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sack_bot
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Joined: 11/27/2011
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partyboy1a wrote:
At about 0:45 you're running straight into a wall, and after glitching through it, you run straight into the pipe and stop your forward movement for a moment. That's quite an interesting game, go on with it.
Its a know unoptimsation
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sack_bot
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Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
sack_bot wrote:
partyboy1a wrote:
At about 0:45 you're running straight into a wall, and after glitching through it, you run straight into the pipe and stop your forward movement for a moment. That's quite an interesting game, go on with it.
Its a know unoptimsation
Aren't you going to fix the unoptimized parts before you submit the run? I watched it again and it looked like there were some parts that could be faster.
sack_bot
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Posts: 394
Location: Massachusetts
CoolKirby wrote:
sack_bot wrote:
partyboy1a wrote:
At about 0:45 you're running straight into a wall, and after glitching through it, you run straight into the pipe and stop your forward movement for a moment. That's quite an interesting game, go on with it.
Its a know unoptimsation
Aren't you going to fix the unoptimized parts before you submit the run? I watched it again and it looked like there were some parts that could be faster.
Submit? I'm not done with world 1! I will optimize at the end of world 1
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Editor, Experienced player (608)
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sack_bot wrote:
Submit? I'm not done with world 1! I will optimize at the end of world 1
That's what I was saying. I hoped you were planning to go back and optimize it, so I'm glad you are. I'm looking forward to seeing the optimized World 1.
Post subject: world 1 NOT DONE
sack_bot
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Posts: 394
Location: Massachusetts
the second to last level desyncs :(
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Active player (267)
Joined: 9/14/2011
Posts: 349
Honestly speaking, I'm afraid that 'wall glitch' may erode lots of entertainment. I still think this TAS is publishable, but it looks so monotonous and boring. Isn't it possible to kill some enemies while moving?
Joined: 2/18/2010
Posts: 156
Location: home
Yeah, you can bounce of most enemies in traditional Super Mario type fashion for the most part. As for the wall glitch, I've already shed my opinion on the matter that with the amount of abuse of the wall glitch, there should be a version that doesn't use it at least for performing major skips, cause you never know when you have to clip a corner.
My user name is rather long, feel free to call me by htwt or tape.
sack_bot
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Post subject: world 1 For realz!
sack_bot
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Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Post subject: world 1 optimized!
sack_bot
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Post subject: hey got 2 more levels done
sack_bot
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Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Post subject: world2 done
sack_bot
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Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
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Posts: 349
Hi, I just took a look at your videos, and want to ask something. Are you going to submit this WIP? Why I'm asking this is that despite lots of shortcut with wall glitch, I can see some parts which seem improvable to me, like stomping those kings at the end of the stage.
sack_bot
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Odongdong wrote:
Hi, I just took a look at your videos, and want to ask something. Are you going to submit this WIP? Why I'm asking this is that despite lots of shortcut with wall glitch, I can see some parts which seem improvable to me, like stomping those kings at the end of the stage.
which one are you referring to, the ones that I say are "optimized" or not? I will submit the "optimized" WIP. About the kings, thouse segments are auto scrolling and will not let the level end until they are done.
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Active player (267)
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sack_bot wrote:
About the kings, thouse segments are auto scrolling and will not let the level end until they are done.
That just answered my question! Thanks for letting me know that. Then I see you're doing well.
Post subject: optimized world 2 levels up to 4
sack_bot
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Post subject: world 2 optimized!
sack_bot
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Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
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Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
world 2 was done in 07:50.16 (real time) and for in game time 3:35. I have collected 37780 more money units putting me at 74530m. This world used 439 rerecords.
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sack_bot
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Posts: 394
Location: Massachusetts
i think that jumping in and out of a wall is faster than being in it . should i redo the run?
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Warepire
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Joined: 3/2/2010
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Why don't you time it with one wall?
sack_bot
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Location: Massachusetts
Warepire wrote:
Why don't you time it with one wall?
your right. EDIT: it is faster
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Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
You should probably redo the run then, or else someone will just improve your run and obsolete it.
sack_bot
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run objectives (in order from highest to lowest priority) -real time -in-game time (note: calculated based on level times) -money
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Post subject: 4 YEARS LATER...
sack_bot
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re did level 1 saved 00:01.04 seconds or 52 frames wip:http://tasvideos.org/userfiles/info/3996338659436563 Link to video
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