats against him since my submission at SDA. I also target his legs but I have to rely on a ~30% chance of landing an initial blow of roughly 25-30 hp dmg with over 80 RISK usually. Yea each henchman actually says something different, depending on which one is still left alive. One important question though: after Duane, have you tried jumping over the river to the other side? This is practically the only sequence break I can imagine for this game (besides somehow glitching through locked doors). If you could accomplish this, you'd be able to skip ALL of Abandoned Mines B1 and save yourself almost 10 mins. game time. I've never been able to pull this off but I'm hoping this is possible in a TAS?? I doubt it, but you should look into it at least.
1. Yeah he always spawned in that location unless I was on the lowest level. Couldn't reach him on the top level. 2. There were a few ways I could get past him. Jumping on the raised area in front of him made him leave the door. But I think jumping behind him looks much cooler. 3. This one took some planning. I knew more or less what I wanted to move but not what order to move them. 4. The room you said I would have to kill enemies did take a long time to optimize. Getting hit twice was the best I could do. I needed to have an enemy break the lower box. Remember attacking an enemy once and killing them takes 260 frames. sheath/unsheathe is 26 frames each. opening target sphere to choosing body part is 22 frames I believe. jumping on flat ground costs 6 frames. 5. Yeah I didn't spend a lot of time with entertainment here. I did want to hang off the floating platform at least. Killing the enemies would cost time because the platform doesn't move during battle of course. 6. I attacked the head at first to get a baseline. Tail turned out to be over 1100 frames faster. Getting hit once is a requirement. I couldn't get behind him no matter how hard I tried. In early testing and 16% chance to hit the tail I probably hit it 4/50 times. With not a single crit. When I went to optimize the tail I got a high crit in I think 6 frames! Amount of luck there was incredible. Getting behind him after he attacks you is pretty tough realtime as well. I would say not feasible for a realtime run. As far as Duane goes I have a decent battle finished. Still a lot of misses. I kill the guards first to prevent them from talking. Saves about 270 frames each I think. But this maxes my risk for fighting the heavily armored guy/Duane. You're still my guide here. The only way I know where to go is watching your run. I'll spend some time trying to jump over the river tonight. Thanks for the input!
Working on: Legend of Legaia, Vagrant Story
Joined: 2/15/2009
Posts: 329
la mammal wrote:
I thought that a TAS of this game would be kind of boring, but I was wrong! Your WIP looks great! I think it's abundantly entertaining, and has style!
I appreciate it. The more comments/input the more motivated I get. I'm still only about 18 minutes into a 90+ minute run.
Working on: Legend of Legaia, Vagrant Story
Joined: 8/23/2008
Posts: 417
If that river jump becomes possible... man. That would be huge. I also tried it for quite a while. A shame there's no way to have Faerie Wings at that point...
I will not use self-reference in my signature.
Joined: 2/15/2009
Posts: 329
Acheron86 wrote:
If that river jump becomes possible... man. That would be huge. I also tried it for quite a while. A shame there's no way to have Faerie Wings at that point...
Tested for probably 15 minutes. Still at least 10 frames from grabbing the platform. Unless walljumps are possible I'm going to say no.
Working on: Legend of Legaia, Vagrant Story
Joined: 7/9/2011
Posts: 20
I enjoyed the WIP a lot.
Joined: 2/15/2009
Posts: 329
(Thanks to amaurea) RAM Adresses so far: 001203C4 X Location 001203C0 Y Location 001203C2 Z Location 00121BE4 Speed? This doesn't change while jumping which I know for a fact is 6 frames slower than only running. 4 frame delay while jumping and 2 frames while landing. When running for 38+ frames you must decelerate before coming to a stop.
Working on: Legend of Legaia, Vagrant Story
Joined: 2/15/2009
Posts: 329
Wyvern is dead. 15chain. Raging ache, heavy shot, ward, impact guard, magnolia frau are equipped. So what happens when your arm turns red? Reduced damage? Without using any impact guard my arm is orange right now. Although I think I will need to use it soon. It heals body parts as well. The game has a large quick manual in it I found. The only color that has an effect on combat is red. and it decreases damage by 50%.
Working on: Legend of Legaia, Vagrant Story
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
just found out about this and the TAS looked interesting to me (I never played the game), though I felt like there wasn’t enough luck manipulation… I think this game is the first I see TAS missing hits on enemies
Joined: 2/15/2009
Posts: 329
ALAKTORN wrote:
just found out about this and the TAS looked interesting to me (I never played the game), though I felt like there wasn’t enough luck manipulation… I think this game is the first I see TAS missing hits on enemies
Are you offering help with manipulation?
