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Post subject: at 2-1, for realz
sack_bot
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Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
So, I'm coming back to working on this movie link EDIT: So, do recall that I previously encountered a bug where, if you complete a level with a score of zero, it doesn't count? Yea. Well, now I have to do 2-1 again, since I ended up with zero score. I either need to
  • Not do kingskip for this level
  • Collect the coin out of the king (which might make kingskip not work)
  • Go an alternate route where I can get coin
I chose not doing Kingskip, as, for some reason, this king doesn't drop a coin, and the score countdown isn't big enough to make up for the cost of going through the level Here's the new movie file
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sack_bot
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Posts: 394
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Ok, back for real now. So, I just finished the third level I play in world 2, and I found out you can double jump again after bouncing on an enemy. And that the bouncy balls are crazy hard to get right Here's the current WIP (note: only syncs on XP due to RNG)
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Post subject: World 2 finished!
sack_bot
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This is the Movie File (only syncs on XP) Link to video Biggest improvement? The massive skip in the last level of world 2.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Looks good, and I like the new skip! Was the score countdown skip (after taking out the king) not possible on the first level of World 2?
sack_bot
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CoolKirby wrote:
Looks good, and I like the new skip! Was the score countdown skip (after taking out the king) not possible on the first level of World 2?
Yes. Well, it is possible, but you would have finished the level with a score of 0. And the game thinks that you haven't completed a level if your high score is 0. Normally I would go get some coin, so I could use king skip, but it would be too slow in that level to be worth it.
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Post subject: World 2 finished!
sack_bot
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Posts: 394
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No really. Took really long to realize that I had this done Link to video http://tasvideos.org/userfiles/info/27666857686416254 On to world 3!
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sack_bot
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Link to video Well, I neglected to render this one for a long time. I'll try to work on it once a week from here on
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Post subject: Necro bump
sack_bot
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Posts: 394
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So, yeah, working on World 4 now. Eventually I'll get to Iji. maybe.
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Post subject: An update for all
sack_bot
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So... It's been quite some time. Good news: I'm working on this game again Bad News: I'm going off to college, and my desktop (with the XP VM) isn't coming with me. This means that after August 18th, I won't be able to work on it till winter break, most likely. Because of this, I might change to working on Bejeweld 3 again, this time with a less ambiguous and arbitrary goal. As for Iji, that's pushed even further back. Thanks to everyone who's been here for me, I'll try to stop neglecting this
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Post subject: Well, this, this took a while
sack_bot
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Finished 4-2, upload also, please note that this only syncs on windows XP, it will not on newer windows versions
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Post subject: Optimization of 4-3
sack_bot
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Same stuff as last upload applies, but one more note. I ended on a multiple of a hundred frames these last two uploads, since the fadeout after a level is so long, I'm going to be waiting anyway/. http://tasvideos.org/userfiles/info/50600654429777926
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Post subject: Finally, back at it
sack_bot
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upload Once I've finished the boss, I'll upload a video of the whole world. Saved about 00:20.52 off my published TAS in this level, 06:49.64 overall. (Numbers are approximate, as I don't start and end on the same frame in the end level animation each time)
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Post subject: World 4 complete!
sack_bot
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Link to video input file Saved about 00:26.60 off this level compared to my old TAS, 02:54.96 in this world, and 07:16.24 overall
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Post subject: Re: World 4 complete!
Player (26)
Joined: 8/29/2011
Posts: 1206
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sack_bot wrote:
Link to video input file Saved about 00:26.60 off this level compared to my old TAS, 02:54.96 in this world, and 07:16.24 overall
Is this skip something you can use?
sack_bot
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Unfortunately, no. Taking damage is a major timeloss, because double jump (which I got from the farie that comes from the tutorial eggplant) is lost when you take damage (Royalty Skip doesn't count as taking damage because the game is in a state where you don't die from having zero health). Double jump is very useful with wall climbing (basically doubling the speed by letting you stay out of the wall for twice as long, where you can ascend much faster) as well as other tight dodging maneuvers. In order for any trick that requires taking damage to save time, it would have to save the time of grabbing a new doublejump in the next level, and the time lost to not having it in the current level. Also it just, lets you go up faster while swimming too.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
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