Emulator

  • snes9x rerecording 1.43 v17
  • Use WIP1 Timming
  • Allow Left+Right / Up+Down

100% completion

This run collects all of CDs.

Uses death to save time

For bifurcation route and skip cutscene.
  • Tengu
  • Ground
  • King2

Takes damage to save time

For upgrade item "Counter attacker".

Abuses programming errors

  • Fast movement in a room where rain is falling
  • Entering into a wall from corner
  • Entering into a moving block
  • Entering into a belt conveyor
  • Shutter warp
  • Floating in the air
  • Air walk
  • Air T.Blade dash
  • Sliding under a ceiling
  • Skip mini boss
  • Instant kill Tengu Man
  • Instant kill Wily
  • Remote attack
  • Mess up screen

Luck manipulation

I did disassembly analysis, and I made item prediction Lua Script to optimize collection Bolts and Weapon energy. In this game, item drop pattern is divided into 6 types. But, first type's all of probability is zero. So I call this "Type 0" as a matter of convenience. Here is item drop table.
TypeLife smallLife bigWeapon smallWeapon bigBolt smallBolt big1up
000000000000000
120182018000001
230300808303001
308083030303001
418101810383003
510081008504002
These values are stored in 0xC0BA8D ~ 0xC0BABC. The numerical value which broke these values by 0x100 becomes actual probability. For example, big Bolt in type 4:
0x30 / 0x100 = 18.75%
Therefore, it comes out by the probability of 18.75%. Here is the script source code.

Improvements

Levelframesseconds
Intro721.2
Cold5208.67
Astro2013.35
Dynamo1813.02
Shop1120.2
Burner4437.38
Pirate5679.45
Cold23916.52
Tengu5088.47
Shop210.02
Intro22244.07
Astro23666.1
Dyanamo22494.15
Grand4467.43
Magic4878.12
Crystal00
King14587.63
King24547.57
Wily4597.65
Total6059100.98

Authors

  • sparky: The main player.
  • parrot14green: The author of previous 100 CDs run. Almost glitches were found by him. He formed the basis of Rockman & Forte TAS. He found many improvements this time also.
  • woabclf: He also found some improvements.

Baxter: Amazing run. Accepting.

Brandon: Publication underway.

WST
She/Her
Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Thanks for the clarification. I have to say that I love this run and the game itself. I've never seen it before, but it's a really nice game with very good graphics and music. It's even hard to beleive that it's a 16 bit game... And the run makes it even more enjoyable, so glitchy. Definitely one of my favorite runs.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
The current screenshot is all cool and everything, but I think it gets old after a while, especially when it shows up in the recommended movie box in the front page all the time. I plan to replace the screenshot with this one:
Active player (435)
Joined: 2/5/2012
Posts: 1695
Location: Brasil
good one!way more representative of this run's features
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11275
Location: RU
Go for it, FractalFusion. It's really better.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
WST
She/Her
Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Now I wonder, why does coldman throw up his head, it looks so… LOL
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Publisher
Joined: 4/23/2009
Posts: 1283
Here is a 10-bit 4:4:4 high bitrate encode as requested by AngerFist (MP4): http://www.mediafire.com/download.php?715v2pwjakgdx7e
WST
She/Her
Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Why do you place the dog on an enemy sometimes? Am I right that it makes it to appear (after being hurted) at needed place a few frames earlier? Sorry for questions, it’s my favorite TAS, but I am not familiar with the game :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)