Working on: Legend of Legaia, Vagrant Story
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I don’t do PS TASing so no, it was just a general comment
Joined: 2/15/2009
Posts: 329
Ogre is dead Encode Yeah I know it's been a month. The duane fight is why I quit last time. I went with the best result. Pretty terrible. In any case I wanted to burn through some of the game. I've found new things to implement as I've played. Why waste 8 hours avoiding a single enemy this early into the process? I want to get a run done. Should be 80 minutes tops. I'm past 1/4 now. Raging ache seems to work well. Magnolia Frau seems to be the right choice as well. Impact guard is probably required for TAS. I don't think ward is needed. I probably won't do more until I get feedback. ok bye
Working on: Legend of Legaia, Vagrant Story
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
can you post the input file?
Joined: 2/15/2009
Posts: 329
ALAKTORN wrote:
can you post the input file?
Yes sir.
Working on: Legend of Legaia, Vagrant Story
Joined: 10/8/2009
Posts: 17
Oh nice, VS update. I'm at work right now so I can't give proper feedback yet until I've watched the latest WIP. I will say that if your arm is in the red (50% dmg) it won't make a difference in a speedrun. It only affects base dmg values so considering Raging Ache will be the tool of choice when dealing dmg you should be good.
"Reinforcements? I AM the reinforcements."
Joined: 2/15/2009
Posts: 329
Well that's as close as I can get to the tail... Earth dragon dead. I'm at around 30minutes playtime. Compared to 42minutes.
Working on: Legend of Legaia, Vagrant Story
Joined: 2/15/2009
Posts: 329
Power-on to Earth Dragon Aren't I supposed to grind wings or something in the forest? Waiting for alaktorn tbh
Working on: Legend of Legaia, Vagrant Story
Joined: 10/8/2009
Posts: 17
I can never get used to how easy it looks to avoid enemies. I don't really have any recommendations except for one thing: in the last box puzzle in AMB1 (where they're stacked), would it be faster to leap from the ledge to the right to the top of the pile instead of destroying the boxes? And yes, you will be grinding faerie wings from the flying ichthious enemies in the snowfly forest....well, grinding isn't the right word. It'll be necessary to force the few that you encounter along the way to drop this item (2-3 I'd say, with a 4th possible drop but may be slower). You'll need them to skip a few box puzzles later in the game. Good to know that the magnolia frau is the optimal weapon for raging ache abuse, i just hope that it has the necessary range for later bosses.
"Reinforcements? I AM the reinforcements."
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
exileut wrote:
Waiting for alaktorn tbh
I’ve been busy playing Search Light, I don’t know when I’ll try VS
Joined: 2/15/2009
Posts: 329
ALAKTORN wrote:
exileut wrote:
Waiting for alaktorn tbh
I’ve been busy playing Search Light, I don’t know when I’ll try VS
Sad Panda. Riskbreaker Y: I'll check out that box puzzle. so if I see a flying enemy kill it. ok will do.
Working on: Legend of Legaia, Vagrant Story
Joined: 5/25/2011
Posts: 6
Location: Upstate New York
Keep up the good work! I'm looking forward to seeing more :D
Joined: 2/15/2009
Posts: 329
zid said he will eventually check for improvements
Working on: Legend of Legaia, Vagrant Story
Joined: 3/14/2012
Posts: 13
Location: San Diego, CA
Just beautiful, and looks very optimized. Looking forward to the final product!
Joined: 2/15/2009
Posts: 329
I checked for random value ram addresses and could not find any. Moving diagonally is faster than moving straight. The problem is it doesn't matter what angle the camera is at. So this doesn't help me go any faster. Jumping onto the box stack is possible.
Working on: Legend of Legaia, Vagrant Story
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
what do you mean with moving diagonally is faster? what if you alter up-right and up-left over and over to go straight up? is that faster?
Joined: 2/15/2009
Posts: 329
ALAKTORN wrote:
what do you mean with moving diagonally is faster? what if you alter up-right and up-left over and over to go straight up? is that faster?
I actually tested moving NE on odd frames and NW on even frames and its exactly the same as moving North. I guess this could be used for entertainment. basically north, south, east, west are 18 speed and the other directions are 24 speed or something if you add your x and y velocity together. Depends on the analog angle. Changing the camera does not change the maps cardinal directions.
Working on: Legend of Legaia, Vagrant Story